Guildrun
Battle clock

Guildrun Rush - Rules, Items and Counters

A Rush (N) effect is active during the first N seconds of combat, then turns off unless a hero-specific effect refreshes it.

71linked records
Current Demo behavior

How Rush works

StartsCombat start
EndsAt listed second
RefreshOnly explicit effects

A Rush (N) effect is active during the first N seconds of combat, then turns off unless a hero-specific effect refreshes it.

11 linked records

Items that use Rush

ItemClassificationRelevant effect or role
Adrenal EyeEpic+200 Max HP , +25 Attack For Rush ( 7 ), gain + 33 % basic stats .
Crown of HasteEpic+300 Max HP , +40 Attack The holder gains 1 Attack and 8 Max HP per Rush trigger this game.
Eye of HasteRare+200 Max HP , +25 Attack The holder's Rush abilities last 3 seconds longer.
Hasty RingUnique+100 Max HP , +12 Attack Quest: Trigger Rush 3 times from any source. Reward: The holder's Rush abilities last 2 seconds longer.
Hasty SwordUnique+25 Attack On Rush trigger, gain 15 Attack Speed and 15 Attack .
Hasty VestUnique+200 Max HP On Rush trigger, gain 250 Shields .
Nimble BootsRare+40 Attack Speed For Rush ( 8 ), gain 25 Attack Speed . Double the holder's move speed .
Rogue's CowlEpic+25 Attack , +25 Magic , +25 Crit For Rush ( 6 ), gain Stealth .
Temporal AcceleratorEpic+300 Max HP , +40 Attack The holder's Rush abilities last 5 seconds longer.
Vanguard's BraceletRare+200 Max HP , +10 HP/s On Rush trigger, if held by a Vanguard this item gains 20 Max HP .
Viscera CollectorRare+25 Attack , +15 Omnivamp Quest: Trigger Rush 5 times from any source. Reward: For Rush ( 7 ), the holder's auto attacks gain 150 Crit .
41 linked records

Relics that use Rush

RelicClassificationRelevant effect or role
Acceleration AccumulatorUniqueQuest: Trigger Rush 3 times. Reward: Rush abilities last 1 second longer.
Acceleration AscendancyEpicQuest: Trigger Rush 15 times. Reward: Rush abilities last 4 seconds longer.
Acceleration ConduitRareQuest: Trigger Rush 6 times. Reward: Rush abilities last 3 seconds longer.
Acceleration FiligreeEpicOn kill for Rush ( 20 ), gain 12 Shards .
Acceleration FluctuatorUniqueOn Rush trigger, give Heroes 10 Attack Speed and 10 Attack .
Acceleration ImmunizerEpicFor Rush ( 2 ), Heroes are immune to damage.
Acceleration LatticeCommonFor Rush ( 10 ), Heroes gain 25 HP/S .
Acceleration Legacy CrystalLegendaryFor Rush ( 6 ), Heroes gain + 1 % basic stats for every 2 times you've triggered Rush this game.
Acceleration MandateLegendary (Quest)Quest: Trigger Rush 25 times. Reward: Increase your team size by 1 (Max: 5 ).
Acceleration NexusRareEvery 2 Rush triggers, gain 1 Shard .
Acceleration PrismEpicOn Rush trigger, give Heroes 15 Crit .
Acceleration ReactorRareOn Rush trigger, give Heroes 5 Crit and 10 Attack Speed .
Acceleration ResonatorUniqueOn Rush trigger, Heroes gain 250 Shields .
Acceleration VesselCommonQuest: Trigger Rush 4 times. Reward: Rush abilities last 2 seconds longer.
Alignment AscendancyEpicQuest: Trigger Rush or Stall 25 times. Reward: On Rush or Stall trigger, Heroes gain 15 Attack Speed and 15 Defense .
Assassin's Endurance BannerUniqueAssassin's Rush abilities last 3 seconds longer.
Assassin's Supremacy FiligreeEpicFor Rush ( 4 ), Assassins gain Stealth and 200 Crit .
Burn CatalystRareFor Rush ( 15 ), enemies receive 50 % more Burn damage.
Duelist's Fury FiligreeEpicFor Rush ( 10 ), Duelists gain 150 Attack Speed .
Fire StarterCommonEach second for Rush ( 10 ), inflict 3 Burn on all enemies.
Godspeed Ascension EngineLegendaryFor Rush ( 1 ), Heroes gain + 150 % basic stats .
Immolation AcceleratorEpicOn Rush trigger, inflict 20 Burn on all enemies.
ImmunityEnemyFor Rush ( 18 ), enemies are immune to damage.
ImmunityEnemyFor Rush ( 13 ), enemies are immune to damage.
Plague AcceleratorEpicFor Rush ( 12 ), if an enemy would gain a Debuff they gain 2 more.
Plague AmplifierRareFor Rush ( 12 ), if an enemy would gain a Debuff they gain 1 more.
Precision ReactorRareFor Rush ( 10 ), Heroes gain 60 Crit .
Rapid GrowthEnemyFor Rush ( 9 ), enemies have 150 % increased stats.
Rapid GrowthEnemyFor Rush ( 10 ), enemies have 66 % increased stats.
Temporal Alignment CrystalLegendaryOn Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game. On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game.
Temporal MandateLegendary (Quest)Quest: Trigger Rush or Stall 40 times. Reward: Increase your team size by 1 (Max: 5 ).
Trigger Bounty ActivatorEpicEvery other Stall trigger, gain 1 Shard . Every other Rush trigger, gain 1 Shard .
Trigger Safeguard ActivatorEpicOn Stall or Rush trigger, give Heroes a lasting 10 % Max HP Shield and 2 Mana Regen .
Trigger Synchrony ActivatorEpicEvery 3 Stall triggers, Stun all enemies for 2 seconds. Every 3 Rush triggers, Stun all enemies for 2 seconds.
Vanguard's Amplification FiligreeEpicFor Rush ( 8 ), Vanguards gain + 100 % Max HP .
Vanguard's Endurance BannerUniqueVanguard's Rush abilities last 3 seconds longer.
Vanguard's Rally BannerUniqueFor Rush ( 10 ), Vanguards gain 1 Attack and 1 Defense per 25 Max HP .
Warrior's Endurance BannerUniqueWarrior's Rush abilities last 3 seconds longer.
Warrior's MementoRareFor each Warrior in combat, Rush abilities last 2 seconds longer.
Warrior's Rally BannerUniqueRush ( 10 ): Warriors gain + 50 % Attack .
Warrior's Sundering FiligreeEpicFor Rush ( 8 ), whenever a Warrior Crits an enemy reduce the enemy's Defense by 20 .
19 linked records

