How Sal fits a formation
Sal is a Mage built around short-range frost mage and formation support. Sal's two-hex range and front-facing bonus make placement unusually strict. Pair her with a deliberate front partner.
Sal base stats
Derived comparison values
EHP and EOFF are comparison composites; Sec / cast estimates a passive mana-fill interval. They help compare records but are not separate in-game stats.
Sal ranks
Draft a duplicate of Sal or use an eligible campfire event to rank up. Rank B chooses a fixed specialization; Rank A and S draft from the active class modifier pool.
Rank C
The base stat line starts with the active ability equipped.

Permafrost
Sal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+ 50% Magic ) bonus damage and inflicting 1 (+1 per rank ) Frost . This ability stacks.
Rank B
The first rank-up also chooses one of three fixed specializations. A path can add a class and change later offers.

The Breezy
+ DuelistWhenever a Mage or Duelist inflicts a Debuff , they gain 0 (+1 per rank ) Attack Speed and 1 (+1 per rank ) Magic . Backup.

The Lover
At start of combat, Heroes directly in front of Sal permanently gain 20 Defense . Pimenta gains 20 more.

The Brisk
+ WarriorBonus damage from Permafrost can Crit . On Crit, inflict 1 (+1 per rank ) Frost . On cast, Sal gains 33% Attack + 33% Magic Crit .
Rank A
Gain the stat package above, then choose from modifiers generated by Sal's active class set.
Rank S
Gain the stat package a final time and draft the last class modifier to complete the current Demo build.
Possible class modifiers
Later ranks offer modifiers from the hero's active class pool. Multiclass heroes receive a split offer set, so both class groups should contain useful outcomes before committing.
Mage modifiers · 15
- Mage ArmorAt start of combat, if this Hero is in the front row they gain 100% Magic Defense .
- HermitAt start of combat, if this Hero is alone in the back 2 rows they gain + 33 % Magic and + 50 % Crit .
- Stall CertaintyStall abilities trigger 6 seconds faster. Backup .
- Enchanted AttacksOn auto attack, deal 100% Magic bonus damage .
- Arcane DestructionOn cast, gain 100 Crit .
- Burning CastsOn cast, inflict 50% Magic Burn on enemies in range .
- Burning AbsorptionOn cast, gain 1 Magic per 6 Burn on enemies in range .
- Stalled HeatAfter Stall ( 20 ), inflict 66% Magic Burn on all enemies.
- Magical GrowthAt start of combat, Mages permanently gain 15 Magic . Backup .
- Freezing CastsOn cast, inflict 25% Magic Frost on enemies in range .
- Freezing AbsorptionOn cast, gain 1 Magic per 5 Frost on enemies in range .
- Stalled ColdAfter Stall ( 20 ), inflict 35% Magic Frost on all enemies.
- Stalled GrowthAfter Stall ( 30 ), permanently gain 40 Magic .
- InstacastAfter Stall ( 15 , Stall 30 , and Stall 45 ), gain 100 Mana .
- Fast CastGain 8 Mana Regen and 40 Starting Mana .
Duelist modifiers · 13
- Burning AttacksOn auto attack, inflict 1 (+ 1 per 40 Attack Speed ) Burn (Max: 9 ).
- Burning AccelerationWhenever a Duelist attacks an enemy with Burn , they gain 2 Attack Speed . Backup .
- Poisonous AttacksOn auto attack, inflict 1 (+ 1 per 100 Attack Speed ) Poison (Max: 3 ).
- Poisonous AccelerationWhenever a Duelist attacks an enemy with Poison , they gain 2 Attack Speed . Backup .
- Freezing AttacksOn auto attack, inflict 1 (+ 1 per 80 Attack Speed ) Frost (Max: 6 ).
- Freezing AccelerationWhenever a Duelist attacks an enemy with Frost , they gain 2 Attack Speed . Backup .
- Debuff VelocityOn auto attack, gain 1 Crit and 1 Attack per Debuff on the target.
- Rush DynamoDuelists gain 1 Attack Speed per Rush trigger this game. Backup .
- Critical TimingFor Rush ( 5 ), gain + 50 % Crit . After Stall ( 20 ), gain + 50 % Crit .
- Rolling SpeedDuelists gain 2 Attack Speed per reroll this game. Backup .
- Golden EyeEvery 9 auto attacks, gain 1 Shard .
- Scaling SpeedAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 20 Attack Speed .
- Stall DynamoDuelists gain 1 Attack Speed per Stall trigger this game. Backup .
Assassin / Duelist / Warrior modifiers · 2
- Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana .
- Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana .
Duelist / Warrior modifiers · 2
- RangerGain 1 Range .
- RangerGain 1 Range .
Warrior modifiers · 12
- Critical Attack GrowthOn Crit, permanently gain 2 Attack .
- Critical AggressionFor Rush ( 10 ), gain + 100 % Crit .
- Brutal ForceGain 100 Attack and 20 Omnivamp .
- Victorious PresenceOn combat victory, Warriors permanently gain 20 Attack . Backup .
- Fight and WinOn damage dealt for Rush ( 8 ), gain lasting Shields equal to 50 % of the damage dealt.
- Critical AttacksThis Hero's auto attacks gain 150 Crit .
- Hit Hard, Hit FastFor Rush ( 8 ), gain + 100 % Attack .
- Rush StrengthWarriors gain 2 Attack per Rush trigger this game. Backup .
- Shielding PresenceAt start of combat, Warriors gain 1000 (+500 per rank ) lasting Shields . Backup .
- Unfiltered RageGain 2 Omnivamp and 2 Crit per 1 % of this Hero's missing health .
- Shield PowerThis Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000 ).
- Scaling AttackAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack .
Assassin / Vanguard / Warrior modifiers · 1
- Rush OverdriveRush abilities last 3 seconds longer. Backup .
How to build around Sal
- Preserve the first job.Make sure Sal can already perform the role described above before adding a second engine.
- Choose a repeatable trigger.Match the specialization to an effect the current team can activate every fight.
- Protect the delivery condition.Range, mana, survival, and target access usually matter before another damage multiplier.
- Read the later pool.Choose an added class only when its Rank A/S modifier outcomes support the same plan.
Related equipment
Sal lore
“See? We're still here.”
Guild profile
Guild Gaia Project - “Fight for tomorrow, not just today.” Grab a drink and raid some Rifts. Stall for more drinks, debuff on the morning after.
Background
She has always been keeping small things since she was a child: pressed flowers, faded photographs, small acts of preservation. Her Awakening carries the same instinct: frost that can shatter but also preserve, depending what's needed. It's the same frost that slows the poison in Pimenta's veins.
Motivation
She goes where Pimenta goes. Bring the day closer when none of this is needed anymore, and she'll work twice as hard to get there.
