Guildrun
Battle clock

Guildrun Stall - Rules, Items and Counters

A Stall (N) effect turns on once at N seconds into combat and remains active for the rest of that fight.

77linked records
Current Demo behavior

How Stall works

Before thresholdInactive
At thresholdTriggers once
After thresholdRemains active

A Stall (N) effect turns on once at N seconds into combat and remains active for the rest of that fight.

13 linked records

Items that use Stall

ItemClassificationRelevant effect or role
Catalyst of PatienceEpic+40 Magic , +45 Defense The holder gains 1 Defense and 1 Magic per Stall trigger this game.
Cleric's ScrollRare+8 Mana Regen Quest: Apply 2500 Shields . Reward: After Stall ( 20 ), remove 50 % of all Debuffs from all Heroes.
Crown of PatienceEpic+40 Magic , +45 Defense The holder's Stall abilities trigger 12 seconds sooner.
Enlarging VestRare+200 Max HP , +10 HP/s After Stall ( 20 ), gain + 20 % Max HP and grow in size.
Eye of PatienceRare+30 Defense , +4 Mana Regen The holder's Stall abilities trigger 6 seconds sooner.
Golden HelmetRare+100 Max HP , +45 Defense After Stall ( 30 ), gain 3 Shards .
HourglassRare+4 Mana Regen , +25 Starting Mana Quest: Trigger Stall 5 times from any source. Reward: After Stall ( 30 ), restore the holder to 100 % Max HP and give them 100 Mana .
Onyx GemRare+30 Crit After Stall ( 20 ), gain Stealth for 4 seconds.
Patient FlaskUnique+4 Mana Regen On Stall trigger, gain 15 Attack Speed and 15 Magic .
Patient GauntletUnique+30 Defense On Stall trigger, heal 500 .
Patient RingUnique+15 Defense , +2 Mana Regen Quest: Trigger Stall 3 times from any source. Reward: The holder's Stall abilities trigger 4 seconds faster.
Tank's Tower ShieldRare+30 Defense , +10 HP/s On Stall trigger, if held by a Tank this item gains 2 Defense .
Tranquil EyeEpic+25 Magic , +30 Defense After Stall ( 40 ), gain + 33 % basic stats .
41 linked records

