How Stall works
Before thresholdInactive
At thresholdTriggers once
After thresholdRemains active
A Stall (N) effect turns on once at N seconds into combat and remains active for the rest of that fight.
Items that use Stall
| Item | Classification | Relevant effect or role |
|---|---|---|
Catalyst of Patience | Epic | +40 Magic , +45 Defense The holder gains 1 Defense and 1 Magic per Stall trigger this game. |
Cleric's Scroll | Rare | +8 Mana Regen Quest: Apply 2500 Shields . Reward: After Stall ( 20 ), remove 50 % of all Debuffs from all Heroes. |
Crown of Patience | Epic | +40 Magic , +45 Defense The holder's Stall abilities trigger 12 seconds sooner. |
Enlarging Vest | Rare | +200 Max HP , +10 HP/s After Stall ( 20 ), gain + 20 % Max HP and grow in size. |
Eye of Patience | Rare | +30 Defense , +4 Mana Regen The holder's Stall abilities trigger 6 seconds sooner. |
Golden Helmet | Rare | +100 Max HP , +45 Defense After Stall ( 30 ), gain 3 Shards . |
Hourglass | Rare | +4 Mana Regen , +25 Starting Mana Quest: Trigger Stall 5 times from any source. Reward: After Stall ( 30 ), restore the holder to 100 % Max HP and give them 100 Mana . |
Onyx Gem | Rare | +30 Crit After Stall ( 20 ), gain Stealth for 4 seconds. |
Patient Flask | Unique | +4 Mana Regen On Stall trigger, gain 15 Attack Speed and 15 Magic . |
Patient Gauntlet | Unique | +30 Defense On Stall trigger, heal 500 . |
Patient Ring | Unique | +15 Defense , +2 Mana Regen Quest: Trigger Stall 3 times from any source. Reward: The holder's Stall abilities trigger 4 seconds faster. |
Tank's Tower Shield | Rare | +30 Defense , +10 HP/s On Stall trigger, if held by a Tank this item gains 2 Defense . |
Tranquil Eye | Epic | +25 Magic , +30 Defense After Stall ( 40 ), gain + 33 % basic stats . |
Relics that use Stall
| Relic | Classification | Relevant effect or role |
|---|---|---|
Alignment Ascendancy | Epic | Quest: Trigger Rush or Stall 25 times. Reward: On Rush or Stall trigger, Heroes gain 15 Attack Speed and 15 Defense . |
Deceleration Accumulator | Unique | Quest: Trigger Stall 3 times. Reward: Stall abilities trigger 2 seconds faster. |
Deceleration Aegis | Epic | After Stall ( 15 , Stall 30 , and Stall 45 ), Heroes gain 700 lasting Shields . |
Deceleration Apotheosis | Epic | After Stall ( 25 , Stall 50 , and Stall 75 ), give Heroes + 15 % to all their basic stats . |
Deceleration Ascendancy | Epic | Quest: Trigger Stall 15 times. Reward: Stall abilities trigger 9 seconds faster. |
Deceleration Conduit | Rare | Quest: Trigger Stall 6 times. Reward: Stall abilities trigger 6 seconds faster. |
Deceleration Corruptor | Epic | After Stall ( 15 ) and Stall ( 30 ), double the amount of Poison on all enemies. |
Deceleration Filigree | Epic | After Stall ( 30 and Stall 60 ), gain 12 Shards . |
Deceleration Fluctuator | Unique | On Stall Trigger: Heroes gain 10 Attack Speed and 10 Magic . |
Deceleration Lattice | Common | After Stall ( 20 ), Heroes gain 15 HP/S . |
Deceleration Legacy Crystal | Legendary | After Stall ( 45 ), Heroes gain + 1 % basic stats for every 2 times you've triggered Stall this game. |
Deceleration Mandate | Legendary (Quest) | Quest: Trigger Stall 25 times. Reward: Increase your team size by 1 (Max: 5 ). |
Deceleration Nexus | Rare | Every 2 Stall triggers, gain 1 Shard . |
Deceleration Reactor | Rare | On Stall trigger, give Heroes a 10 % Max HP Shield and 8 Mana . |
Deceleration Resonator | Unique | On Stall trigger, Heroes heal 250 . |
Deceleration Vessel | Common | Quest: Trigger Stall 4 times. Reward: Stall abilities trigger 3 seconds faster. |
Defensive Energy Crystal | Legendary | At start of combat, Tanks and Vanguards gain Shields equal to 100 % of their Max HP . After Stall ( 20 and Stall 40 ), Tanks and Vanguards gain Shields equal to 1000 % of their Defense . |
