How Frost works
Attack Speed-0.5 per stack
Defense-0.5 per stack
Dissipation-1 every 2 seconds
Stack capNone in Demo
Each stack reduces Attack Speed and Defense by 0.5, then one stack dissipates every 2 seconds.
Items that use Frost
| Item | Classification | Relevant effect or role |
|---|---|---|
Amulet of Storms | Epic | +25 Magic , +4 Mana Regen , +25 Starting Mana On cast, remove 30 Frost from each enemy with 30 or more Frost to Stun those enemies for 2 seconds. |
Amulet of Winter | Epic | +40 Magic , +45 Defense Quest: Inflict 400 Frost Reward: Whenever the holder inflicts Frost, inflict 33 % more. |
Freezing Contract | Rare | +25 Magic , +30 Defense Quest: Inflict 200 Frost . Reward: Whenever the holder inflicts Frost, inflict 20 % more. |
Freezing Gauntlet | Unique | +30 Defense Every 2 times the holder is auto attacked, inflict 1 Frost on the attacker. |
Freezing Ring | Unique | +12 Magic , +15 Defense Quest: Inflict 50 Frost . Reward: Gain 10 Shards . |
Freezing Tome | Unique | +25 Magic On cast, inflict 10 Frost on the nearest enemy. |
Freezing Wand | Rare | +25 Magic , +4 Mana Regen On cast, inflict 12 Frost on the nearest enemy. |
Frosted Gauntlets | Epic | +200 Max HP , +30 Defense , +20 Attack Speed On auto attack, inflict 2 Frost on the target. When auto attacked, inflict 2 Frost on the attacker. |
Relics that use Frost
| Relic | Classification | Relevant effect or role |
|---|---|---|
Duelist's Chill Banner | Unique | Whenever a Duelist auto attacks, they inflict 2 Frost on their target. |
Duelist's Rhythm Prism | Epic | Whenever a Duelist auto attacks, they randomly inflict 2 Poison , 4 Frost , or 6 Burn on their target. |
Frost Accumulator | Unique | Quest: Inflict 100 Frost . Reward: Gain 15 Shards . |
Frost Amplifier | Rare | Whenever a Hero inflicts Frost , inflict 33 % more. |
Frost Ascendancy | Epic | Quest: Inflict 800 Frost . Reward: The first time each enemy reaches 75 Frost , Stun them for 2 seconds. |
Frost Bauble | Unique | At start of combat, inflict 10 Frost on all enemies. |
Frost Catalyst | Rare | After Stall ( 15 , Stall 30 , and Stall 45 ), all enemies receive damage equal to 5 times the amount of Frost they have. |
Frost Conduit | Rare | Quest: Inflict 400 Frost . Reward: Whenever a Hero inflicts Frost, they gain 1 Magic and 1 Attack per 4 Frost inflicted. |
Frost Dragon's Chill | Act Boss | At start of combat, inflict 8 Frost on all Heroes. On combat victory, permanently increase the amount of Frost this inflicts by 3 . |
Frost Migrator | Epic | Whenever an enemy dies, transfer their Frost to the nearest enemy. |
Frost Surge | Common | At start of combat, inflict 20 Frost on all enemies. |
Frost Vessel | Common | Quest: Inflict 200 Frost . Reward: Heroes gain 30 Defense and 3 Mana Regen . |
Glacial Decay Engine | Legendary | Frost now deals damage to enemies when it ticks down (like Burn does). |
Glacial Guard Prism | Epic | Whenever a Hero inflicts Frost , they gain 6 Shields per Frost inflicted. |
Mage's Cataclysm Engine | Legendary | Heroes gain 50 Magic . Whenever a Mage casts , they inflict Burn and Frost on all enemies in their range equal to 20 % of their Magic . |
Mage's Elemental Banner | Unique | Whenever a Mage casts , all enemies in their range take 4 damage per Frost and 2 damage per Burn they have. |
Mage's Frostbite Banner | Unique | Whenever a Mage casts , they inflict Frost on their target equal to 66 % of the Mana spent. |
Mage's Memento | Rare | At start of combat, inflict 15 Frost on all enemies per Mage in combat. |
Plague Ascendancy | Epic | Quest: Inflict 25 Poison , 50 Frost , and 75 Burn on a single enemy. Reward: At start of Combat, inflict 25 Poison , 50 Frost , and 75 Burn on all enemies. |
Plague Bauble | Unique | At start of combat, inflict 3 Poison , 6 Frost , and 9 Burn on all enemies. |
Plague Generator | Common | At start of combat, inflict 5 Poison , 10 Frost , and 15 Burn on all enemies. |
Plague Transmission Engine | Legendary | At start of combat and every 10 seconds, inflict 10 Poison , 20 Frost , and 30 Burn on all enemies. |
Tank's Frostplate Banner | Unique | Whenever a Tank is auto attacked, they apply 2 Frost to the attacker. |
Thermal Inverter | Epic | Whenever a Hero inflicts Burn , also inflict 50 % of the Burn applied as Frost . Whenever a Hero inflicts Frost , also inflict 50 % of the Frost applied as Burn . |
Heroes that create or scale Frost