Relics that use Stall

RelicClassificationRelevant effect or role
Alignment AscendancyEpicQuest: Trigger Rush or Stall 25 times. Reward: On Rush or Stall trigger, Heroes gain 15 Attack Speed and 15 Defense .
Deceleration AccumulatorUniqueQuest: Trigger Stall 3 times. Reward: Stall abilities trigger 2 seconds faster.
Deceleration AegisEpicAfter Stall ( 15 , Stall 30 , and Stall 45 ), Heroes gain 700 lasting Shields .
Deceleration ApotheosisEpicAfter Stall ( 25 , Stall 50 , and Stall 75 ), give Heroes + 15 % to all their basic stats .
Deceleration AscendancyEpicQuest: Trigger Stall 15 times. Reward: Stall abilities trigger 9 seconds faster.
Deceleration ConduitRareQuest: Trigger Stall 6 times. Reward: Stall abilities trigger 6 seconds faster.
Deceleration CorruptorEpicAfter Stall ( 15 ) and Stall ( 30 ), double the amount of Poison on all enemies.
Deceleration FiligreeEpicAfter Stall ( 30 and Stall 60 ), gain 12 Shards .
Deceleration FluctuatorUniqueOn Stall Trigger: Heroes gain 10 Attack Speed and 10 Magic .
Deceleration LatticeCommonAfter Stall ( 20 ), Heroes gain 15 HP/S .
Deceleration Legacy CrystalLegendaryAfter Stall ( 45 ), Heroes gain + 1 % basic stats for every 2 times you've triggered Stall this game.
Deceleration MandateLegendary (Quest)Quest: Trigger Stall 25 times. Reward: Increase your team size by 1 (Max: 5 ).
Deceleration NexusRareEvery 2 Stall triggers, gain 1 Shard .
Deceleration ReactorRareOn Stall trigger, give Heroes a 10 % Max HP Shield and 8 Mana .
Deceleration ResonatorUniqueOn Stall trigger, Heroes heal 250 .
Deceleration VesselCommonQuest: Trigger Stall 4 times. Reward: Stall abilities trigger 3 seconds faster.
Defensive Energy CrystalLegendaryAt start of combat, Tanks and Vanguards gain Shields equal to 100 % of their Max HP . After Stall ( 20 and Stall 40 ), Tanks and Vanguards gain Shields equal to 1000 % of their Defense .
Duelist's MementoRareFor each Duelist in combat, Stall abilities trigger 4 seconds earlier.
Duelist's Profusion FiligreeEpicAfter Stall ( 12 ), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 25 % damage and applying on-hit effects.
Frost CatalystRareAfter Stall ( 15 , Stall 30 , and Stall 45 ), all enemies receive damage equal to 5 times the amount of Frost they have.
Mage's Enlightenment BannerUniqueAfter Stall ( 15 ), Mages permanently gain 6 Magic .
Mage's Serenity BannerUniqueAfter Stall ( 15 and Stall 30 ), Mages gain 100 Mana .
Mystic's Prosperity FiligreeEpicWhenever a Mystic casts after Stall ( 15 ), they give the nearest Hero Magic and Attack equal to 66 % of their Mana Regen .
Plague HarvesterRareAfter Stall ( 15 ), Heroes gain 1 Defense and 1 Magic per 25 Debuffs on all enemies.
Poison BloomCommonAfter Stall ( 10 and Stall 20 ), inflict 10 Poison on all enemies.
Poison CatalystRareAfter Stall ( 15 ), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison .
Protective DifferentiatorRareAfter Stall ( 15 and Stall 30 ), give Heroes a lasting 1 % Max HP Shield for each time you've rerolled the shop this game.
Shard ConstructorRareAfter Stall ( 30 ), gain 9 Shards .
Shield BastionRareAfter Stall ( 15 ), Heroes gain a lasting 33 % Max HP Shield .
Shield Investment FiligreeEpicAt start of combat and after Stall ( 20 ), spend 1 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50 .
Steady GrowthEnemyAfter Stall ( 15 ), enemies have 40 % increased stats.
Steady GrowthEnemyAfter Stall ( 15 ), enemies have 55 % increased stats.
Tank's Invigoration FiligreeEpicAfter Stall ( 20 ), Tanks gain 1 HP/S per 8 Defense they have.
Tank's Patience BannerUniqueAfter Stall ( 15 ), Tanks permanently gain 5 Defense .
Tank's Readiness BannerUniqueTank's Stall abilities trigger 6 seconds faster.
Temporal Alignment CrystalLegendaryOn Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game. On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game.
Temporal MandateLegendary (Quest)Quest: Trigger Rush or Stall 40 times. Reward: Increase your team size by 1 (Max: 5 ).
The RiftbreakerLegendaryAfter Stall ( 90 ), break the rift.
Trigger Bounty ActivatorEpicEvery other Stall trigger, gain 1 Shard . Every other Rush trigger, gain 1 Shard .
Trigger Safeguard ActivatorEpicOn Stall or Rush trigger, give Heroes a lasting 10 % Max HP Shield and 2 Mana Regen .
Trigger Synchrony ActivatorEpicEvery 3 Stall triggers, Stun all enemies for 2 seconds. Every 3 Rush triggers, Stun all enemies for 2 seconds.
23 linked records

