Guildrun
Control debuff

Guildrun Frost - Rules, Items and Counters

Each stack reduces Attack Speed and Defense by 0.5, then one stack dissipates every 2 seconds.

52linked records
Current Demo behavior

How Frost works

Attack Speed-0.5 per stack
Defense-0.5 per stack
Dissipation-1 every 2 seconds
Stack capNone in Demo

Each stack reduces Attack Speed and Defense by 0.5, then one stack dissipates every 2 seconds.

8 linked records

Items that use Frost

ItemClassificationRelevant effect or role
Amulet of StormsEpic+25 Magic , +4 Mana Regen , +25 Starting Mana On cast, remove 30 Frost from each enemy with 30 or more Frost to Stun those enemies for 2 seconds.
Amulet of WinterEpic+40 Magic , +45 Defense Quest: Inflict 400 Frost Reward: Whenever the holder inflicts Frost, inflict 33 % more.
Freezing ContractRare+25 Magic , +30 Defense Quest: Inflict 200 Frost . Reward: Whenever the holder inflicts Frost, inflict 20 % more.
Freezing GauntletUnique+30 Defense Every 2 times the holder is auto attacked, inflict 1 Frost on the attacker.
Freezing RingUnique+12 Magic , +15 Defense Quest: Inflict 50 Frost . Reward: Gain 10 Shards .
Freezing TomeUnique+25 Magic On cast, inflict 10 Frost on the nearest enemy.
Freezing WandRare+25 Magic , +4 Mana Regen On cast, inflict 12 Frost on the nearest enemy.
Frosted GauntletsEpic+200 Max HP , +30 Defense , +20 Attack Speed On auto attack, inflict 2 Frost on the target. When auto attacked, inflict 2 Frost on the attacker.
24 linked records

Relics that use Frost

RelicClassificationRelevant effect or role
Duelist's Chill BannerUniqueWhenever a Duelist auto attacks, they inflict 2 Frost on their target.
Duelist's Rhythm PrismEpicWhenever a Duelist auto attacks, they randomly inflict 2 Poison , 4 Frost , or 6 Burn on their target.
Frost AccumulatorUniqueQuest: Inflict 100 Frost . Reward: Gain 15 Shards .
Frost AmplifierRareWhenever a Hero inflicts Frost , inflict 33 % more.
Frost AscendancyEpicQuest: Inflict 800 Frost . Reward: The first time each enemy reaches 75 Frost , Stun them for 2 seconds.
Frost BaubleUniqueAt start of combat, inflict 10 Frost on all enemies.
Frost CatalystRareAfter Stall ( 15 , Stall 30 , and Stall 45 ), all enemies receive damage equal to 5 times the amount of Frost they have.
Frost ConduitRareQuest: Inflict 400 Frost . Reward: Whenever a Hero inflicts Frost, they gain 1 Magic and 1 Attack per 4 Frost inflicted.
Frost Dragon's ChillAct BossAt start of combat, inflict 8 Frost on all Heroes. On combat victory, permanently increase the amount of Frost this inflicts by 3 .
Frost MigratorEpicWhenever an enemy dies, transfer their Frost to the nearest enemy.
Frost SurgeCommonAt start of combat, inflict 20 Frost on all enemies.
Frost VesselCommonQuest: Inflict 200 Frost . Reward: Heroes gain 30 Defense and 3 Mana Regen .
Glacial Decay EngineLegendaryFrost now deals damage to enemies when it ticks down (like Burn does).
Glacial Guard PrismEpicWhenever a Hero inflicts Frost , they gain 6 Shields per Frost inflicted.
Mage's Cataclysm EngineLegendaryHeroes gain 50 Magic . Whenever a Mage casts , they inflict Burn and Frost on all enemies in their range equal to 20 % of their Magic .
Mage's Elemental BannerUniqueWhenever a Mage casts , all enemies in their range take 4 damage per Frost and 2 damage per Burn they have.
Mage's Frostbite BannerUniqueWhenever a Mage casts , they inflict Frost on their target equal to 66 % of the Mana spent.
Mage's MementoRareAt start of combat, inflict 15 Frost on all enemies per Mage in combat.
Plague AscendancyEpicQuest: Inflict 25 Poison , 50 Frost , and 75 Burn on a single enemy. Reward: At start of Combat, inflict 25 Poison , 50 Frost , and 75 Burn on all enemies.
Plague BaubleUniqueAt start of combat, inflict 3 Poison , 6 Frost , and 9 Burn on all enemies.
Plague GeneratorCommonAt start of combat, inflict 5 Poison , 10 Frost , and 15 Burn on all enemies.
Plague Transmission EngineLegendaryAt start of combat and every 10 seconds, inflict 10 Poison , 20 Frost , and 30 Burn on all enemies.
Tank's Frostplate BannerUniqueWhenever a Tank is auto attacked, they apply 2 Frost to the attacker.
Thermal InverterEpicWhenever a Hero inflicts Burn , also inflict 50 % of the Burn applied as Frost . Whenever a Hero inflicts Frost , also inflict 50 % of the Frost applied as Burn .
18 linked records

