How Zuri fits a formation
Zuri is a Tank / Assassin built around crit-scaling hybrid tank and assassin. Zuri needs both incoming pressure and reliable Crit. Build one defensive item first so the permanent stat engine has time to work.
Zuri base stats
Derived comparison values
EHP and EOFF are comparison composites; Sec / cast estimates a passive mana-fill interval. They help compare records but are not separate in-game stats.
Zuri ranks
Draft a duplicate of Zuri or use an eligible campfire event to rank up. Rank B chooses a fixed specialization; Rank A and S draft from the active class modifier pool.
Rank C
The base stat line starts with the active ability equipped.

Stone Skin
On Crit, permanently gain 1 Defense and 1 Magic . Triggers 2 (+ 1 per 20 Crit , + 1 per 60 Defense ) times per combat.
Rank B
The first rank-up also chooses one of three fixed specializations. A path can add a class and change later offers.

The Cruel
Petrify all enemies targeting Zuri, dealing 150 (+ 250% Magic ) damage, inflicting 1 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.

The Serpent's Kiss
When auto attacked, inflict 1 (+ 1 per 60 Defense , + 1 per 50 Magic ) Poison on the attacker and gain 0 (+1 per rank ) HP/S .

The Bladedancer
For Rush ( 10 ), auto attacks deal 5 (+ 100% Crit , + 50% Magic ) bonus damage and heal 5 (+ 100% Crit , + 50% Magic ) . After Stall ( 20 ), auto attacks deal 5 (+ 100% Crit , + 50% Defense ) bonus damage and heal 5 (+ 100% Crit , + 50% Defense ) .
Rank A
Gain the stat package above, then choose from modifiers generated by Zuri's active class set.
Rank S
Gain the stat package a final time and draft the last class modifier to complete the current Demo build.
Possible class modifiers
Later ranks offer modifiers from the hero's active class pool. Multiclass heroes receive a split offer set, so both class groups should contain useful outcomes before committing.
Tank modifiers · 13
- Second WindAfter Stall ( 35 ), heal 100 % Max HP , gain 100 Mana , and gain + 20 % Defense .
- Stalled DefenseOn Stall trigger, gain 45 Defense .
- ResoluteWhen auto attacked, gain 1 Defense .
- Freezing PresenceTanks gain + 33 % Defense against damage from enemies with Frost . Backup .
- SpikedWhen auto attacked, deal 50% Defense damage to adjacent enemies.
- The Best Offense...Tanks gain 1 Attack and 1 Magic per 3 Defense they have. Backup .
- Freezing AuraWhen auto attacked, inflict 1 (+ 1 per 100 Defense ) Frost on the attacker (Max: 6 ).
- Freezing RestorationWhen auto attacked by an enemy with Frost , gain 2 HP/S .
- Poisonous AuraWhen auto attacked, inflict 1 (+ 1 per 250 Defense ) Poison on the attacker (Max: 3 ).
- Poisonous RestorationWhen auto attacked by an enemy with Poison , gain 2 HP/S .
- Poisonous PresenceTanks gain + 33 % Defense against damage from enemies with Poison . Backup .
- ProtectorThis Hero gains + 20 % Defense for each enemy targeting it.
- Rear SupportAt start of combat, if this Hero is in the back row all Heroes gain + 75 % Defense .
Mystic / Tank modifiers · 1
- Stall CertaintyStall abilities trigger 6 seconds faster. Backup .
Tank / Vanguard modifiers · 1
- DistractionAfter Stall ( 10 , Stall 20 , Stall 30 , Stall 40 , and Stall 50 ): Taunt all enemies.
Assassin modifiers · 13
- Poisonous BurstOn Crit, inflict 1 (+ 10% Crit ) Poison on the target.
- Poisonous EdgeGain + 66 % Crit against enemies with Poison .
- Poisonous EyeAt start of combat, inflict 15 (+ 33% Crit ) Poison on all enemies.
- Critical DefensesAt start of combat, if this Hero is in the front row they gain 250% Crit Defense .
- Enforced PresenceOn Rush trigger, Assassins gain 15 Crit , 12 Attack , and 12 Magic . Backup .
- Critical Offense GrowthOn Crit, permanently gain 1 Attack and 1 Magic .
- Aim True, Aim QuickFor Rush ( 10 ), gain + 100 % Crit .
- Shard CollectorEvery other Crit, gain 1 Shard .
- Shard PlundererOn kill, gain 8 Shards .
- Banked PresenceFor Rush ( 10 ), Assassins gain 1 Crit per Shard in bank. Backup .
- LurkerAt start of combat, gain Stealth for 4 seconds. On kill, gain Stealth for 4 seconds.
- From the ShadowsAt start of combat, if this Hero is in the back row they gain + 100 % Crit and Stealth for 5 seconds.
- Brutal PrecisionGain 60 Crit and 20 Omnivamp .
Assassin / Vanguard / Warrior modifiers · 1
- Rush OverdriveRush abilities last 3 seconds longer. Backup .
Assassin / Duelist / Warrior modifiers · 1
- Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana .
How to build around Zuri
- Preserve the first job.Make sure Zuri can already perform the role described above before adding a second engine.
- Choose a repeatable trigger.Match the specialization to an effect the current team can activate every fight.
- Protect the delivery condition.Range, mana, survival, and target access usually matter before another damage multiplier.
- Read the later pool.Choose an added class only when its Rank A/S modifier outcomes support the same plan.
Zuri lore
“It's okay. You can take a peek.”
Guild profile
Guild L'Héritage - “Excellence is a legacy.” Balanciaga ain't got nothing on us. All about items and stat scaling.
Background
The old stories say you shouldn't look a gorgon in the eye. Zuri built a career on the opposite: everyone looks. Cameras, sponsors, monsters - her gaze stops them all where they stand, some more literally than others. L'Héritage trained her for both audiences, and she's never once blinked first.
Motivation
Convince her your guild won't be overlooked, and she's interested.
