How Logan fits a formation
Logan is a Warrior built around physical finisher with permanent growth. Logan wants repeated executions, not only one large hit. Mana access and safe target selection determine whether he scales.
Logan base stats
Derived comparison values
EHP and EOFF are comparison composites; Sec / cast estimates a passive mana-fill interval. They help compare records but are not separate in-game stats.
Logan ranks
Draft a duplicate of Logan or use an eligible campfire event to rank up. Rank B chooses a fixed specialization; Rank A and S draft from the active class modifier pool.
Rank C
The base stat line starts with the active ability equipped.

Execution
Swing a crushing axe to deal 150 + 100 | 200 | 400 | 600% Attack + 200% Magic damage. Logan gains power by dealing damage with this ability.
Rank B
The first rank-up also chooses one of three fixed specializations. A path can add a class and change later offers.

The Iron
For Rush ( 8 ), Warriors gain 0 (+2 per rank ) Attack and 0 (+2 per rank ) Defense per Rush trigger this game. Backup.

The Juggernaut
Whenever Logan deals damage with Execution, he gains lasting Shields equal to 75% (+50% per rank ) of the damage dealt.

The Momentous
On kill, gain 40 Mana and permanently gain 15 Attack and 5 Crit .
Rank A
Gain the stat package above, then choose from modifiers generated by Logan's active class set.
Rank S
Gain the stat package a final time and draft the last class modifier to complete the current Demo build.
Possible class modifiers
Later ranks offer modifiers from the hero's active class pool. Multiclass heroes receive a split offer set, so both class groups should contain useful outcomes before committing.
Assassin / Duelist / Warrior modifiers · 1
- Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana .
Warrior modifiers · 12
- Critical Attack GrowthOn Crit, permanently gain 2 Attack .
- Critical AggressionFor Rush ( 10 ), gain + 100 % Crit .
- Brutal ForceGain 100 Attack and 20 Omnivamp .
- Victorious PresenceOn combat victory, Warriors permanently gain 20 Attack . Backup .
- Fight and WinOn damage dealt for Rush ( 8 ), gain lasting Shields equal to 50 % of the damage dealt.
- Critical AttacksThis Hero's auto attacks gain 150 Crit .
- Hit Hard, Hit FastFor Rush ( 8 ), gain + 100 % Attack .
- Rush StrengthWarriors gain 2 Attack per Rush trigger this game. Backup .
- Shielding PresenceAt start of combat, Warriors gain 1000 (+500 per rank ) lasting Shields . Backup .
- Unfiltered RageGain 2 Omnivamp and 2 Crit per 1 % of this Hero's missing health .
- Shield PowerThis Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000 ).
- Scaling AttackAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack .
Assassin / Vanguard / Warrior modifiers · 1
- Rush OverdriveRush abilities last 3 seconds longer. Backup .
Duelist / Warrior modifiers · 1
- RangerGain 1 Range .
How to build around Logan
- Preserve the first job.Make sure Logan can already perform the role described above before adding a second engine.
- Choose a repeatable trigger.Match the specialization to an effect the current team can activate every fight.
- Protect the delivery condition.Range, mana, survival, and target access usually matter before another damage multiplier.
- Read the later pool.Choose an added class only when its Rank A/S modifier outcomes support the same plan.
Logan lore
“I don't fight for sport. I fight to end this.”
Guild profile
Guild Frontline - “Stronger every break.” Get your pump on! This will give you permanent scaling!
Background
Logan survived a rift that got all members of his previous team killed. Since then he fights with one goal: end every fight as fast as possible. No showing off, no wasted moves, no casualties. Frontline loves marketing its stars - Logan gives them nothing to work with, and doesn't care.
Motivation
He believes the big guilds gain too much from the Rift crisis to ever end it. Prove your guild actually wants to finish it, and he's all in.