Heroes that create or scale Frost

HeroClassificationRelevant effect or role
AriaMageChannel an energy beam for 2.5 seconds. Each half second, deal 15 (+ 100% Magic ) damage, inflict 1 per 15 Magic Frost , and inflict 1 per 10 Magic Burn to all enemies inside the beam.
DragomirAssassinGain 1 (+ 10% Crit ) Omnivamp , then deal 250 (+ 200% Magic , + 1000% Omnivamp ) damage. On kill, gain 2 (+2 per rank ) Shards .
FunkeMageBlast a fireball at all enemies in Funke's range , dealing 175 (+ 200% Magic ) damage and inflicting 15 (+ 66% Magic ) Burn .
GustavMysticCreate a Blizzard for 5 seconds. Each second, inflict 1 (+ 1 per 8 Mana Regen ) Frost and deal 10 (+ 50% Magic ) damage to enemies inside the Blizzard. Shield Heroes inside it for 10 (+ 75% Magic ) .
IriniDuelistEach auto attack, gain 1 Attack Speed . After Stall ( 15 ), auto attacks deal 100% Attack Speed bonus damage .
KaiWarriorCharge up a mighty attack, gaining 300 (+ 400% Attack , + 250% Magic ) Shields . After 2 seconds, deal 100 (+ 100% Attack ) damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies.
KarsuDuelistLoose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+ 100% Attack , + 100% Magic ) damage and inflicts 4 (+ 1 per 15 Attack Speed ) Frost .
NiklasVanguardWhen Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100 % of its stats and gain Shards equal to 80 % its value . For Rush ( 14 ), auto attacks inflict 1 (+ 1 per 500 Max Health ) Burn per equipped item.
NyxDuelistFor Rush ( 5 ), gain 5 (+ 25% Attack Speed ) Attack Speed and 5 (+ 25% Attack ) Attack for each time this ability has triggered this combat. Every 12 auto attacks, refresh all of Nyx's Rush abilities.
PimentaTankCreate a poison cloud around Pimenta for 4 seconds. Each second, deal 5 (+ 50% Magic , + 50% Defense ) damage and inflict 2 (+ 1 per 25 Defense ) Poison to enemies in the poison cloud. Each second after Stall ( 15 ), gain 3 (+2 per rank ) HP/S per enemy in the poison cloud.
PollenMysticCreate a flower field for 5 seconds. Each second, inflict 1 (+ 1 per 8 Mana Regen ) Poison on enemies and apply 10 (+ 100% Magic ) Shields to Heroes inside the flower field. Each second after Stall ( 15 ), heal Heroes inside the flower field for 10 (+ 50% Magic ) .
RatnaMageConjure celestial magic to deal 190 + 150 | 250 | 450 | 750% Magic damage. On kill, permanently gain 10 (+10 per rank ) Magic . On Crit, Stun all enemies for .5 (+.5 per rank ) seconds.
ReynaWarriorUnleash a 3 -punch combo. Each punch counts as an auto attack that deals 100 (+ 100% Attack , + 50% Magic ) % damage (Max: 500 %) and gives Reyna lasting Shields equal to 33 % of the damage dealt.
RowanVanguard / TankAfter Stall ( 10 ), gain 2 (+ 1 per 100 Max Health , + 1 per 15 Defense ) HP/S .
SalMageSal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+ 50% Magic ) bonus damage and inflicting 1 (+1 per rank ) Frost . This ability stacks.
SkornTankWhen auto attacked after Stall ( 10 ), deal 2 (+ 100% Magic ) damage and inflict 1 per 50 Defense Poison on the attacker.
TillyWarrior / DuelistGain 25% Attack Attack Speed and 25% Attack Speed Attack . Every 25 auto attacks, gain 2 (+2 per rank ) Shards .
ZuriTank / AssassinOn Crit, permanently gain 1 Defense and 1 Magic . Triggers 2 (+ 1 per 20 Crit , + 1 per 60 Defense ) times per combat.
2 linked records

Enemies related to Frost

EnemyClassificationRelevant effect or role
Mushroom Frost MageRangedCall down a frost storm for 4 seconds. Each second, deal 30 (+ 100% Magic ) damage and inflict 6 (+ 2 per 33 Magic ) Frost to all enemies inside the frost storm.
Frost DragonRangedDeal 200 (+ 200% Magic ) damage and inflict 10 (+ 40% Magic ) Frost to all enemies.
Decision guide

How to use Frost in a run

Frost is both mitigation and damage support. Apply it before the enemy's main attack cycle and before your carry's burst.

  1. Check the trigger condition.Range, Crit, cast, target, Rush, Stall, and quest requirements decide whether the effect appears at all.
  2. Check the first application.Timing can matter more than the final stack count, especially against an opening threat.
  3. Separate trigger from amplifier.Confirm the team can create the effect before buying equipment that only improves it.