| Hero | Classification | Relevant effect or role |
|---|---|---|
Aria | Mage | Channel an energy beam for 2.5 seconds. Each half second, deal 15 (+ 100% Magic ) damage, inflict 1 per 15 Magic Frost , and inflict 1 per 10 Magic Burn to all enemies inside the beam. |
Dragomir | Assassin | Gain 1 (+ 10% Crit ) Omnivamp , then deal 250 (+ 200% Magic , + 1000% Omnivamp ) damage. On kill, gain 2 (+2 per rank ) Shards . |
Funke | Mage | Blast a fireball at all enemies in Funke's range , dealing 175 (+ 200% Magic ) damage and inflicting 15 (+ 66% Magic ) Burn . |
Gustav | Mystic | Create a Blizzard for 5 seconds. Each second, inflict 1 (+ 1 per 8 Mana Regen ) Frost and deal 10 (+ 50% Magic ) damage to enemies inside the Blizzard. Shield Heroes inside it for 10 (+ 75% Magic ) . |
Irini | Duelist | Each auto attack, gain 1 Attack Speed . After Stall ( 15 ), auto attacks deal 100% Attack Speed bonus damage . |
Kai | Warrior | Charge up a mighty attack, gaining 300 (+ 400% Attack , + 250% Magic ) Shields . After 2 seconds, deal 100 (+ 100% Attack ) damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies. |
Karsu | Duelist | Loose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+ 100% Attack , + 100% Magic ) damage and inflicts 4 (+ 1 per 15 Attack Speed ) Frost . |
Niklas | Vanguard | When Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100 % of its stats and gain Shards equal to 80 % its value . For Rush ( 14 ), auto attacks inflict 1 (+ 1 per 500 Max Health ) Burn per equipped item. |
Nyx | Duelist | For Rush ( 5 ), gain 5 (+ 25% Attack Speed ) Attack Speed and 5 (+ 25% Attack ) Attack for each time this ability has triggered this combat. Every 12 auto attacks, refresh all of Nyx's Rush abilities. |
Pimenta | Tank | Create a poison cloud around Pimenta for 4 seconds. Each second, deal 5 (+ 50% Magic , + 50% Defense ) damage and inflict 2 (+ 1 per 25 Defense ) Poison to enemies in the poison cloud. Each second after Stall ( 15 ), gain 3 (+2 per rank ) HP/S per enemy in the poison cloud. |
Pollen | Mystic | Create a flower field for 5 seconds. Each second, inflict 1 (+ 1 per 8 Mana Regen ) Poison on enemies and apply 10 (+ 100% Magic ) Shields to Heroes inside the flower field. Each second after Stall ( 15 ), heal Heroes inside the flower field for 10 (+ 50% Magic ) . |
Ratna | Mage | Conjure celestial magic to deal 190 + 150 | 250 | 450 | 750% Magic damage. On kill, permanently gain 10 (+10 per rank ) Magic . On Crit, Stun all enemies for .5 (+.5 per rank ) seconds. |
Reyna | Warrior | Unleash a 3 -punch combo. Each punch counts as an auto attack that deals 100 (+ 100% Attack , + 50% Magic ) % damage (Max: 500 %) and gives Reyna lasting Shields equal to 33 % of the damage dealt. |
Rowan | Vanguard / Tank | After Stall ( 10 ), gain 2 (+ 1 per 100 Max Health , + 1 per 15 Defense ) HP/S . |
Sal | Mage | Sal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+ 50% Magic ) bonus damage and inflicting 1 (+1 per rank ) Frost . This ability stacks. |
Skorn | Tank | When auto attacked after Stall ( 10 ), deal 2 (+ 100% Magic ) damage and inflict 1 per 50 Defense Poison on the attacker. |
Tilly | Warrior / Duelist | Gain 25% Attack Attack Speed and 25% Attack Speed Attack . Every 25 auto attacks, gain 2 (+2 per rank ) Shards . |
Zuri | Tank / Assassin | On Crit, permanently gain 1 Defense and 1 Magic . Triggers 2 (+ 1 per 20 Crit , + 1 per 60 Defense ) times per combat. |
Enemies related to Frost
| Enemy | Classification | Relevant effect or role |
|---|---|---|
Mushroom Frost Mage | Ranged | Call down a frost storm for 4 seconds. Each second, deal 30 (+ 100% Magic ) damage and inflict 6 (+ 2 per 33 Magic ) Frost to all enemies inside the frost storm. |
Frost Dragon | Ranged | Deal 200 (+ 200% Magic ) damage and inflict 10 (+ 40% Magic ) Frost to all enemies. |
How to use Frost in a run
Frost is both mitigation and damage support. Apply it before the enemy's main attack cycle and before your carry's burst.
- Check the trigger condition.Range, Crit, cast, target, Rush, Stall, and quest requirements decide whether the effect appears at all.
- Check the first application.Timing can matter more than the final stack count, especially against an opening threat.
- Separate trigger from amplifier.Confirm the team can create the effect before buying equipment that only improves it.



















































