Guildrun
2026-07-24 · Balance Patch

Guildrun Update - Demo Update 0.5.1: First Public Balance Pass

The first public balance update broadened viable strategies, reduced several punishing fights, revised relic and class-modifier values, and fixed Rush, shop, leaderboard, and result-screen issues.

Return to update timeline →
Guildrun combat affected by the Demo 0.5.1 balance update
Practical impact

What this update means

Leyline framed 0.5.1 around player frustration, broader Endless and Red Rift viability, and internal data from nearly two million completed first-week runs.

  • Old build advice that depends on exact relic, hero, or modifier numbers should be reconsidered.
  • Rush counters no longer double-count refreshed Rushes.
  • Several underused class modifiers received buffs, widening viable A/S offers.
  • Team Size quest relics cost 5 fewer Shards at the Auction House.
Demo 0.5.1.718

General changes

Small quality-of-life changes reduce repeated setup between runs.

  • The last difficulty selected in the previous run is now selected by default for the next run.
  • Leaderboard panels now show a reset timer.
  • Merged and SSS leaderboards reset with weekly updates; Red Rift remains on a longer seasonal cadence.
Demo 0.5.1.718

Bug fixes

The patch closes several progression and interface failure cases.

  • Refreshing Rush abilities no longer counts twice toward the Rush counter.
  • The shop quit-without-saving exploit was fixed.
  • The data-collection opt-out now appears correctly in settings.
  • An Emergency Rewind result-screen timing issue that could soft-lock the run was fixed.
  • Rapidly pressing Proceed in the shop no longer causes the reported exception.
  • S-rank shop and Endless event heroes should no longer receive duplicate class modifiers.
Demo 0.5.1.718

Challenge fights

The most punishing higher-difficulty outliers were reduced.

  • Rapid Growth no longer multiplies the Hydra Healing SSS Act Boss effect beyond the intended amount.
  • Pain in Act 1 was reduced from 2.75% to 2.5% Max HP damage per second.
  • Pain in Act 2 was reduced from 8% to 7% Max HP damage per second.
  • Decay in Act 2 was reduced from 17.5% to 15% decreased basic stats.
Demo 0.5.1.718

Fight events

Fight-event difficulty was brought closer to neighboring choices.

  • Single Combat was moderately reduced in both acts.
  • Endurance in Act 2 was slightly reduced.
  • Forest Golem offensive and defensive pressure in Single Combat was reduced.
Demo 0.5.1.718

Relics and items

Quest pricing and several performance outliers changed.

  • All Team Size quest relics cost 5 fewer Shards.
  • Merchant Mandate now asks for 8 rerolls instead of 9.
  • Bossy grants 40 Shards instead of 50.
  • Shield Fragmentation Engine reflects 250% instead of 200% of Shield damage taken.
  • Critical Absorption Prism steals 50 Max HP instead of 60.
  • Deceleration Aegis grants 700 Shields instead of 800.
  • Poison Ascendancy reduces affected enemy Attack and Attack Speed by 66% instead of 50%.
  • Precision Nexus heals 30 HP and grants 3 Mana on Crit.
  • Adaptive Sword gained more base Attack Speed and now resolves later than other start-of-combat effects.
Demo 0.5.1.718

Class modifiers

This pass was primarily buffs for underperforming modifier choices.

  • Assassin Poisonous Eye, Poisonous Edge, and Poisonous Burst were buffed.
  • Duelist Golden Eye and Poisonous Attacks activate more efficiently.
  • Mystic Sideline Empowerment grants more base Attack and Magic.
  • Mage Burning Absorption, Hermit, and Stalled Heat were buffed.
Demo 0.5.1.718

Heroes and specializations

Hero changes were deliberately smaller than the systemic relic pass.

  • Hoyoung's Killshot now scales its Crit gain by rank.
  • Zuri received base-stat and Max Mana adjustments.
  • Funke's The Inferno reaches its Stall breakpoint sooner.
  • Kai's The Bold grants less base Shield on cast.
  • Dragomir's The Sanguine moved Omnivamp from base value into per-rank scaling and now grants 60 Mana on a Devour kill.
  • Nyx's Ferality no longer double-counts refreshed Rush triggers.

