Guildrun
Hoyoung, The Newcomer, in GuildrunHero record
The Hunt · Ranged

Guildrun Hoyoung - Hero Stats, Ranks and Build

The Newcomer · Long-range back-line executioner

Class AssassinAbility KillshotAttack Ranged
Max HP
675
Damage
37
Defense
30
Range
5
Field role

How Hoyoung fits a formation

Hoyoung is an Assassin built around long-range back-line executioner. His farthest-target logic is a formation tool. Check which enemy will actually be selected before committing the lane.

Rank C data

Hoyoung base stats

Max HP675
Base Attack Damage37
Base Attack Speed0.47
Attack Range5
Crit50
Attack0
Magic0
Defense30
Attack Speed0
Max Mana80
Mana Regen4
Starting Mana45
Mana Lock (s)0.5
Move Speed1.5
Projectile Speed6

Derived comparison values

EHP776.25
EOFF26.09
Sec / cast20

EHP and EOFF are comparison composites; Sec / cast estimates a passive mana-fill interval. They help compare records but are not separate in-game stats.

C → B → A → S

Hoyoung ranks

Draft a duplicate of Hoyoung or use an eligible campfire event to rank up. Rank B chooses a fixed specialization; Rank A and S draft from the active class modifier pool.

Rank C

The base stat line starts with the active ability equipped.

Active Ability

Killshot

Fire an arrow at the farthest enemy. It deals 250 (+ 250% Attack , + 250% Magic ) damage and gains 100% Crit + 50% Rank additional Crit .

Rank B

The first rank-up also chooses one of three fixed specializations. A path can add a class and change later offers.

The Conduit

+ Mystic
Passive Ability

On kill, permanently gain 2 Mana Regen and Stealth for 4 seconds. At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.

The Hunter

Passive Ability

Killshot gains 50 (+50 per rank ) Crit the first 1 (+1 per rank ) times it is cast each combat. On kill, gain 1 Shard for each hex from the enemy.

The Sniper

+ Warrior
Passive Ability

Always choose to target the furthest enemy. Auto attacks gain 10 (+10 per rank ) Attack and 3 (+3 per rank ) Crit for each hex from the enemy.

Rank A

Gain the stat package above, then choose from modifiers generated by Hoyoung's active class set.

Inspect 45 possible class modifiers

Rank S

Gain the stat package a final time and draft the last class modifier to complete the current Demo build.

Continue to the finished build checklist
Rank A / S offer pool

Possible class modifiers

Later ranks offer modifiers from the hero's active class pool. Multiclass heroes receive a split offer set, so both class groups should contain useful outcomes before committing.

Assassin modifiers · 13

  • Poisonous BurstOn Crit, inflict 1 (+ 10% Crit ) Poison on the target.
  • Poisonous EdgeGain + 66 % Crit against enemies with Poison .
  • Poisonous EyeAt start of combat, inflict 15 (+ 33% Crit ) Poison on all enemies.
  • Critical DefensesAt start of combat, if this Hero is in the front row they gain 250% Crit Defense .
  • Enforced PresenceOn Rush trigger, Assassins gain 15 Crit , 12 Attack , and 12 Magic . Backup .
  • Critical Offense GrowthOn Crit, permanently gain 1 Attack and 1 Magic .
  • Aim True, Aim QuickFor Rush ( 10 ), gain + 100 % Crit .
  • Shard CollectorEvery other Crit, gain 1 Shard .
  • Shard PlundererOn kill, gain 8 Shards .
  • Banked PresenceFor Rush ( 10 ), Assassins gain 1 Crit per Shard in bank. Backup .
  • LurkerAt start of combat, gain Stealth for 4 seconds. On kill, gain Stealth for 4 seconds.
  • From the ShadowsAt start of combat, if this Hero is in the back row they gain + 100 % Crit and Stealth for 5 seconds.
  • Brutal PrecisionGain 60 Crit and 20 Omnivamp .