Duelist's Memento | Rare | For each Duelist in combat, Stall abilities trigger 4 seconds earlier. |
Duelist's Profusion Filigree | Epic | After Stall ( 12 ), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 25 % damage and applying on-hit effects. |
Frost Catalyst | Rare | After Stall ( 15 , Stall 30 , and Stall 45 ), all enemies receive damage equal to 5 times the amount of Frost they have. |
Mage's Enlightenment Banner | Unique | After Stall ( 15 ), Mages permanently gain 6 Magic . |
Mage's Serenity Banner | Unique | After Stall ( 15 and Stall 30 ), Mages gain 100 Mana . |
Mystic's Prosperity Filigree | Epic | Whenever a Mystic casts after Stall ( 15 ), they give the nearest Hero Magic and Attack equal to 66 % of their Mana Regen . |
Plague Harvester | Rare | After Stall ( 15 ), Heroes gain 1 Defense and 1 Magic per 25 Debuffs on all enemies. |
Poison Bloom | Common | After Stall ( 10 and Stall 20 ), inflict 10 Poison on all enemies. |
Poison Catalyst | Rare | After Stall ( 15 ), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison . |
Protective Differentiator | Rare | After Stall ( 15 and Stall 30 ), give Heroes a lasting 1 % Max HP Shield for each time you've rerolled the shop this game. |
Shard Constructor | Rare | After Stall ( 30 ), gain 9 Shards . |
Shield Bastion | Rare | After Stall ( 15 ), Heroes gain a lasting 33 % Max HP Shield . |
Shield Investment Filigree | Epic | At start of combat and after Stall ( 20 ), spend 1 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50 . |
Steady Growth | Enemy | After Stall ( 15 ), enemies have 40 % increased stats. |
Steady Growth | Enemy | After Stall ( 15 ), enemies have 55 % increased stats. |
Tank's Invigoration Filigree | Epic | After Stall ( 20 ), Tanks gain 1 HP/S per 8 Defense they have. |
Tank's Patience Banner | Unique | After Stall ( 15 ), Tanks permanently gain 5 Defense . |
Tank's Readiness Banner | Unique | Tank's Stall abilities trigger 6 seconds faster. |
Temporal Alignment Crystal | Legendary | On Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game. On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game. |
Temporal Mandate | Legendary (Quest) | Quest: Trigger Rush or Stall 40 times. Reward: Increase your team size by 1 (Max: 5 ). |
The Riftbreaker | Legendary | After Stall ( 90 ), break the rift. |
Trigger Bounty Activator | Epic | Every other Stall trigger, gain 1 Shard . Every other Rush trigger, gain 1 Shard . |
Trigger Safeguard Activator | Epic | On Stall or Rush trigger, give Heroes a lasting 10 % Max HP Shield and 2 Mana Regen . |
Trigger Synchrony Activator | Epic | Every 3 Stall triggers, Stun all enemies for 2 seconds. Every 3 Rush triggers, Stun all enemies for 2 seconds. |
Heroes that create or scale Stall
| Hero | Classification | Relevant effect or role |
|---|---|---|
Aria | Mage | Channel an energy beam for 2.5 seconds. Each half second, deal 15 (+ 100% Magic ) damage, inflict 1 per 15 Magic Frost , and inflict 1 per 10 Magic Burn to all enemies inside the beam. |
Dragomir | Assassin | Gain 1 (+ 10% Crit ) Omnivamp , then deal 250 (+ 200% Magic , + 1000% Omnivamp ) damage. On kill, gain 2 (+2 per rank ) Shards . |
Fiona | Mystic | Spark a protective vault. Apply 250 (+ 250% Magic ) Shields to the 1 (+ 1 per 12 Mana Regen ) lowest current % Max HP Heroes. |
Funke | Mage | Blast a fireball at all enemies in Funke's range , dealing 175 (+ 200% Magic ) damage and inflicting 15 (+ 66% Magic ) Burn . |
Grace | Mystic | Bless the lowest % Max HP Hero, applying 125 + 125 | 250 | 500 | 750% Magic Shields for 5 (+ 25% Mana Regen ) seconds and healing them for half that amount. After Stall ( 20 ), this ability can target and resurrect dead Heroes. |
Gustav | Mystic | Create a Blizzard for 5 seconds. Each second, inflict 1 (+ 1 per 8 Mana Regen ) Frost and deal 10 (+ 50% Magic ) damage to enemies inside the Blizzard. Shield Heroes inside it for 10 (+ 75% Magic ) . |