Heroes

Yuuna
  • Mana Lock Time0.750.5
  • Defense3739
Zuri
  • Max Mana110100
  • Base Attack Damage3033
  • Base Attack Speed0.370.38

Abilities

Killshot
  • Effect reworkedModifyStatAction → ModifyStatPerRankAction
  • Displayed value250
  • Text updatedText updated
Shuriken Shadow Strike
  • Effect reworkedModifyStatFromStatAction → ModifyStatPercentAction
Blizzard
  • Damage Scaling: Rank1 Factor10.75
  • Damage Scaling: Rank2 Factor10.75
  • Damage Scaling: Rank3 Factor10.75
  • Damage Scaling: Rank4 Factor10.75
  • Displayed value10075
Devour
  • Stalker Gain Vamp: Base Vamp40
  • Stalker Gain Vamp: Vamp Per Rank45
Resolute Strike
  • Protector Base Shield250100
The Spark
  • Apply Status From Owner Stat (Attack Speed): Base21
  • Apply Status From Owner Stat (Attack Speed): Base01
  • Apply Status From Owner Stat (Attack Speed): Increment3050
  • Apply Status From Owner Stat (Attack Speed): Increment4075
  • Apply Status From Owner Stat (Attack Speed): Increment50100
  • Text updatedText updated
The Right Hand
  • Displayed value12
The Inferno
  • Displayed value2515
  • Stall Duration2015
The Glacier
  • Modify Stat (Defense)5040
The Sanguine
  • Displayed value40
  • Displayed value45
  • Give Mana7060
The Bold
  • Displayed value250100
The Intrepid
  • Effect reworkedModifyStatFromStatAction → ModifyStatPercentAction
The Selfless
  • Generous Shield And Heal: Shield Per Rank333250

Rank Modifiers

Poisonous Attacks
  • Apply Status From Owner Stat With Max (Attack Speed): Increment120100
  • Text updatedText updated
Golden Eye
  • Trigger Increment109
Hit Hard, Hit Fast
  • Effect reworkedModifyStatFromStatAction → ModifyStatPercentAction
Sideline Empowerment
  • Displayed value2550
  • Text updatedText updated
Poisonous Burst
  • Apply Status From Owner Stat (Crit): Increment1510
  • Text updatedText updated
Poisonous Edge
  • Modify Stat Percent (Crit)0.50.66
  • Displayed value5066
Poisonous Eye
  • Apply Status From Owner Stat (Crit): Base1015
  • Apply Status From Owner Stat (Crit): Increment43
  • Displayed value2533
Hermit
  • Modify Stat Percent (Magic)0.250.33
  • Displayed value2533
Burning Absorption
  • Modify Stat From Specific Debuff In Range Of Owner: Increment86
Stalled Heat
  • Apply Status From Owner Stat (Magic): Multiplier0.50.66
  • Displayed value5066

Relics

Deceleration Lattice
  • Modify Stat (HP Per Second)1015
Acceleration Lattice
  • Modify Stat (HP Per Second)2025
Precision Nexus
  • Heal4030
  • Give Mana43
Deceleration Apotheosis
  • Displayed value2015
  • Modify All Target Basic Stat Percent0.20.15
Deceleration Aegis
  • Apply Shield800700
Critical Absorption Prism
  • Source Steal Flat Max HP From Target6050
Poison Ascendancy
  • Quest reward: Modify Stat Percent (Attack Speed)0.50.66
  • Quest reward: Modify Stat Percent (Attack)0.50.66
  • Displayed value5066
Alignment Ascendancy
  • Quest reward: Modify Stat (Attack Speed)1015
Merchant Mandate
  • Quest: Required Progress98
Shield Fragmentation Engine
  • Displayed value200250
  • Reflect Damage From Shield Removed: Percent Reflect22.5
Plague Transmission Engine
  • Effect Interval1510
Pain
  • Displayed value2.752.5
  • Deal Damage From Effect Target Stat (Max Health): Percent Damage0.030.02
Pain
  • Displayed value87
  • Deal Damage From Effect Target Stat (Max Health): Percent Damage0.080.07
Decay
  • Displayed value17.515
  • Modify All Basic Stats Percent-0.18-0.15
Bossy
  • Quest reward: Gain Shards5040
Hydra's Healing
  • Effect reworkedModularEffect → PriorityModularEffect

Items

Adaptive Sword
  • Effect reworkedModularEffect → PriorityModularEffect
  • Modify Stat (Attack Speed)2030

Enemies

Lizard
  • Attack2728

    Stages

      Game Constants

      Shop
      • Relic shop cost: Legendary quest relics3025