Heroes that create or scale Stall

HeroClassificationRelevant effect or role
AriaMageChannel an energy beam for 2.5 seconds. Each half second, deal 15 (+ 100% Magic ) damage, inflict 1 per 15 Magic Frost , and inflict 1 per 10 Magic Burn to all enemies inside the beam.
DragomirAssassinGain 1 (+ 10% Crit ) Omnivamp , then deal 250 (+ 200% Magic , + 1000% Omnivamp ) damage. On kill, gain 2 (+2 per rank ) Shards .
FionaMysticSpark a protective vault. Apply 250 (+ 250% Magic ) Shields to the 1 (+ 1 per 12 Mana Regen ) lowest current % Max HP Heroes.
FunkeMageBlast a fireball at all enemies in Funke's range , dealing 175 (+ 200% Magic ) damage and inflicting 15 (+ 66% Magic ) Burn .
GraceMysticBless the lowest % Max HP Hero, applying 125 + 125 | 250 | 500 | 750% Magic Shields for 5 (+ 25% Mana Regen ) seconds and healing them for half that amount. After Stall ( 20 ), this ability can target and resurrect dead Heroes.
GustavMysticCreate a Blizzard for 5 seconds. Each second, inflict 1 (+ 1 per 8 Mana Regen ) Frost and deal 10 (+ 50% Magic ) damage to enemies inside the Blizzard. Shield Heroes inside it for 10 (+ 75% Magic ) .
HoyoungAssassinFire an arrow at the farthest enemy. It deals 250 (+ 250% Attack , + 250% Magic ) damage and gains 100% Crit + 50% Rank additional Crit .
IriniDuelistEach auto attack, gain 1 Attack Speed . After Stall ( 15 ), auto attacks deal 100% Attack Speed bonus damage .
KaiWarriorCharge up a mighty attack, gaining 300 (+ 400% Attack , + 250% Magic ) Shields . After 2 seconds, deal 100 (+ 100% Attack ) damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies.
KarsuDuelistLoose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+ 100% Attack , + 100% Magic ) damage and inflicts 4 (+ 1 per 15 Attack Speed ) Frost .
MingVanguardEach second, inflict 1 per 650 Max Health Burn on adjacent enemies. For Rush ( 5 ), double the Burn .
NiklasVanguardWhen Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100 % of its stats and gain Shards equal to 80 % its value . For Rush ( 14 ), auto attacks inflict 1 (+ 1 per 500 Max Health ) Burn per equipped item.
NyxDuelistFor Rush ( 5 ), gain 5 (+ 25% Attack Speed ) Attack Speed and 5 (+ 25% Attack ) Attack for each time this ability has triggered this combat. Every 12 auto attacks, refresh all of Nyx's Rush abilities.
PimentaTankCreate a poison cloud around Pimenta for 4 seconds. Each second, deal 5 (+ 50% Magic , + 50% Defense ) damage and inflict 2 (+ 1 per 25 Defense ) Poison to enemies in the poison cloud. Each second after Stall ( 15 ), gain 3 (+2 per rank ) HP/S per enemy in the poison cloud.
PollenMysticCreate a flower field for 5 seconds. Each second, inflict 1 (+ 1 per 8 Mana Regen ) Poison on enemies and apply 10 (+ 100% Magic ) Shields to Heroes inside the flower field. Each second after Stall ( 15 ), heal Heroes inside the flower field for 10 (+ 50% Magic ) .
RatnaMageConjure celestial magic to deal 190 + 150 | 250 | 450 | 750% Magic damage. On kill, permanently gain 10 (+10 per rank ) Magic . On Crit, Stun all enemies for .5 (+.5 per rank ) seconds.
ReynaWarriorUnleash a 3 -punch combo. Each punch counts as an auto attack that deals 100 (+ 100% Attack , + 50% Magic ) % damage (Max: 500 %) and gives Reyna lasting Shields equal to 33 % of the damage dealt.
RipVanguardFor Rush ( 10 ), gain 5% Max Health Attack . Whenever Rip or an enemy adjacent to him first drops below 50 % Max HP , refresh all of his Rush abilities and gain 2% Max Health Attack Speed .
RowanVanguard / TankAfter Stall ( 10 ), gain 2 (+ 1 per 100 Max Health , + 1 per 15 Defense ) HP/S .
SalMageSal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+ 50% Magic ) bonus damage and inflicting 1 (+1 per rank ) Frost . This ability stacks.
SkornTankWhen auto attacked after Stall ( 10 ), deal 2 (+ 100% Magic ) damage and inflict 1 per 50 Defense Poison on the attacker.
TillyWarrior / DuelistGain 25% Attack Attack Speed and 25% Attack Speed Attack . Every 25 auto attacks, gain 2 (+2 per rank ) Shards .
ZuriTank / AssassinOn Crit, permanently gain 1 Defense and 1 Magic . Triggers 2 (+ 1 per 20 Crit , + 1 per 60 Defense ) times per combat.
0 linked records

Enemies related to Stall

No direct enemies connections are listed in the current dataset.

Decision guide

How to use Stall in a run

Stall is a durability check. Do not choose a powerful Stall payoff if the current board cannot reliably reach its trigger time.

  1. Check the trigger condition.Range, Crit, cast, target, Rush, Stall, and quest requirements decide whether the effect appears at all.
  2. Check the first application.Timing can matter more than the final stack count, especially against an opening threat.
  3. Separate trigger from amplifier.Confirm the team can create the effect before buying equipment that only improves it.