Guildrun
Temporary durability

Guildrun Shields - Rules, Items and Counters

Temporary hit points that absorb normal, true, and damage-over-time damage before HP.

65linked records
Current Demo behavior

How Shields works

Ordinary duration10 seconds
Relic lasting duration99 seconds
Hero/rank lasting duration999 seconds
Multiple shieldsShortest duration consumed first

Temporary hit points that absorb normal, true, and damage-over-time damage before HP.

11 linked records

Items that use Shields

ItemClassificationRelevant effect or role
Amulet of ShieldsEpic+200 Max HP , +8 Mana Regen Whenever the holder applies Shields , apply 25 % more.
Cleric's CircletEpic+200 Max HP , +50 Magic Quest: Apply 10000 Shields Reward: Whenever the holder applies Shields, also heal for 50 % of the Shields applied.
Cleric's ScrollRare+8 Mana Regen Quest: Apply 2500 Shields . Reward: After Stall ( 20 ), remove 50 % of all Debuffs from all Heroes.
Greedy GauntletUnique+200 Max HP On Shards generated, give all Heroes 1250 Shields .
Guardian's LanternRare+400 Max HP At start of combat, the holder and adjacent Heroes gain a Shield equal to 10 % of the holder's Max HP .
Hasty VestUnique+200 Max HP On Rush trigger, gain 250 Shields .
Runic BucklerRare+60 Defense At start of combat, the holder gains a Shield equal to 400 % of their Defense .
Shattering CharmEpic+25 Magic , +4 Mana Regen , +25 Starting Mana Whenever the holder Shields another Hero, damage all enemies equal to 33 % of the Shield applied.
Shielding RingUnique+100 Max HP , +2 Mana Regen Quest: Apply 750 Shields . Reward: Gain 10 Shards .
Shielding VestUnique+200 Max HP At start of combat, gain 500 Shields .
Spiked PlateRare+400 Max HP Quest: Take 2500 Shield damage. Reward: Reflect 33 % of Shield damage taken back to the source.
33 linked records

Relics that use Shields

RelicClassificationRelevant effect or role
Acceleration ResonatorUniqueOn Rush trigger, Heroes gain 250 Shields .
Arcane Energy CrystalLegendaryWhenever a Mage or Mystic casts , they deal damage equal to 100 % of their Magic to all enemies and apply Shields equal to 1000 % of their Mana Regen to all Heroes.
Deceleration AegisEpicAfter Stall ( 15 , Stall 30 , and Stall 45 ), Heroes gain 700 lasting Shields .
Deceleration ReactorRareOn Stall trigger, give Heroes a 10 % Max HP Shield and 8 Mana .
Defensive Energy CrystalLegendaryAt start of combat, Tanks and Vanguards gain Shields equal to 100 % of their Max HP . After Stall ( 20 and Stall 40 ), Tanks and Vanguards gain Shields equal to 1000 % of their Defense .
Demon's FuryAct BossWhenever an enemy reaches 50 % remaining Max HP , it gains 20 Attack Speed and Shields equal to 10 % of its Max HP .
Generation ConduitRareQuest: Generate 25 Shards . Reward: On Shards generated, Heroes gain 15 Crit and 500 Shields .
Glacial Guard PrismEpicWhenever a Hero inflicts Frost , they gain 6 Shields per Frost inflicted.
Mystic's Abundance EngineLegendaryHeroes gain 8 Mana Regen . Whenever a Mystic Shields a Hero, give that Hero lasting Shields equal to 50 % of the Shield applied.
Mystic's Barrier BannerUniqueWhenever a Mystic casts , they Shield the lowest-health Hero equal to 500 % of their Mana Regen .
Mystic's Inundation PrismEpicWhenever a Mystic Shields a Hero, damage their nearest enemy for 50 % of the Shield applied.
Mystic's MementoRareAt start of combat, Heroes gain a 15 % Max HP Shield per Mystic in combat.
Mystic's Protection BannerUniqueWhenever a Mystic casts , they Shield the nearest Hero equal to the total number of Debuff stacks on all enemies.
Protective DifferentiatorRareAfter Stall ( 15 and Stall 30 ), give Heroes a lasting 1 % Max HP Shield for each time you've rerolled the shop this game.
Shard ResonatorUniqueOn Shards generated, Heroes gain 1000 Shields .
Shelter MandateLegendary (Quest)Quest: Apply 30000 Shields . Reward: Increase your team size by 1 (Max: 5 ).
Shield AccumulatorUniqueQuest: Apply 1250 Shields . Reward: Gain 15 Shards .
Shield AscendancyEpicQuest: Apply 15000 Shields . Reward: Heroes gain + 50 % Defense and + 50 % Crit while Shielded .
Shield BastionRareAfter Stall ( 15 ), Heroes gain a lasting 33 % Max HP Shield .
Shield BaubleUniqueAt start of combat, heroes gain 250 lasting Shields .
Shield ConduitRareQuest: Apply 7500 Shields . Reward: Heroes gain 100 Attack and 100 Magic while Shielded .
Shield ConverterEpicWhenever a Hero gains Shields from any source but itself, damage the nearest enemy to them for 33 % of the Shield applied.
Shield Fragmentation EngineLegendaryWhenever an enemy damages a Hero's Shields , deal 250 % of the damage back to the source.
Shield GeneratorCommonAt start of combat, Heroes gain 400 lasting Shields .
Shield Investment FiligreeEpicAt start of combat and after Stall ( 20 ), spend 1 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50 .
Shield RepriserRareWhenever an enemy damages a Hero's Shields , deal 75 % of the damage back to the source.
Shield VesselCommonQuest: Apply 2500 Shields . Reward: Heroes gain 30 Magic and 30 Attack .
Temporal Alignment CrystalLegendaryOn Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game. On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game.
Trigger Safeguard ActivatorEpicOn Stall or Rush trigger, give Heroes a lasting 10 % Max HP Shield and 2 Mana Regen .
Vanguard's Aegis BannerUniqueAt start of combat, Vanguards gain Shields equal to 25 % of their Max HP .
Vanguard's EmblemRareEvery 5 seconds if there is a Vanguard in combat, Heroes gain 150 Shields .
Warrior's Aegis BannerUniqueAt start of combat, Warriors gain a lasting Shield equal to 500 % of their Attack .
Warrior's Bloodshield EngineLegendaryHeroes gain 50 Attack . Whenever a Warrior deals damage, they gain lasting Shields equal to 15 % of the damage dealt.
19 linked records

