How Reyna fits a formation
Reyna is a Warrior built around combo warrior with self-shielding. She scales by staying engaged. Give her enough sustain to complete repeated three-hit cycles instead of chasing only peak Attack.
Reyna base stats
Derived comparison values
EHP and EOFF are comparison composites; Sec / cast estimates a passive mana-fill interval. They help compare records but are not separate in-game stats.
Reyna ranks
Draft a duplicate of Reyna or use an eligible campfire event to rank up. Rank B chooses a fixed specialization; Rank A and S draft from the active class modifier pool.
Rank C
The base stat line starts with the active ability equipped.

Triple Threat
Unleash a 3 -punch combo. Each punch counts as an auto attack that deals 100 (+ 100% Attack , + 50% Magic ) % damage (Max: 500 %) and gives Reyna lasting Shields equal to 33 % of the damage dealt.
Rank B
The first rank-up also chooses one of three fixed specializations. A path can add a class and change later offers.

The Champion
Gain 2 Attack per Rush triggered this game. For Rush ( 5 ), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.

The Brawler
+ VanguardTriple Threat applies 33 % more Shields . Gain 1 Attack per 12 Shields , up to 33% Max Health Attack .

The Boxer
+ DuelistEvery 3 auto attacks, deal 150 (+ 150% Attack ) bonus damage and inflict 3 (+ 1 per 5 Attack Speed ) Burn .
Rank A
Gain the stat package above, then choose from modifiers generated by Reyna's active class set.
Rank S
Gain the stat package a final time and draft the last class modifier to complete the current Demo build.
Possible class modifiers
Later ranks offer modifiers from the hero's active class pool. Multiclass heroes receive a split offer set, so both class groups should contain useful outcomes before committing.
Assassin / Duelist / Warrior modifiers · 2
- Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana .
- Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana .
Warrior modifiers · 12
- Critical Attack GrowthOn Crit, permanently gain 2 Attack .
- Critical AggressionFor Rush ( 10 ), gain + 100 % Crit .
- Brutal ForceGain 100 Attack and 20 Omnivamp .
- Victorious PresenceOn combat victory, Warriors permanently gain 20 Attack . Backup .
- Fight and WinOn damage dealt for Rush ( 8 ), gain lasting Shields equal to 50 % of the damage dealt.
- Critical AttacksThis Hero's auto attacks gain 150 Crit .
- Hit Hard, Hit FastFor Rush ( 8 ), gain + 100 % Attack .
- Rush StrengthWarriors gain 2 Attack per Rush trigger this game. Backup .
- Shielding PresenceAt start of combat, Warriors gain 1000 (+500 per rank ) lasting Shields . Backup .
- Unfiltered RageGain 2 Omnivamp and 2 Crit per 1 % of this Hero's missing health .
- Shield PowerThis Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000 ).
- Scaling AttackAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack .
Assassin / Vanguard / Warrior modifiers · 2
- Rush OverdriveRush abilities last 3 seconds longer. Backup .
- Rush OverdriveRush abilities last 3 seconds longer. Backup .
Duelist / Warrior modifiers · 2
- RangerGain 1 Range .
- RangerGain 1 Range .
Vanguard modifiers · 13
- Bulk FormationAt start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP .
- Vindictive ShieldsThe first time each combat this Hero goes below 50 % Max HP , they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.
- Calming PresenceVanguards gain 13 (+10 per rank ) HP/S . Backup .
- Intimidating AuraEach second, deal 2% Max Health damage to adjacent enemies.
- Rushed OffenseOn Rush trigger, gain 100 Max HP , 12 Attack , and 10 Attack Speed .
- Rushed SizeFor Rush ( 12 ), gain + 100 % Max HP .
- Burning AuraOn auto attack or when auto attacked, inflict 1 (+ 1 per 1000 Max Health ) Burn on the enemy (Max: 5 ).
- Aggressive PresenceVanguards gain 40 (+40 per rank ) Attack . Backup .
- Burning EyeAt start of combat, inflict 1 per 50 Max Health Burn on all enemies.
- Burning RestorationOn auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S .
- Violent PresenceWhenever a Vanguard auto attacks or is auto attacked , they gain 25 Shields . Backup .
- Brutal VitalityGain 1000 Max HP and 20 Omnivamp .
- Shield LineAt start of combat, give all Heroes in the front 2 rows 66% Max Health Shields .
Tank / Vanguard modifiers · 1
- DistractionAfter Stall ( 10 , Stall 20 , Stall 30 , Stall 40 , and Stall 50 ): Taunt all enemies.
Duelist modifiers · 13
- Burning AttacksOn auto attack, inflict 1 (+ 1 per 40 Attack Speed ) Burn (Max: 9 ).
- Burning AccelerationWhenever a Duelist attacks an enemy with Burn , they gain 2 Attack Speed . Backup .
- Poisonous AttacksOn auto attack, inflict 1 (+ 1 per 100 Attack Speed ) Poison (Max: 3 ).
- Poisonous AccelerationWhenever a Duelist attacks an enemy with Poison , they gain 2 Attack Speed . Backup .
- Freezing AttacksOn auto attack, inflict 1 (+ 1 per 80 Attack Speed ) Frost (Max: 6 ).
- Freezing AccelerationWhenever a Duelist attacks an enemy with Frost , they gain 2 Attack Speed . Backup .
- Debuff VelocityOn auto attack, gain 1 Crit and 1 Attack per Debuff on the target.
- Rush DynamoDuelists gain 1 Attack Speed per Rush trigger this game. Backup .
- Critical TimingFor Rush ( 5 ), gain + 50 % Crit . After Stall ( 20 ), gain + 50 % Crit .
- Rolling SpeedDuelists gain 2 Attack Speed per reroll this game. Backup .
- Golden EyeEvery 9 auto attacks, gain 1 Shard .
- Scaling SpeedAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 20 Attack Speed .
- Stall DynamoDuelists gain 1 Attack Speed per Stall trigger this game. Backup .
How to build around Reyna
- Preserve the first job.Make sure Reyna can already perform the role described above before adding a second engine.
- Choose a repeatable trigger.Match the specialization to an effect the current team can activate every fight.
- Protect the delivery condition.Range, mana, survival, and target access usually matter before another damage multiplier.
- Read the later pool.Choose an added class only when its Rank A/S modifier outcomes support the same plan.
Related equipment
Reyna lore
“If I'm in, we train hard. Let's get to work.”
Guild profile
Guild Frontline - “Stronger every break.” Get your pump on! This will give you permanent scaling!
Background
Frontline brought her in as a trainer, and she's one of the best they've had: Junior breakers come out of her sessions looking like fighters. What drives her: a pitch for a sanctioned tournament for Awakened, opponents finally worth the trouble.
Motivation
Two honest questions. Will you train as hard as she does? And will your guild back her tournament when it's time? Yes and yes, and she's in.
