How Hoyoung fits a formation
Hoyoung is an Assassin built around long-range back-line executioner. His farthest-target logic is a formation tool. Check which enemy will actually be selected before committing the lane.
Hoyoung base stats
Derived comparison values
EHP and EOFF are comparison composites; Sec / cast estimates a passive mana-fill interval. They help compare records but are not separate in-game stats.
Hoyoung ranks
Draft a duplicate of Hoyoung or use an eligible campfire event to rank up. Rank B chooses a fixed specialization; Rank A and S draft from the active class modifier pool.
Rank C
The base stat line starts with the active ability equipped.

Killshot
Fire an arrow at the farthest enemy. It deals 250 (+ 250% Attack , + 250% Magic ) damage and gains 100% Crit + 50% Rank additional Crit .
Rank B
The first rank-up also chooses one of three fixed specializations. A path can add a class and change later offers.

The Conduit
+ MysticOn kill, permanently gain 2 Mana Regen and Stealth for 4 seconds. At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.

The Hunter
Killshot gains 50 (+50 per rank ) Crit the first 1 (+1 per rank ) times it is cast each combat. On kill, gain 1 Shard for each hex from the enemy.

The Sniper
+ WarriorAlways choose to target the furthest enemy. Auto attacks gain 10 (+10 per rank ) Attack and 3 (+3 per rank ) Crit for each hex from the enemy.
Rank A
Gain the stat package above, then choose from modifiers generated by Hoyoung's active class set.
Rank S
Gain the stat package a final time and draft the last class modifier to complete the current Demo build.
Possible class modifiers
Later ranks offer modifiers from the hero's active class pool. Multiclass heroes receive a split offer set, so both class groups should contain useful outcomes before committing.
Assassin modifiers · 13
- Poisonous BurstOn Crit, inflict 1 (+ 10% Crit ) Poison on the target.
- Poisonous EdgeGain + 66 % Crit against enemies with Poison .
- Poisonous EyeAt start of combat, inflict 15 (+ 33% Crit ) Poison on all enemies.
- Critical DefensesAt start of combat, if this Hero is in the front row they gain 250% Crit Defense .
- Enforced PresenceOn Rush trigger, Assassins gain 15 Crit , 12 Attack , and 12 Magic . Backup .
- Critical Offense GrowthOn Crit, permanently gain 1 Attack and 1 Magic .
- Aim True, Aim QuickFor Rush ( 10 ), gain + 100 % Crit .
- Shard CollectorEvery other Crit, gain 1 Shard .
- Shard PlundererOn kill, gain 8 Shards .
- Banked PresenceFor Rush ( 10 ), Assassins gain 1 Crit per Shard in bank. Backup .
- LurkerAt start of combat, gain Stealth for 4 seconds. On kill, gain Stealth for 4 seconds.
- From the ShadowsAt start of combat, if this Hero is in the back row they gain + 100 % Crit and Stealth for 5 seconds.
- Brutal PrecisionGain 60 Crit and 20 Omnivamp .
Assassin / Vanguard / Warrior modifiers · 2
- Rush OverdriveRush abilities last 3 seconds longer. Backup .
- Rush OverdriveRush abilities last 3 seconds longer. Backup .
Assassin / Duelist / Warrior modifiers · 2
- Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana .
- Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana .
Mystic modifiers · 14
- Rolling ConduitMystics gain 1 Mana Regen for each reroll this game. Backup .
- Shard WeaverEvery other cast, gain 2 Shards .
- Sideline SupportBackup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per rank ) Shields .
- Stall BatteryOn Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen . Backup .
- Stall EnlightenmentAfter Stall ( 30 ), permanently gain 2 Mana Regen .
- Shield MagnificationWhen this Hero applies Shields , apply 50 % more Shields .
- Empowered MagicOn cast, give other Heroes 100% Mana Regen Attack and 100% Mana Regen Magic .
- Shield FormationAt start of combat, give this Hero and adjacent Heroes 250 (+ 250% Magic , + 1000% Mana Regen ) Shields .
- Sideline EmpowermentBackup Only: At start of combat, give Heroes 4 (+4 per rank ) Mana Regen , 50 (+25 per rank ) Attack , and 50 (+25 per rank ) Magic .
- Protective MagicOn cast, give the lowest percent health Hero 100 (+ 500% Mana Regen ) Shields .
- Arcane GrowthOn cast, permanently gain 1 Magic .
- Debuff AmplificationOn cast, increase the amount of each Debuff on enemies in range by 50% Mana Regen .
- Debuff ChannelingOn cast, gain 1 Mana Regen for each type of Debuff on all enemies.
- Debuff ProtectionOn cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.
Mystic / Tank modifiers · 1
- Stall CertaintyStall abilities trigger 6 seconds faster. Backup .
Warrior modifiers · 12
- Critical Attack GrowthOn Crit, permanently gain 2 Attack .
- Critical AggressionFor Rush ( 10 ), gain + 100 % Crit .
- Brutal ForceGain 100 Attack and 20 Omnivamp .
- Victorious PresenceOn combat victory, Warriors permanently gain 20 Attack . Backup .
- Fight and WinOn damage dealt for Rush ( 8 ), gain lasting Shields equal to 50 % of the damage dealt.
- Critical AttacksThis Hero's auto attacks gain 150 Crit .
- Hit Hard, Hit FastFor Rush ( 8 ), gain + 100 % Attack .
- Rush StrengthWarriors gain 2 Attack per Rush trigger this game. Backup .
- Shielding PresenceAt start of combat, Warriors gain 1000 (+500 per rank ) lasting Shields . Backup .
- Unfiltered RageGain 2 Omnivamp and 2 Crit per 1 % of this Hero's missing health .
- Shield PowerThis Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000 ).
- Scaling AttackAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack .
Duelist / Warrior modifiers · 1
- RangerGain 1 Range .
How to build around Hoyoung
- Preserve the first job.Make sure Hoyoung can already perform the role described above before adding a second engine.
- Choose a repeatable trigger.Match the specialization to an effect the current team can activate every fight.
- Protect the delivery condition.Range, mana, survival, and target access usually matter before another damage multiplier.
- Read the later pool.Choose an added class only when its Rank A/S modifier outcomes support the same plan.
Hoyoung lore
“Everything is lining up.”
Guild profile
Guild The Hunt - “When the call comes, we hunt.” Bringing the hood to the Rifts. Rushing and stalling, whatever you need.
Background
Even by a marksman's standard he's reliable to a degree that's rare, and no one can trace where he learned it: no paper trail, no prior guild, no training on record. He keeps to himself, says only what needs saying, and the shot lines up every time. He's covering a younger brother's tuition; once it's paid, he may leave the way he arrived.
Motivation
A smaller guild means less time waiting at the back of a big raid and more contracts he can actually close. More contracts, more rank, more money. The math isn't complicated.
