Guildrun Wiki - Items, Relics, Enemies and Effects
Choose one collection and filter the complete Demo list. Items and relics stay in searchable tables; enemies and status effects open dedicated records for variants, locations, and connected mechanics.
Find the entity first, then follow its connections
Equipped powerItemsBrowse every current item by rarity, price, stats, and triggered effect in one searchable table.
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Run-wide rulesRelicsCompare the full relic pool, including quests, economy effects, status engines, and run-defining triggers.
322records03
Threat databaseEnemiesOpen all enemy families with range type, health span, known variants, appearances, and targeting context.
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Combat languageStatus effectsUnderstand Poison, Burn, Frost, Stun, Stealth, Taunt, Shields, Rush, Stall, and other live combat rules.
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Rank A and S offersRank ModifiersSearch the unique class modifier pool by effect, trigger, class, or every Hero that can receive the offer.
97recordsMechanics are linked in both directions
Item and relic records link to the statuses they create or amplify. Status pages return the related equipment, Heroes, and enemies. Rank Modifiers connect class-based Rank A and S offers back to every eligible Hero, while enemy records connect variants to stage data.