How Nyx fits a formation
Nyx is a Duelist built around rush-refresh melee duelist. Nyx needs enough survival to reach the first refresh loop; early Attack Speed matters only if she can stay on target.
Nyx base stats
Derived comparison values
EHP and EOFF are comparison composites; Sec / cast estimates a passive mana-fill interval. They help compare records but are not separate in-game stats.
Nyx ranks
Draft a duplicate of Nyx or use an eligible campfire event to rank up. Rank B chooses a fixed specialization; Rank A and S draft from the active class modifier pool.
Rank C
The base stat line starts with the active ability equipped.

Ferality
For Rush ( 5 ), gain 5 (+ 25% Attack Speed ) Attack Speed and 5 (+ 25% Attack ) Attack for each time this ability has triggered this combat. Every 12 auto attacks, refresh all of Nyx's Rush abilities.
Rank B
The first rank-up also chooses one of three fixed specializations. A path can add a class and change later offers.

The Keen-Eyed
+ AssassinAssassins and Duelists instantly kill any enemies they damage below 20 (+5 per rank ) % Max HP . Backup.

The Wild
Perform a 5 -hit combo. Each hit counts as an auto attack that deals 100 (+ 33% Attack Speed , + 25% Magic , + 25% Attack ) % damage. If the enemy dies during the combo, Nyx jumps to the nearest enemy and re-casts this ability.

The Spark
After Stall ( 10 ), each auto attack inflicts 1 (+ 1 per 50 Attack Speed ) Burn . After Stall ( 20 ), each auto attack inflicts 1 (+ 1 per 75 Attack Speed ) Frost . After Stall ( 30 ), each auto attack inflicts 1 (+ 1 per 100 Attack Speed ) Poison .
Rank A
Gain the stat package above, then choose from modifiers generated by Nyx's active class set.
Rank S
Gain the stat package a final time and draft the last class modifier to complete the current Demo build.
Possible class modifiers
Later ranks offer modifiers from the hero's active class pool. Multiclass heroes receive a split offer set, so both class groups should contain useful outcomes before committing.
Duelist modifiers · 13
- Burning AttacksOn auto attack, inflict 1 (+ 1 per 40 Attack Speed ) Burn (Max: 9 ).
- Burning AccelerationWhenever a Duelist attacks an enemy with Burn , they gain 2 Attack Speed . Backup .
- Poisonous AttacksOn auto attack, inflict 1 (+ 1 per 100 Attack Speed ) Poison (Max: 3 ).
- Poisonous AccelerationWhenever a Duelist attacks an enemy with Poison , they gain 2 Attack Speed . Backup .
- Freezing AttacksOn auto attack, inflict 1 (+ 1 per 80 Attack Speed ) Frost (Max: 6 ).
- Freezing AccelerationWhenever a Duelist attacks an enemy with Frost , they gain 2 Attack Speed . Backup .
- Debuff VelocityOn auto attack, gain 1 Crit and 1 Attack per Debuff on the target.
- Rush DynamoDuelists gain 1 Attack Speed per Rush trigger this game. Backup .
- Critical TimingFor Rush ( 5 ), gain + 50 % Crit . After Stall ( 20 ), gain + 50 % Crit .
- Rolling SpeedDuelists gain 2 Attack Speed per reroll this game. Backup .
- Golden EyeEvery 9 auto attacks, gain 1 Shard .
- Scaling SpeedAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 20 Attack Speed .
- Stall DynamoDuelists gain 1 Attack Speed per Stall trigger this game. Backup .
Assassin / Duelist / Warrior modifiers · 2
- Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana .
- Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana .
Duelist / Warrior modifiers · 1
- RangerGain 1 Range .
Assassin modifiers · 13
- Poisonous BurstOn Crit, inflict 1 (+ 10% Crit ) Poison on the target.
- Poisonous EdgeGain + 66 % Crit against enemies with Poison .
- Poisonous EyeAt start of combat, inflict 15 (+ 33% Crit ) Poison on all enemies.
- Critical DefensesAt start of combat, if this Hero is in the front row they gain 250% Crit Defense .
- Enforced PresenceOn Rush trigger, Assassins gain 15 Crit , 12 Attack , and 12 Magic . Backup .
- Critical Offense GrowthOn Crit, permanently gain 1 Attack and 1 Magic .
- Aim True, Aim QuickFor Rush ( 10 ), gain + 100 % Crit .
- Shard CollectorEvery other Crit, gain 1 Shard .
- Shard PlundererOn kill, gain 8 Shards .
- Banked PresenceFor Rush ( 10 ), Assassins gain 1 Crit per Shard in bank. Backup .
- LurkerAt start of combat, gain Stealth for 4 seconds. On kill, gain Stealth for 4 seconds.
- From the ShadowsAt start of combat, if this Hero is in the back row they gain + 100 % Crit and Stealth for 5 seconds.
- Brutal PrecisionGain 60 Crit and 20 Omnivamp .
Assassin / Vanguard / Warrior modifiers · 1
- Rush OverdriveRush abilities last 3 seconds longer. Backup .
How to build around Nyx
- Preserve the first job.Make sure Nyx can already perform the role described above before adding a second engine.
- Choose a repeatable trigger.Match the specialization to an effect the current team can activate every fight.
- Protect the delivery condition.Range, mana, survival, and target access usually matter before another damage multiplier.
- Read the later pool.Choose an added class only when its Rank A/S modifier outcomes support the same plan.
Related equipment
Nyx lore
“Yeah. I know I'm small. Get over it.”
Guild profile
Guild The Hunt - “When the call comes, we hunt.” Bringing the hood to the Rifts. Rushing and stalling, whatever you need.
Background
Nyx slipped past three rift lockdowns before The Hunt gave up chasing the kid and signed them instead. Now the youngest breaker on any roster: too quick to catch, too vicious to ignore. Nyx has no family on file, no address, no home. They don't trust The Hunt enough to sleep at their guild house. But every time there's a fight, the kid is always already there.
Motivation
Nyx doesn't follow guilds but people worth trusting - and hasn't found one yet. Be the first, and the kid stops being a stray.
