How Dragomir fits a formation
Dragomir is an Assassin built around melee executioner with economy scaling. He needs a safe first takedown; once Devour starts converting kills into Shards, the run can compound quickly.
Dragomir base stats
Derived comparison values
EHP and EOFF are comparison composites; Sec / cast estimates a passive mana-fill interval. They help compare records but are not separate in-game stats.
Dragomir ranks
Draft a duplicate of Dragomir or use an eligible campfire event to rank up. Rank B chooses a fixed specialization; Rank A and S draft from the active class modifier pool.
Rank C
The base stat line starts with the active ability equipped.

Devour
Gain 1 (+ 10% Crit ) Omnivamp , then deal 250 (+ 200% Magic , + 1000% Omnivamp ) damage. On kill, gain 2 (+2 per rank ) Shards .
Rank B
The first rank-up also chooses one of three fixed specializations. A path can add a class and change later offers.

The Greedy
Devour generates 2 (+1 per rank ) more Shards on kill. On cast, consume 2 Shards to permanently gain 1 (+1 per rank ) Omnivamp and 1 (+1 per rank ) Crit .

The Sanguine
+ MageOn cast, gain 0 (+5 per rank ) Omnivamp and teleport behind the lowest health enemy. On Devour kill, gain 60 Mana and Stealth for 4 seconds.

The Kingpin
+ VanguardFor Rush ( 8 ), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.
Rank A
Gain the stat package above, then choose from modifiers generated by Dragomir's active class set.
Rank S
Gain the stat package a final time and draft the last class modifier to complete the current Demo build.
Possible class modifiers
Later ranks offer modifiers from the hero's active class pool. Multiclass heroes receive a split offer set, so both class groups should contain useful outcomes before committing.
Assassin modifiers · 13
- Poisonous BurstOn Crit, inflict 1 (+ 10% Crit ) Poison on the target.
- Poisonous EdgeGain + 66 % Crit against enemies with Poison .
- Poisonous EyeAt start of combat, inflict 15 (+ 33% Crit ) Poison on all enemies.
- Critical DefensesAt start of combat, if this Hero is in the front row they gain 250% Crit Defense .
- Enforced PresenceOn Rush trigger, Assassins gain 15 Crit , 12 Attack , and 12 Magic . Backup .
- Critical Offense GrowthOn Crit, permanently gain 1 Attack and 1 Magic .
- Aim True, Aim QuickFor Rush ( 10 ), gain + 100 % Crit .
- Shard CollectorEvery other Crit, gain 1 Shard .
- Shard PlundererOn kill, gain 8 Shards .
- Banked PresenceFor Rush ( 10 ), Assassins gain 1 Crit per Shard in bank. Backup .
- LurkerAt start of combat, gain Stealth for 4 seconds. On kill, gain Stealth for 4 seconds.
- From the ShadowsAt start of combat, if this Hero is in the back row they gain + 100 % Crit and Stealth for 5 seconds.
- Brutal PrecisionGain 60 Crit and 20 Omnivamp .
Assassin / Vanguard / Warrior modifiers · 2
- Rush OverdriveRush abilities last 3 seconds longer. Backup .
- Rush OverdriveRush abilities last 3 seconds longer. Backup .
Assassin / Duelist / Warrior modifiers · 1
- Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana .
Mage modifiers · 15
- Mage ArmorAt start of combat, if this Hero is in the front row they gain 100% Magic Defense .
- HermitAt start of combat, if this Hero is alone in the back 2 rows they gain + 33 % Magic and + 50 % Crit .
- Stall CertaintyStall abilities trigger 6 seconds faster. Backup .
- Enchanted AttacksOn auto attack, deal 100% Magic bonus damage .
- Arcane DestructionOn cast, gain 100 Crit .
- Burning CastsOn cast, inflict 50% Magic Burn on enemies in range .
- Burning AbsorptionOn cast, gain 1 Magic per 6 Burn on enemies in range .
- Stalled HeatAfter Stall ( 20 ), inflict 66% Magic Burn on all enemies.
- Magical GrowthAt start of combat, Mages permanently gain 15 Magic . Backup .
- Freezing CastsOn cast, inflict 25% Magic Frost on enemies in range .
- Freezing AbsorptionOn cast, gain 1 Magic per 5 Frost on enemies in range .
- Stalled ColdAfter Stall ( 20 ), inflict 35% Magic Frost on all enemies.
- Stalled GrowthAfter Stall ( 30 ), permanently gain 40 Magic .
- InstacastAfter Stall ( 15 , Stall 30 , and Stall 45 ), gain 100 Mana .
- Fast CastGain 8 Mana Regen and 40 Starting Mana .
Vanguard modifiers · 13
- Bulk FormationAt start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP .
- Vindictive ShieldsThe first time each combat this Hero goes below 50 % Max HP , they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.
- Calming PresenceVanguards gain 13 (+10 per rank ) HP/S . Backup .
- Intimidating AuraEach second, deal 2% Max Health damage to adjacent enemies.
- Rushed OffenseOn Rush trigger, gain 100 Max HP , 12 Attack , and 10 Attack Speed .
- Rushed SizeFor Rush ( 12 ), gain + 100 % Max HP .
- Burning AuraOn auto attack or when auto attacked, inflict 1 (+ 1 per 1000 Max Health ) Burn on the enemy (Max: 5 ).
- Aggressive PresenceVanguards gain 40 (+40 per rank ) Attack . Backup .
- Burning EyeAt start of combat, inflict 1 per 50 Max Health Burn on all enemies.
- Burning RestorationOn auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S .
- Violent PresenceWhenever a Vanguard auto attacks or is auto attacked , they gain 25 Shields . Backup .
- Brutal VitalityGain 1000 Max HP and 20 Omnivamp .
- Shield LineAt start of combat, give all Heroes in the front 2 rows 66% Max Health Shields .
Tank / Vanguard modifiers · 1
- DistractionAfter Stall ( 10 , Stall 20 , Stall 30 , Stall 40 , and Stall 50 ): Taunt all enemies.
How to build around Dragomir
- Preserve the first job.Make sure Dragomir can already perform the role described above before adding a second engine.
- Choose a repeatable trigger.Match the specialization to an effect the current team can activate every fight.
- Protect the delivery condition.Range, mana, survival, and target access usually matter before another damage multiplier.
- Read the later pool.Choose an added class only when its Rank A/S modifier outcomes support the same plan.
Related equipment
Dragomir lore
“You'll want me here. Trust me.”
Guild profile
Guild Aegis Global - “Certainty in an uncertain world.” Profit is power. Money makes money and everything on the way will be debuffed.
Background
Dragomir's Awakening nearly killed him. Look closely and you could argue it partly did. Yet every year since, he's looked a little more vibrant, a little more alive; his doctors stopped trying to offer explanations long ago. He's well-spoken, with an old-world courtesy that puts people at ease and keeps anyone from investigating his condition too closely.
Motivation
Aegis is starting to ask questions. A new guild means new faces and answers he won't have to give for years.
