Guildrun
Patch notes · launch news · development status

Guildrun Updates - Patches, Changes and Release News

A versioned record of what changed, what shipped, what remains a plan, and which strategy pages need reconsideration after a balance update.

Demo 0.5.1.71846 exact changes
2026-07-24 · Balance Patch

Demo Update 0.5.1: First Public Balance Pass

Leyline framed 0.5.1 around player frustration, broader Endless and Red Rift viability, and internal data from nearly two million completed first-week runs.

Open full patch record →
Why this patch matters
  • Old build advice that depends on exact relic, hero, or modifier numbers should be reconsidered.
  • Rush counters no longer double-count refreshed Rushes.
  • Several underused class modifiers received buffs, widening viable A/S offers.
  • Team Size quest relics cost 5 fewer Shards at the Auction House.
01

General changes

Small quality-of-life changes reduce repeated setup between runs.

  • The last difficulty selected in the previous run is now selected by default for the next run.
  • Leaderboard panels now show a reset timer.
  • Merged and SSS leaderboards reset with weekly updates; Red Rift remains on a longer seasonal cadence.
02

Bug fixes

The patch closes several progression and interface failure cases.

  • Refreshing Rush abilities no longer counts twice toward the Rush counter.
  • The shop quit-without-saving exploit was fixed.
  • The data-collection opt-out now appears correctly in settings.
  • An Emergency Rewind result-screen timing issue that could soft-lock the run was fixed.
  • Rapidly pressing Proceed in the shop no longer causes the reported exception.
  • S-rank shop and Endless event heroes should no longer receive duplicate class modifiers.
03

Challenge fights

The most punishing higher-difficulty outliers were reduced.

  • Rapid Growth no longer multiplies the Hydra Healing SSS Act Boss effect beyond the intended amount.
  • Pain in Act 1 was reduced from 2.75% to 2.5% Max HP damage per second.
  • Pain in Act 2 was reduced from 8% to 7% Max HP damage per second.
  • Decay in Act 2 was reduced from 17.5% to 15% decreased basic stats.
04

Fight events

Fight-event difficulty was brought closer to neighboring choices.

  • Single Combat was moderately reduced in both acts.
  • Endurance in Act 2 was slightly reduced.
  • Forest Golem offensive and defensive pressure in Single Combat was reduced.
05

Relics and items

Quest pricing and several performance outliers changed.

  • All Team Size quest relics cost 5 fewer Shards.
  • Merchant Mandate now asks for 8 rerolls instead of 9.
  • Bossy grants 40 Shards instead of 50.
  • Shield Fragmentation Engine reflects 250% instead of 200% of Shield damage taken.
  • Critical Absorption Prism steals 50 Max HP instead of 60.
  • Deceleration Aegis grants 700 Shields instead of 800.
  • Poison Ascendancy reduces affected enemy Attack and Attack Speed by 66% instead of 50%.
  • Precision Nexus heals 30 HP and grants 3 Mana on Crit.
  • Adaptive Sword gained more base Attack Speed and now resolves later than other start-of-combat effects.
06

Class modifiers

This pass was primarily buffs for underperforming modifier choices.

  • Assassin Poisonous Eye, Poisonous Edge, and Poisonous Burst were buffed.
  • Duelist Golden Eye and Poisonous Attacks activate more efficiently.
  • Mystic Sideline Empowerment grants more base Attack and Magic.
  • Mage Burning Absorption, Hermit, and Stalled Heat were buffed.
07

Heroes and specializations

Hero changes were deliberately smaller than the systemic relic pass.

  • Hoyoung's Killshot now scales its Crit gain by rank.
  • Zuri received base-stat and Max Mana adjustments.
  • Funke's The Inferno reaches its Stall breakpoint sooner.
  • Kai's The Bold grants less base Shield on cast.
  • Dragomir's The Sanguine moved Omnivamp from base value into per-rank scaling and now grants 60 Mana on a Devour kill.
  • Nyx's Ferality no longer double-counts refreshed Rush triggers.
Entity-level diff

Exact 0.5.1 balance ledger

The patch explains intent; this field-by-field ledger records changed values and old-to-new numbers by entity.

Heroes2 records

Yuuna
  • Mana Lock Time0.750.5
  • Defense3739
Zuri
  • Max Mana110100
  • Base Attack Damage3033
  • Base Attack Speed0.370.38

Abilities13 records

Killshot
  • Effect reworkedModifyStatAction → ModifyStatPerRankAction
  • Displayed value250
  • Text updatedText updated
Shuriken Shadow Strike
  • Effect reworkedModifyStatFromStatAction → ModifyStatPercentAction
Blizzard
  • Damage Scaling: Rank1 Factor10.75
  • Damage Scaling: Rank2 Factor10.75
  • Damage Scaling: Rank3 Factor10.75
  • Damage Scaling: Rank4 Factor10.75
  • Displayed value10075
Devour
  • Stalker Gain Vamp: Base Vamp40
  • Stalker Gain Vamp: Vamp Per Rank45
Resolute Strike
  • Protector Base Shield250100
The Spark
  • Apply Status From Owner Stat (Attack Speed): Base21
  • Apply Status From Owner Stat (Attack Speed): Base01
  • Apply Status From Owner Stat (Attack Speed): Increment3050
  • Apply Status From Owner Stat (Attack Speed): Increment4075
  • Apply Status From Owner Stat (Attack Speed): Increment50100
  • Text updatedText updated
The Right Hand
  • Displayed value12
The Inferno
  • Displayed value2515
  • Stall Duration2015
The Glacier
  • Modify Stat (Defense)5040
The Sanguine
  • Displayed value40
  • Displayed value45
  • Give Mana7060
The Bold
  • Displayed value250100
The Intrepid
  • Effect reworkedModifyStatFromStatAction → ModifyStatPercentAction
The Selfless
  • Generous Shield And Heal: Shield Per Rank333250