Assassin / Vanguard / Warrior modifiers · 2

  • Rush OverdriveRush abilities last 3 seconds longer. Backup .
  • Rush OverdriveRush abilities last 3 seconds longer. Backup .

Assassin / Duelist / Warrior modifiers · 2

  • Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana .
  • Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana .

Mystic modifiers · 14

  • Rolling ConduitMystics gain 1 Mana Regen for each reroll this game. Backup .
  • Shard WeaverEvery other cast, gain 2 Shards .
  • Sideline SupportBackup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per rank ) Shields .
  • Stall BatteryOn Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen . Backup .
  • Stall EnlightenmentAfter Stall ( 30 ), permanently gain 2 Mana Regen .
  • Shield MagnificationWhen this Hero applies Shields , apply 50 % more Shields .
  • Empowered MagicOn cast, give other Heroes 100% Mana Regen Attack and 100% Mana Regen Magic .
  • Shield FormationAt start of combat, give this Hero and adjacent Heroes 250 (+ 250% Magic , + 1000% Mana Regen ) Shields .
  • Sideline EmpowermentBackup Only: At start of combat, give Heroes 4 (+4 per rank ) Mana Regen , 50 (+25 per rank ) Attack , and 50 (+25 per rank ) Magic .
  • Protective MagicOn cast, give the lowest percent health Hero 100 (+ 500% Mana Regen ) Shields .
  • Arcane GrowthOn cast, permanently gain 1 Magic .
  • Debuff AmplificationOn cast, increase the amount of each Debuff on enemies in range by 50% Mana Regen .
  • Debuff ChannelingOn cast, gain 1 Mana Regen for each type of Debuff on all enemies.
  • Debuff ProtectionOn cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

Mystic / Tank modifiers · 1

  • Stall CertaintyStall abilities trigger 6 seconds faster. Backup .

Warrior modifiers · 12

  • Critical Attack GrowthOn Crit, permanently gain 2 Attack .
  • Critical AggressionFor Rush ( 10 ), gain + 100 % Crit .
  • Brutal ForceGain 100 Attack and 20 Omnivamp .
  • Victorious PresenceOn combat victory, Warriors permanently gain 20 Attack . Backup .
  • Fight and WinOn damage dealt for Rush ( 8 ), gain lasting Shields equal to 50 % of the damage dealt.
  • Critical AttacksThis Hero's auto attacks gain 150 Crit .
  • Hit Hard, Hit FastFor Rush ( 8 ), gain + 100 % Attack .
  • Rush StrengthWarriors gain 2 Attack per Rush trigger this game. Backup .
  • Shielding PresenceAt start of combat, Warriors gain 1000 (+500 per rank ) lasting Shields . Backup .
  • Unfiltered RageGain 2 Omnivamp and 2 Crit per 1 % of this Hero's missing health .
  • Shield PowerThis Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000 ).
  • Scaling AttackAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack .

Duelist / Warrior modifiers · 1

  • RangerGain 1 Range .
Editorial build guide

How to build around Hoyoung

  1. Preserve the first job.Make sure Hoyoung can already perform the role described above before adding a second engine.
  2. Choose a repeatable trigger.Match the specialization to an effect the current team can activate every fight.
  3. Protect the delivery condition.Range, mana, survival, and target access usually matter before another damage multiplier.
  4. Read the later pool.Choose an added class only when its Rank A/S modifier outcomes support the same plan.
Character record

Hoyoung lore

“Everything is lining up.”

Guild profile

Guild The Hunt - “When the call comes, we hunt.” Bringing the hood to the Rifts. Rushing and stalling, whatever you need.

Background

Even by a marksman's standard he's reliable to a degree that's rare, and no one can trace where he learned it: no paper trail, no prior guild, no training on record. He keeps to himself, says only what needs saying, and the shot lines up every time. He's covering a younger brother's tuition; once it's paid, he may leave the way he arrived.

Motivation

A smaller guild means less time waiting at the back of a big raid and more contracts he can actually close. More contracts, more rank, more money. The math isn't complicated.