How Grace fits a formation
Grace is a Mystic built around late-fight shield, healing, and resurrection support. Grace is strongest when the formation can survive to her Stall breakpoints; she cannot rescue a board that collapses immediately.
Grace base stats
Derived comparison values
EHP and EOFF are comparison composites; Sec / cast estimates a passive mana-fill interval. They help compare records but are not separate in-game stats.
Grace ranks
Draft a duplicate of Grace or use an eligible campfire event to rank up. Rank B chooses a fixed specialization; Rank A and S draft from the active class modifier pool.
Rank C
The base stat line starts with the active ability equipped.

Salvation
Bless the lowest % Max HP Hero, applying 125 + 125 | 250 | 500 | 750% Magic Shields for 5 (+ 25% Mana Regen ) seconds and healing them for half that amount. After Stall ( 20 ), this ability can target and resurrect dead Heroes.
Rank B
The first rank-up also chooses one of three fixed specializations. A path can add a class and change later offers.

The Selfless
After Stall ( 10 ), Salvation targets all Heroes. Backup Only: After Stall ( 20 and Stall 40 ), apply 250 (+250 per rank ) Shields to all Heroes and heal them for half that amount.

The Benevolent
On cast after Stall ( 20 ), permanently give the target primary stats for each of their classes . This ability only triggers 1 (+1 per rank ) times per combat.

The Radiant
Whenever a Mystic Shields a Hero, give that Hero 6 (+4 per rank ) Attack and Magic . Backup.
Rank A
Gain the stat package above, then choose from modifiers generated by Grace's active class set.
Rank S
Gain the stat package a final time and draft the last class modifier to complete the current Demo build.
Possible class modifiers
Later ranks offer modifiers from the hero's active class pool. Multiclass heroes receive a split offer set, so both class groups should contain useful outcomes before committing.
Mystic modifiers · 14
- Rolling ConduitMystics gain 1 Mana Regen for each reroll this game. Backup .
- Shard WeaverEvery other cast, gain 2 Shards .
- Sideline SupportBackup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per rank ) Shields .
- Stall BatteryOn Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen . Backup .
- Stall EnlightenmentAfter Stall ( 30 ), permanently gain 2 Mana Regen .
- Shield MagnificationWhen this Hero applies Shields , apply 50 % more Shields .
- Empowered MagicOn cast, give other Heroes 100% Mana Regen Attack and 100% Mana Regen Magic .
- Shield FormationAt start of combat, give this Hero and adjacent Heroes 250 (+ 250% Magic , + 1000% Mana Regen ) Shields .
- Sideline EmpowermentBackup Only: At start of combat, give Heroes 4 (+4 per rank ) Mana Regen , 50 (+25 per rank ) Attack , and 50 (+25 per rank ) Magic .
- Protective MagicOn cast, give the lowest percent health Hero 100 (+ 500% Mana Regen ) Shields .
- Arcane GrowthOn cast, permanently gain 1 Magic .
- Debuff AmplificationOn cast, increase the amount of each Debuff on enemies in range by 50% Mana Regen .
- Debuff ChannelingOn cast, gain 1 Mana Regen for each type of Debuff on all enemies.
- Debuff ProtectionOn cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.
Mystic / Tank modifiers · 1
- Stall CertaintyStall abilities trigger 6 seconds faster. Backup .
How to build around Grace
- Preserve the first job.Make sure Grace can already perform the role described above before adding a second engine.
- Choose a repeatable trigger.Match the specialization to an effect the current team can activate every fight.
- Protect the delivery condition.Range, mana, survival, and target access usually matter before another damage multiplier.
- Read the later pool.Choose an added class only when its Rank A/S modifier outcomes support the same plan.
Related equipment
Grace lore
“Me? Really? I.. I'll try my best.”
Guild profile
Guild Frontline - “Stronger every break.” Get your pump on! This will give you permanent scaling!
Background
The bookish one in a family of athletes, Grace never expected to end up in a rift. Then her awakened powers turned up a rare healing affinity, and the Department of Guild Affairs fielded her before she'd decided if she wanted it. Frightened before every fight, frightened after every one, and back again for the next anyway. It's exactly the story Frontline's self-improvement campaigns are built to tell.
Motivation
Give her the confidence she's missing. Believe in her, and she becomes the backbone of your team.
