Guildrun
Ming, The Drifter, in GuildrunHero record
The Hunt · Melee

Guildrun Ming - Hero Stats, Ranks and Build

The Drifter · High-health Rush Vanguard and Burn aura

Class VanguardAbility Inner FlameAttack Melee
Max HP
1100
Damage
37
Defense
41
Range
1
Field role

How Ming fits a formation

Ming is a Vanguard built around high-health rush vanguard and burn aura. Ming must remain adjacent to valuable targets. Build enough durability to keep the aura active through the Rush window.

Rank C data

Ming base stats

Max HP1100
Base Attack Damage37
Base Attack Speed0.35
Attack Range1
Crit15
Attack0
Magic0
Defense41
Attack Speed0
Max Mana70
Mana Regen4
Starting Mana30
Mana Lock (s)1
Move Speed1.5
Projectile Speed0

Derived comparison values

EHP1325.5
EOFF14.89
Sec / cast17.5

EHP and EOFF are comparison composites; Sec / cast estimates a passive mana-fill interval. They help compare records but are not separate in-game stats.

C → B → A → S

Ming ranks

Draft a duplicate of Ming or use an eligible campfire event to rank up. Rank B chooses a fixed specialization; Rank A and S draft from the active class modifier pool.

Rank C

The base stat line starts with the active ability equipped.

Passive Ability

Inner Flame

Each second, inflict 1 per 650 Max Health Burn on adjacent enemies. For Rush ( 5 ), double the Burn .

Rank B

The first rank-up also chooses one of three fixed specializations. A path can add a class and change later offers.

The Searing

Active Ability

Channel flames to deal 100 (+ 25% Max Health , + 100% Magic ) damage, inflict 5 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.

The Tempered

Passive Ability

For Rush ( 15 ), Vanguards gain 25 (+25 per rank ) % Max HP . Backup.

The Enlightened

Passive Ability

Increase the duration of Rush abilities by 1 (+1 per rank ) seconds. For Rush ( 0 ), Ming is immune to damage.

Rank A

Gain the stat package above, then choose from modifiers generated by Ming's active class set.

Inspect 15 possible class modifiers

Rank S

Gain the stat package a final time and draft the last class modifier to complete the current Demo build.

Continue to the finished build checklist
Rank A / S offer pool

Possible class modifiers

Later ranks offer modifiers from the hero's active class pool. Multiclass heroes receive a split offer set, so both class groups should contain useful outcomes before committing.

Vanguard modifiers · 13

  • Bulk FormationAt start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP .
  • Vindictive ShieldsThe first time each combat this Hero goes below 50 % Max HP , they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.
  • Calming PresenceVanguards gain 13 (+10 per rank ) HP/S . Backup .
  • Intimidating AuraEach second, deal 2% Max Health damage to adjacent enemies.
  • Rushed OffenseOn Rush trigger, gain 100 Max HP , 12 Attack , and 10 Attack Speed .
  • Rushed SizeFor Rush ( 12 ), gain + 100 % Max HP .
  • Burning AuraOn auto attack or when auto attacked, inflict 1 (+ 1 per 1000 Max Health ) Burn on the enemy (Max: 5 ).
  • Aggressive PresenceVanguards gain 40 (+40 per rank ) Attack . Backup .
  • Burning EyeAt start of combat, inflict 1 per 50 Max Health Burn on all enemies.
  • Burning RestorationOn auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S .
  • Violent PresenceWhenever a Vanguard auto attacks or is auto attacked , they gain 25 Shields . Backup .
  • Brutal VitalityGain 1000 Max HP and 20 Omnivamp .
  • Shield LineAt start of combat, give all Heroes in the front 2 rows 66% Max Health Shields .

Tank / Vanguard modifiers · 1

  • DistractionAfter Stall ( 10 , Stall 20 , Stall 30 , Stall 40 , and Stall 50 ): Taunt all enemies.

Assassin / Vanguard / Warrior modifiers · 1

  • Rush OverdriveRush abilities last 3 seconds longer. Backup .
Editorial build guide

How to build around Ming

  1. Preserve the first job.Make sure Ming can already perform the role described above before adding a second engine.
  2. Choose a repeatable trigger.Match the specialization to an effect the current team can activate every fight.
  3. Protect the delivery condition.Range, mana, survival, and target access usually matter before another damage multiplier.
  4. Read the later pool.Choose an added class only when its Rank A/S modifier outcomes support the same plan.

Related equipment

Character record

Ming lore

“So this is where the world sends me next.”

Guild profile

Guild The Hunt - “When the call comes, we hunt.” Bringing the hood to the Rifts. Rushing and stalling, whatever you need.

Background

He's a frontliner with a particular kind of fire: solid, dependable, quiet in the briefing. Ming owns what fits in one bag and has never needed more. Guilds kept offering him a career path; he kept politely losing the paperwork. The Hunt is lenient enough to keep him on anyway - knowing full well that one morning, his bag will be gone.

Motivation

Ming lives in the moment, and it takes something real to grab his attention. There's something in how you lead that he can't quite let drift past.