How Omnivamp works
Valid damageAttacks and abilities
MeasuredPost-Defense damage
FormulaOmnivamp % × damage dealt
Heals the damage dealer for a percentage of all post-Defense damage dealt by attacks and abilities.
Items that use Omnivamp
| Item | Classification | Relevant effect or role |
|---|---|---|
Adaptive Sword | Epic | +15 Crit , +20 Attack Speed , +15 Omnivamp At start of combat, set the holder's Attack and Magic to the higher of the two. |
Assassin's Hood | Rare | +15 Crit , +15 Omnivamp On kill, if held by an Assassin this item gains 4 Crit . |
Bloodfang | Common | +12 Attack , +7 Omnivamp |
Brawler's Ledger | Rare | +20 Attack Speed , +15 Omnivamp Gain 1 Attack per 8 Shards generated this game. |
Chalice | Common | +15 Omnivamp |
Duelist's Foil | Rare | +20 Attack Speed , +15 Omnivamp Every 15 auto attacks, if held by a Duelist this item gains 1 Attack Speed . |
Executioner's Axe | Rare | +30 Omnivamp Gain 1 Crit per 1 % missing health on the holder's target. |
Fang | Common | +7 Crit , +7 Omnivamp |
Sacrificial Scythe | Epic | +15 Crit , +30 Omnivamp At start of combat, lose 25 % Max HP . The first time each combat the holder reaches 100 % Max HP , gain 5 Shards . |
Sigil | Common | +10 Attack Speed , +7 Omnivamp |
Sniper's Jewel | Epic | +22 Crit , +1 Attack Range , +22 Omnivamp +1 Attack Range , +22 Crit , +22 Omnivamp |
Viscera Collector | Rare | +25 Attack , +15 Omnivamp Quest: Trigger Rush 5 times from any source. Reward: For Rush ( 7 ), the holder's auto attacks gain 150 Crit . |
Relics that use Omnivamp
| Relic | Classification | Relevant effect or role |
|---|---|---|
Critical Vessel | Common | Quest: Crit 20 times. Reward: Heroes gain 25 Attack Speed and 5 Omnivamp . |
Shard Vessel | Common | Quest: Generate 15 Shards . Reward: Heroes gain 20 Crit and 5 Omnivamp . |
Vampiric Codex | Rare | Heroes gain 2 Omnivamp . On combat victory, permanently increase the Omnivamp gained by 2 . |
Vampirism Starting | Unique | Heroes gain 10 Omnivamp . |
Heroes that create or scale Omnivamp
| Hero | Classification | Relevant effect or role |
|---|---|---|
Dragomir | Assassin | Gain 1 (+ 10% Crit ) Omnivamp , then deal 250 (+ 200% Magic , + 1000% Omnivamp ) damage. On kill, gain 2 (+2 per rank ) Shards . |
Fiona | Mystic | Spark a protective vault. Apply 250 (+ 250% Magic ) Shields to the 1 (+ 1 per 12 Mana Regen ) lowest current % Max HP Heroes. |
Hoyoung | Assassin | Fire an arrow at the farthest enemy. It deals 250 (+ 250% Attack , + 250% Magic ) damage and gains 100% Crit + 50% Rank additional Crit . |
Kai | Warrior | Charge up a mighty attack, gaining 300 (+ 400% Attack , + 250% Magic ) Shields . After 2 seconds, deal 100 (+ 100% Attack ) damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies. |
Karsu | Duelist | Loose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+ 100% Attack , + 100% Magic ) damage and inflicts 4 (+ 1 per 15 Attack Speed ) Frost . |
Logan | Warrior | Swing a crushing axe to deal 150 + 100 | 200 | 400 | 600% Attack + 200% Magic damage. Logan gains power by dealing damage with this ability. |
Ming | Vanguard | Each second, inflict 1 per 650 Max Health Burn on adjacent enemies. For Rush ( 5 ), double the Burn . |
Niklas | Vanguard | When Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100 % of its stats and gain Shards equal to 80 % its value . For Rush ( 14 ), auto attacks inflict 1 (+ 1 per 500 Max Health ) Burn per equipped item. |
Nyx | Duelist | For Rush ( 5 ), gain 5 (+ 25% Attack Speed ) Attack Speed and 5 (+ 25% Attack ) Attack for each time this ability has triggered this combat. Every 12 auto attacks, refresh all of Nyx's Rush abilities. |
Ratna | Mage | Conjure celestial magic to deal 190 + 150 | 250 | 450 | 750% Magic damage. On kill, permanently gain 10 (+10 per rank ) Magic . On Crit, Stun all enemies for .5 (+.5 per rank ) seconds. |
Reyna | Warrior | Unleash a 3 -punch combo. Each punch counts as an auto attack that deals 100 (+ 100% Attack , + 50% Magic ) % damage (Max: 500 %) and gives Reyna lasting Shields equal to 33 % of the damage dealt. |
Rip | Vanguard | For Rush ( 10 ), gain 5% Max Health Attack . Whenever Rip or an enemy adjacent to him first drops below 50 % Max HP , refresh all of his Rush abilities and gain 2% Max Health Attack Speed . |
Rowan | Vanguard / Tank | After Stall ( 10 ), gain 2 (+ 1 per 100 Max Health , + 1 per 15 Defense ) HP/S . |
Sal | Mage | Sal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+ 50% Magic ) bonus damage and inflicting 1 (+1 per rank ) Frost . This ability stacks. |
Tilly | Warrior / Duelist | Gain 25% Attack Attack Speed and 25% Attack Speed Attack . Every 25 auto attacks, gain 2 (+2 per rank ) Shards . |
Yuuna | Assassin | Leap into the air and throw 1 (+ 1 per 50 Crit ) shurikens at the lowest-health enemy for 150 (+ 150% Attack , + 150% Magic ) damage each. Max Shurikens: 8 |
Zuri | Tank / Assassin | On Crit, permanently gain 1 Defense and 1 Magic . Triggers 2 (+ 1 per 20 Crit , + 1 per 60 Defense ) times per combat. |
Enemies related to Omnivamp
| Enemy | Classification | Relevant effect or role |
|---|---|---|
Snake | Melee | The Snake spits venom at its target, creating a trail of venom for 4 seconds. Each second, the venom trail deals 20 (+ 100% Attack ) damage and inflicts 1 (+ 10% Crit ) Poison . |
How to use Omnivamp in a run
Omnivamp needs real damage uptime. It is not reliable protection for a hero that is controlled, out of range, or killed before acting.
- Check the trigger condition.Range, Crit, cast, target, Rush, Stall, and quest requirements decide whether the effect appears at all.
- Check the first application.Timing can matter more than the final stack count, especially against an opening threat.
- Separate trigger from amplifier.Confirm the team can create the effect before buying equipment that only improves it.

































