How Irini fits a formation
Irini is a Duelist built around attack-speed duelist with late-fight payoff. She needs uninterrupted attack time. A durable front line is more valuable than another fragile damage piece.
Irini base stats
Derived comparison values
EHP and EOFF are comparison composites; Sec / cast estimates a passive mana-fill interval. They help compare records but are not separate in-game stats.
Irini ranks
Draft a duplicate of Irini or use an eligible campfire event to rank up. Rank B chooses a fixed specialization; Rank A and S draft from the active class modifier pool.
Rank C
The base stat line starts with the active ability equipped.

Limitless
Each auto attack, gain 1 Attack Speed . After Stall ( 15 ), auto attacks deal 100% Attack Speed bonus damage .
Rank B
The first rank-up also chooses one of three fixed specializations. A path can add a class and change later offers.

The Electric
Call down lightning, dealing 10 (+ 20% Attack Speed , + 10% Attack , + 10% Magic ) damage per Stall and Rush triggered this game.

The Mighty
Whenever a Duelist auto attacks it gains 0 (+1 per rank ) Attack Speed and 0 (+1 per rank ) Attack . Backup.

The Olympic
Gain the unique quest item Zeus's Thunder .
Rank A
Gain the stat package above, then choose from modifiers generated by Irini's active class set.
Rank S
Gain the stat package a final time and draft the last class modifier to complete the current Demo build.
Possible class modifiers
Later ranks offer modifiers from the hero's active class pool. Multiclass heroes receive a split offer set, so both class groups should contain useful outcomes before committing.
Duelist modifiers · 13
- Burning AttacksOn auto attack, inflict 1 (+ 1 per 40 Attack Speed ) Burn (Max: 9 ).
- Burning AccelerationWhenever a Duelist attacks an enemy with Burn , they gain 2 Attack Speed . Backup .
- Poisonous AttacksOn auto attack, inflict 1 (+ 1 per 100 Attack Speed ) Poison (Max: 3 ).
- Poisonous AccelerationWhenever a Duelist attacks an enemy with Poison , they gain 2 Attack Speed . Backup .
- Freezing AttacksOn auto attack, inflict 1 (+ 1 per 80 Attack Speed ) Frost (Max: 6 ).
- Freezing AccelerationWhenever a Duelist attacks an enemy with Frost , they gain 2 Attack Speed . Backup .
- Debuff VelocityOn auto attack, gain 1 Crit and 1 Attack per Debuff on the target.
- Rush DynamoDuelists gain 1 Attack Speed per Rush trigger this game. Backup .
- Critical TimingFor Rush ( 5 ), gain + 50 % Crit . After Stall ( 20 ), gain + 50 % Crit .
- Rolling SpeedDuelists gain 2 Attack Speed per reroll this game. Backup .
- Golden EyeEvery 9 auto attacks, gain 1 Shard .
- Scaling SpeedAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 20 Attack Speed .
- Stall DynamoDuelists gain 1 Attack Speed per Stall trigger this game. Backup .
Assassin / Duelist / Warrior modifiers · 1
- Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana .
Duelist / Warrior modifiers · 1
- RangerGain 1 Range .
How to build around Irini
- Preserve the first job.Make sure Irini can already perform the role described above before adding a second engine.
- Choose a repeatable trigger.Match the specialization to an effect the current team can activate every fight.
- Protect the delivery condition.Range, mana, survival, and target access usually matter before another damage multiplier.
- Read the later pool.Choose an added class only when its Rank A/S modifier outcomes support the same plan.
Related equipment
Irini lore
“They said I'd never do this again.”
Guild profile
Guild Frontline - “Stronger every break.” Get your pump on! This will give you permanent scaling!
Background
A champion athlete, until a shoulder injury ended her career. Her powers awakened soon after, healing her - but making her too strong to fairly compete against ordinary people. Frontline signed her soon after. The performance guild built an entire marketing campaign around her: a champion everyone wrote off, coming back stronger than ever. In the rifts she's known for her ambition and explosive power.
Motivation
A new guild is a clean track: real stakes, a team that needs her to perform rather than pose.