Rank Modifiers10 records

Poisonous Attacks
  • Apply Status From Owner Stat With Max (Attack Speed): Increment120100
  • Text updatedText updated
Golden Eye
  • Trigger Increment109
Hit Hard, Hit Fast
  • Effect reworkedModifyStatFromStatAction → ModifyStatPercentAction
Sideline Empowerment
  • Displayed value2550
  • Text updatedText updated
Poisonous Burst
  • Apply Status From Owner Stat (Crit): Increment1510
  • Text updatedText updated
Poisonous Edge
  • Modify Stat Percent (Crit)0.50.66
  • Displayed value5066
Poisonous Eye
  • Apply Status From Owner Stat (Crit): Base1015
  • Apply Status From Owner Stat (Crit): Increment43
  • Displayed value2533
Hermit
  • Modify Stat Percent (Magic)0.250.33
  • Displayed value2533
Burning Absorption
  • Modify Stat From Specific Debuff In Range Of Owner: Increment86
Stalled Heat
  • Apply Status From Owner Stat (Magic): Multiplier0.50.66
  • Displayed value5066

Relics16 records

Deceleration Lattice
  • Modify Stat (HP Per Second)1015
Acceleration Lattice
  • Modify Stat (HP Per Second)2025
Precision Nexus
  • Heal4030
  • Give Mana43
Deceleration Apotheosis
  • Displayed value2015
  • Modify All Target Basic Stat Percent0.20.15
Deceleration Aegis
  • Apply Shield800700
Critical Absorption Prism
  • Source Steal Flat Max HP From Target6050
Poison Ascendancy
  • Quest reward: Modify Stat Percent (Attack Speed)0.50.66
  • Quest reward: Modify Stat Percent (Attack)0.50.66
  • Displayed value5066
Alignment Ascendancy
  • Quest reward: Modify Stat (Attack Speed)1015
Merchant Mandate
  • Quest: Required Progress98
Shield Fragmentation Engine
  • Displayed value200250
  • Reflect Damage From Shield Removed: Percent Reflect22.5
Plague Transmission Engine
  • Effect Interval1510
Pain
  • Displayed value2.752.5
  • Deal Damage From Effect Target Stat (Max Health): Percent Damage0.030.02
Pain
  • Displayed value87
  • Deal Damage From Effect Target Stat (Max Health): Percent Damage0.080.07
Decay
  • Displayed value17.515
  • Modify All Basic Stats Percent-0.18-0.15
Bossy
  • Quest reward: Gain Shards5040
Hydra's Healing
  • Effect reworkedModularEffect → PriorityModularEffect

Items1 records

Adaptive Sword
  • Effect reworkedModularEffect → PriorityModularEffect
  • Modify Stat (Attack Speed)2030

Enemies2 records

Lizard
  • Attack2728

    Stages1 records

      Game Constants1 records

      Shop
      • Relic shop cost: Legendary quest relics3025
      Open the standalone 0.5.1 patch page →
      Launch and development ledger

      What shipped and what remains planned

      Each entry labels its current state so a release plan is not mistaken for a live feature.

      Demo Update · Demo Launch

      Guildrun Demo Is Live on Steam

      Leyline launched a free standalone Demo for Windows and macOS with the complete current campaign loop, eight difficulties, and Endless mode.

      What launched
      • 25 heroes across 75 specialization paths.
      • Around 180 specialization outcomes when later class modifiers are included.
      • More than 300 relics and more than 100 items.
      • Eight campaign difficulties followed by Endless mode and leaderboards.
      • Single-player PvE with no PvP.
      • Mid-run saving and no decision timer.
      What it means for this site
      • Hero, item, relic, enemy, event, stage, and status pages identify the applicable Demo version.
      • Strategy guidance is kept separate from fixed names, values, and effects.
      • The current in-game tooltip remains final authority after a patch.
      Release News · 2027 Plan

      Guildrun Full Release Is Planned for 2027

      Guildrun is planned as a premium full release in 2027. No exact launch date or final price is announced.

      Current release plan
      • Target year: 2027.
      • Business model: premium one-time purchase.
      • Final price: not announced.
      • Platforms: Windows and macOS are supported by the Demo.
      • Steam Deck is playable with the mousepad and shoulder-button setup described by the developer.
      Development · In Development

      Two-Player Co-op Is in Development

      Guildrun currently focuses on single-player PvE. Leyline says a two-player co-op mode is in development, while PvP is not planned.

      Current multiplayer boundary
      • Current public Demo: single-player PvE.
      • In development: two-player co-op.
      • Not planned: PvP.
      • Co-op date and exact rules: not announced.
      Trust boundary

      How changing information is labeled

      Balance values belong to a named Demo version. Development plans such as release timing, co-op, and carryover remain plans until shipped. Strategy guidance is situational interpretation rather than developer instruction.