Hoyoung | Assassin | Fire an arrow at the farthest enemy. It deals 250 (+ 250% Attack , + 250% Magic ) damage and gains 100% Crit + 50% Rank additional Crit . |
Irini | Duelist | Each auto attack, gain 1 Attack Speed . After Stall ( 15 ), auto attacks deal 100% Attack Speed bonus damage . |
Kai | Warrior | Charge up a mighty attack, gaining 300 (+ 400% Attack , + 250% Magic ) Shields . After 2 seconds, deal 100 (+ 100% Attack ) damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies. |
Karsu | Duelist | Loose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+ 100% Attack , + 100% Magic ) damage and inflicts 4 (+ 1 per 15 Attack Speed ) Frost . |
Ming | Vanguard | Each second, inflict 1 per 650 Max Health Burn on adjacent enemies. For Rush ( 5 ), double the Burn . |
Niklas | Vanguard | When Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100 % of its stats and gain Shards equal to 80 % its value . For Rush ( 14 ), auto attacks inflict 1 (+ 1 per 500 Max Health ) Burn per equipped item. |
Nyx | Duelist | For Rush ( 5 ), gain 5 (+ 25% Attack Speed ) Attack Speed and 5 (+ 25% Attack ) Attack for each time this ability has triggered this combat. Every 12 auto attacks, refresh all of Nyx's Rush abilities. |
Pimenta | Tank | Create a poison cloud around Pimenta for 4 seconds. Each second, deal 5 (+ 50% Magic , + 50% Defense ) damage and inflict 2 (+ 1 per 25 Defense ) Poison to enemies in the poison cloud. Each second after Stall ( 15 ), gain 3 (+2 per rank ) HP/S per enemy in the poison cloud. |
Pollen | Mystic | Create a flower field for 5 seconds. Each second, inflict 1 (+ 1 per 8 Mana Regen ) Poison on enemies and apply 10 (+ 100% Magic ) Shields to Heroes inside the flower field. Each second after Stall ( 15 ), heal Heroes inside the flower field for 10 (+ 50% Magic ) . |
Ratna | Mage | Conjure celestial magic to deal 190 + 150 | 250 | 450 | 750% Magic damage. On kill, permanently gain 10 (+10 per rank ) Magic . On Crit, Stun all enemies for .5 (+.5 per rank ) seconds. |
Reyna | Warrior | Unleash a 3 -punch combo. Each punch counts as an auto attack that deals 100 (+ 100% Attack , + 50% Magic ) % damage (Max: 500 %) and gives Reyna lasting Shields equal to 33 % of the damage dealt. |
Rip | Vanguard | For Rush ( 10 ), gain 5% Max Health Attack . Whenever Rip or an enemy adjacent to him first drops below 50 % Max HP , refresh all of his Rush abilities and gain 2% Max Health Attack Speed . |
Rowan | Vanguard / Tank | After Stall ( 10 ), gain 2 (+ 1 per 100 Max Health , + 1 per 15 Defense ) HP/S . |
Sal | Mage | Sal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+ 50% Magic ) bonus damage and inflicting 1 (+1 per rank ) Frost . This ability stacks. |
Skorn | Tank | When auto attacked after Stall ( 10 ), deal 2 (+ 100% Magic ) damage and inflict 1 per 50 Defense Poison on the attacker. |
Tilly | Warrior / Duelist | Gain 25% Attack Attack Speed and 25% Attack Speed Attack . Every 25 auto attacks, gain 2 (+2 per rank ) Shards . |
Zuri | Tank / Assassin | On Crit, permanently gain 1 Defense and 1 Magic . Triggers 2 (+ 1 per 20 Crit , + 1 per 60 Defense ) times per combat. |
Enemies related to Stall
No direct enemies connections are listed in the current dataset.
How to use Stall in a run
Stall is a durability check. Do not choose a powerful Stall payoff if the current board cannot reliably reach its trigger time.
- Check the trigger condition.Range, Crit, cast, target, Rush, Stall, and quest requirements decide whether the effect appears at all.
- Check the first application.Timing can matter more than the final stack count, especially against an opening threat.
- Separate trigger from amplifier.Confirm the team can create the effect before buying equipment that only improves it.












































