Heroes that create or scale Shields

HeroClassificationRelevant effect or role
AriaMageChannel an energy beam for 2.5 seconds. Each half second, deal 15 (+ 100% Magic ) damage, inflict 1 per 15 Magic Frost , and inflict 1 per 10 Magic Burn to all enemies inside the beam.
DragomirAssassinGain 1 (+ 10% Crit ) Omnivamp , then deal 250 (+ 200% Magic , + 1000% Omnivamp ) damage. On kill, gain 2 (+2 per rank ) Shards .
FionaMysticSpark a protective vault. Apply 250 (+ 250% Magic ) Shields to the 1 (+ 1 per 12 Mana Regen ) lowest current % Max HP Heroes.
GraceMysticBless the lowest % Max HP Hero, applying 125 + 125 | 250 | 500 | 750% Magic Shields for 5 (+ 25% Mana Regen ) seconds and healing them for half that amount. After Stall ( 20 ), this ability can target and resurrect dead Heroes.
GustavMysticCreate a Blizzard for 5 seconds. Each second, inflict 1 (+ 1 per 8 Mana Regen ) Frost and deal 10 (+ 50% Magic ) damage to enemies inside the Blizzard. Shield Heroes inside it for 10 (+ 75% Magic ) .
HoyoungAssassinFire an arrow at the farthest enemy. It deals 250 (+ 250% Attack , + 250% Magic ) damage and gains 100% Crit + 50% Rank additional Crit .
KaiWarriorCharge up a mighty attack, gaining 300 (+ 400% Attack , + 250% Magic ) Shields . After 2 seconds, deal 100 (+ 100% Attack ) damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies.
KarsuDuelistLoose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+ 100% Attack , + 100% Magic ) damage and inflicts 4 (+ 1 per 15 Attack Speed ) Frost .
LoganWarriorSwing a crushing axe to deal 150 + 100 | 200 | 400 | 600% Attack + 200% Magic damage. Logan gains power by dealing damage with this ability.
MingVanguardEach second, inflict 1 per 650 Max Health Burn on adjacent enemies. For Rush ( 5 ), double the Burn .
NiklasVanguardWhen Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100 % of its stats and gain Shards equal to 80 % its value . For Rush ( 14 ), auto attacks inflict 1 (+ 1 per 500 Max Health ) Burn per equipped item.
PollenMysticCreate a flower field for 5 seconds. Each second, inflict 1 (+ 1 per 8 Mana Regen ) Poison on enemies and apply 10 (+ 100% Magic ) Shields to Heroes inside the flower field. Each second after Stall ( 15 ), heal Heroes inside the flower field for 10 (+ 50% Magic ) .
RatnaMageConjure celestial magic to deal 190 + 150 | 250 | 450 | 750% Magic damage. On kill, permanently gain 10 (+10 per rank ) Magic . On Crit, Stun all enemies for .5 (+.5 per rank ) seconds.
ReynaWarriorUnleash a 3 -punch combo. Each punch counts as an auto attack that deals 100 (+ 100% Attack , + 50% Magic ) % damage (Max: 500 %) and gives Reyna lasting Shields equal to 33 % of the damage dealt.
RipVanguardFor Rush ( 10 ), gain 5% Max Health Attack . Whenever Rip or an enemy adjacent to him first drops below 50 % Max HP , refresh all of his Rush abilities and gain 2% Max Health Attack Speed .
RowanVanguard / TankAfter Stall ( 10 ), gain 2 (+ 1 per 100 Max Health , + 1 per 15 Defense ) HP/S .
SalMageSal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+ 50% Magic ) bonus damage and inflicting 1 (+1 per rank ) Frost . This ability stacks.
SkornTankWhen auto attacked after Stall ( 10 ), deal 2 (+ 100% Magic ) damage and inflict 1 per 50 Defense Poison on the attacker.
TillyWarrior / DuelistGain 25% Attack Attack Speed and 25% Attack Speed Attack . Every 25 auto attacks, gain 2 (+2 per rank ) Shards .
2 linked records

Enemies related to Shields

EnemyClassificationRelevant effect or role
Mushroom TankMeleeDeal 100 (+ 150% Attack ) damage and Stun all adjacent enemies for 2 seconds.
DemonMeleeGain 10% Max Health Shields and inflict 33% Attack Burn on all enemies.
Decision guide

How to use Shields in a run

Shield timing is crucial. A large shield that expires before enemy burst may be weaker than a smaller shield applied at the right moment.

  1. Check the trigger condition.Range, Crit, cast, target, Rush, Stall, and quest requirements decide whether the effect appears at all.
  2. Check the first application.Timing can matter more than the final stack count, especially against an opening threat.
  3. Separate trigger from amplifier.Confirm the team can create the effect before buying equipment that only improves it.