Heroes that create or scale Rush

HeroClassificationRelevant effect or role
DragomirAssassinGain 1 (+ 10% Crit ) Omnivamp , then deal 250 (+ 200% Magic , + 1000% Omnivamp ) damage. On kill, gain 2 (+2 per rank ) Shards .
FionaMysticSpark a protective vault. Apply 250 (+ 250% Magic ) Shields to the 1 (+ 1 per 12 Mana Regen ) lowest current % Max HP Heroes.
HoyoungAssassinFire an arrow at the farthest enemy. It deals 250 (+ 250% Attack , + 250% Magic ) damage and gains 100% Crit + 50% Rank additional Crit .
IriniDuelistEach auto attack, gain 1 Attack Speed . After Stall ( 15 ), auto attacks deal 100% Attack Speed bonus damage .
KaiWarriorCharge up a mighty attack, gaining 300 (+ 400% Attack , + 250% Magic ) Shields . After 2 seconds, deal 100 (+ 100% Attack ) damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies.
KarsuDuelistLoose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+ 100% Attack , + 100% Magic ) damage and inflicts 4 (+ 1 per 15 Attack Speed ) Frost .
LoganWarriorSwing a crushing axe to deal 150 + 100 | 200 | 400 | 600% Attack + 200% Magic damage. Logan gains power by dealing damage with this ability.
MingVanguardEach second, inflict 1 per 650 Max Health Burn on adjacent enemies. For Rush ( 5 ), double the Burn .
NiklasVanguardWhen Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100 % of its stats and gain Shards equal to 80 % its value . For Rush ( 14 ), auto attacks inflict 1 (+ 1 per 500 Max Health ) Burn per equipped item.
NyxDuelistFor Rush ( 5 ), gain 5 (+ 25% Attack Speed ) Attack Speed and 5 (+ 25% Attack ) Attack for each time this ability has triggered this combat. Every 12 auto attacks, refresh all of Nyx's Rush abilities.
PimentaTankCreate a poison cloud around Pimenta for 4 seconds. Each second, deal 5 (+ 50% Magic , + 50% Defense ) damage and inflict 2 (+ 1 per 25 Defense ) Poison to enemies in the poison cloud. Each second after Stall ( 15 ), gain 3 (+2 per rank ) HP/S per enemy in the poison cloud.
RatnaMageConjure celestial magic to deal 190 + 150 | 250 | 450 | 750% Magic damage. On kill, permanently gain 10 (+10 per rank ) Magic . On Crit, Stun all enemies for .5 (+.5 per rank ) seconds.
ReynaWarriorUnleash a 3 -punch combo. Each punch counts as an auto attack that deals 100 (+ 100% Attack , + 50% Magic ) % damage (Max: 500 %) and gives Reyna lasting Shields equal to 33 % of the damage dealt.
RipVanguardFor Rush ( 10 ), gain 5% Max Health Attack . Whenever Rip or an enemy adjacent to him first drops below 50 % Max HP , refresh all of his Rush abilities and gain 2% Max Health Attack Speed .
RowanVanguard / TankAfter Stall ( 10 ), gain 2 (+ 1 per 100 Max Health , + 1 per 15 Defense ) HP/S .
SalMageSal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+ 50% Magic ) bonus damage and inflicting 1 (+1 per rank ) Frost . This ability stacks.
TillyWarrior / DuelistGain 25% Attack Attack Speed and 25% Attack Speed Attack . Every 25 auto attacks, gain 2 (+2 per rank ) Shards .
YuunaAssassinLeap into the air and throw 1 (+ 1 per 50 Crit ) shurikens at the lowest-health enemy for 150 (+ 150% Attack , + 150% Magic ) damage each. Max Shurikens: 8
ZuriTank / AssassinOn Crit, permanently gain 1 Defense and 1 Magic . Triggers 2 (+ 1 per 20 Crit , + 1 per 60 Defense ) times per combat.
0 linked records

Enemies related to Rush

No direct enemies connections are listed in the current dataset.

Decision guide

How to use Rush in a run

Rush builds must convert the opening window into a kill, control advantage, or permanent scaling before the timer closes.

  1. Check the trigger condition.Range, Crit, cast, target, Rush, Stall, and quest requirements decide whether the effect appears at all.
  2. Check the first application.Timing can matter more than the final stack count, especially against an opening threat.
  3. Separate trigger from amplifier.Confirm the team can create the effect before buying equipment that only improves it.