Guildrun
Sustain stat

Guildrun Omnivamp - Rules, Items and Counters

Heals the damage dealer for a percentage of all post-Defense damage dealt by attacks and abilities.

34linked records
Current Demo behavior

How Omnivamp works

Valid damageAttacks and abilities
MeasuredPost-Defense damage
FormulaOmnivamp % × damage dealt

Heals the damage dealer for a percentage of all post-Defense damage dealt by attacks and abilities.

12 linked records

Items that use Omnivamp

ItemClassificationRelevant effect or role
Adaptive SwordEpic+15 Crit , +20 Attack Speed , +15 Omnivamp At start of combat, set the holder's Attack and Magic to the higher of the two.
Assassin's HoodRare+15 Crit , +15 Omnivamp On kill, if held by an Assassin this item gains 4 Crit .
BloodfangCommon+12 Attack , +7 Omnivamp
Brawler's LedgerRare+20 Attack Speed , +15 Omnivamp Gain 1 Attack per 8 Shards generated this game.
ChaliceCommon+15 Omnivamp
Duelist's FoilRare+20 Attack Speed , +15 Omnivamp Every 15 auto attacks, if held by a Duelist this item gains 1 Attack Speed .
Executioner's AxeRare+30 Omnivamp Gain 1 Crit per 1 % missing health on the holder's target.
FangCommon+7 Crit , +7 Omnivamp
Sacrificial ScytheEpic+15 Crit , +30 Omnivamp At start of combat, lose 25 % Max HP . The first time each combat the holder reaches 100 % Max HP , gain 5 Shards .
SigilCommon+10 Attack Speed , +7 Omnivamp
Sniper's JewelEpic+22 Crit , +1 Attack Range , +22 Omnivamp +1 Attack Range , +22 Crit , +22 Omnivamp
Viscera CollectorRare+25 Attack , +15 Omnivamp Quest: Trigger Rush 5 times from any source. Reward: For Rush ( 7 ), the holder's auto attacks gain 150 Crit .
4 linked records

Relics that use Omnivamp

RelicClassificationRelevant effect or role
Critical VesselCommonQuest: Crit 20 times. Reward: Heroes gain 25 Attack Speed and 5 Omnivamp .
Shard VesselCommonQuest: Generate 15 Shards . Reward: Heroes gain 20 Crit and 5 Omnivamp .
Vampiric CodexRareHeroes gain 2 Omnivamp . On combat victory, permanently increase the Omnivamp gained by 2 .
Vampirism StartingUniqueHeroes gain 10 Omnivamp .
17 linked records

Heroes that create or scale Omnivamp

HeroClassificationRelevant effect or role
DragomirAssassinGain 1 (+ 10% Crit ) Omnivamp , then deal 250 (+ 200% Magic , + 1000% Omnivamp ) damage. On kill, gain 2 (+2 per rank ) Shards .
FionaMysticSpark a protective vault. Apply 250 (+ 250% Magic ) Shields to the 1 (+ 1 per 12 Mana Regen ) lowest current % Max HP Heroes.
HoyoungAssassinFire an arrow at the farthest enemy. It deals 250 (+ 250% Attack , + 250% Magic ) damage and gains 100% Crit + 50% Rank additional Crit .
KaiWarriorCharge up a mighty attack, gaining 300 (+ 400% Attack , + 250% Magic ) Shields . After 2 seconds, deal 100 (+ 100% Attack ) damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies.
KarsuDuelistLoose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+ 100% Attack , + 100% Magic ) damage and inflicts 4 (+ 1 per 15 Attack Speed ) Frost .
LoganWarriorSwing a crushing axe to deal 150 + 100 | 200 | 400 | 600% Attack + 200% Magic damage. Logan gains power by dealing damage with this ability.
MingVanguardEach second, inflict 1 per 650 Max Health Burn on adjacent enemies. For Rush ( 5 ), double the Burn .
NiklasVanguardWhen Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100 % of its stats and gain Shards equal to 80 % its value . For Rush ( 14 ), auto attacks inflict 1 (+ 1 per 500 Max Health ) Burn per equipped item.
NyxDuelistFor Rush ( 5 ), gain 5 (+ 25% Attack Speed ) Attack Speed and 5 (+ 25% Attack ) Attack for each time this ability has triggered this combat. Every 12 auto attacks, refresh all of Nyx's Rush abilities.
RatnaMageConjure celestial magic to deal 190 + 150 | 250 | 450 | 750% Magic damage. On kill, permanently gain 10 (+10 per rank ) Magic . On Crit, Stun all enemies for .5 (+.5 per rank ) seconds.
ReynaWarriorUnleash a 3 -punch combo. Each punch counts as an auto attack that deals 100 (+ 100% Attack , + 50% Magic ) % damage (Max: 500 %) and gives Reyna lasting Shields equal to 33 % of the damage dealt.
RipVanguardFor Rush ( 10 ), gain 5% Max Health Attack . Whenever Rip or an enemy adjacent to him first drops below 50 % Max HP , refresh all of his Rush abilities and gain 2% Max Health Attack Speed .
RowanVanguard / TankAfter Stall ( 10 ), gain 2 (+ 1 per 100 Max Health , + 1 per 15 Defense ) HP/S .
SalMageSal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+ 50% Magic ) bonus damage and inflicting 1 (+1 per rank ) Frost . This ability stacks.
TillyWarrior / DuelistGain 25% Attack Attack Speed and 25% Attack Speed Attack . Every 25 auto attacks, gain 2 (+2 per rank ) Shards .
YuunaAssassinLeap into the air and throw 1 (+ 1 per 50 Crit ) shurikens at the lowest-health enemy for 150 (+ 150% Attack , + 150% Magic ) damage each. Max Shurikens: 8
ZuriTank / AssassinOn Crit, permanently gain 1 Defense and 1 Magic . Triggers 2 (+ 1 per 20 Crit , + 1 per 60 Defense ) times per combat.
1 linked records

Enemies related to Omnivamp

EnemyClassificationRelevant effect or role
SnakeMeleeThe Snake spits venom at its target, creating a trail of venom for 4 seconds. Each second, the venom trail deals 20 (+ 100% Attack ) damage and inflicts 1 (+ 10% Crit ) Poison .
Decision guide

How to use Omnivamp in a run

Omnivamp needs real damage uptime. It is not reliable protection for a hero that is controlled, out of range, or killed before acting.

  1. Check the trigger condition.Range, Crit, cast, target, Rush, Stall, and quest requirements decide whether the effect appears at all.
  2. Check the first application.Timing can matter more than the final stack count, especially against an opening threat.
  3. Separate trigger from amplifier.Confirm the team can create the effect before buying equipment that only improves it.