Guildrun
Damage over time

Guildrun Burn - Rules, Items and Counters

A stacking debuff that deals 1 damage per stack every second and loses one stack after each tick.

56linked records
Current Demo behavior

How Burn works

Tick interval1 second
Damage1 per stack
Decay-1 stack per tick
DefenseIgnored
ShieldsAbsorb damage

A stacking debuff that deals 1 damage per stack every second and loses one stack after each tick.

8 linked records

Items that use Burn

ItemClassificationRelevant effect or role
Flaming GauntletsEpic+200 Max HP , +30 Defense , +20 Attack Speed On auto attack, inflict 4 Burn on the target. When auto attacked, inflict 4 Burn on the attacker.
Searing ContractRare+200 Max HP , +25 Magic Quest: Inflict 300 Burn . Reward: Whenever the holder inflicts Burn, inflict 33 % more.
Searing LanceRare+25 Attack , +20 Attack Speed On auto attack, inflict 1 Burn .
Searing RingUnique+100 Max HP , +12 Magic Quest: Inflict 75 Burn . Reward: Gain 10 Shards .
Searing TomeUnique+25 Magic On cast, inflict 15 Burn on the nearest enemy.
Searing VestUnique+200 Max HP Whenever the holder is auto attacked, inflict 1 Burn on the attacker.
Sword of CombustionEpic+40 Attack , +30 Attack Speed On auto attack, deal bonus damage equal to the Burn on the target.
Sword of the SparkEpic+300 Max HP , +30 Attack Speed Quest: Inflict 600 Burn . Reward: Whenever the holder inflicts Burn, inflict 66 % more.
28 linked records

Relics that use Burn

RelicClassificationRelevant effect or role
Blight Resonance PrismEpicWhenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 50 % of that damage.
Burn AccumulatorUniqueQuest: Inflict 150 Burn . Reward: Gain 15 Shards .
Burn AmplifierRareWhenever a Hero inflicts Burn , inflict 33 % more.
Burn AscendancyEpicQuest: Inflict 1200 Burn . Reward: The first time each enemy reaches 100 Burn , inflict 50 Burn on their nearest ally.
Burn BaubleUniqueAt start of combat, inflict 15 Burn on all enemies.
Burn CatalystRareFor Rush ( 15 ), enemies receive 50 % more Burn damage.
Burn ConduitRareQuest: Inflict 600 Burn . Reward: Whenever a Hero inflicts Burn, they gain 1 Magic and 1 Attack per 6 Burn inflicted.
Burn MigratorEpicWhenever an enemy dies, transfer their Burn to the nearest enemy.
Burn VesselCommonQuest: Inflict 300 Burn . Reward: Heroes gain 200 Max HP and 25 Attack .
BurningSingle-Battle BoostAt start of combat, inflict Burn on all Heroes equal to 3 % of their Max HP .
Burning Spiral EngineLegendaryWhenever an enemy with 100 or more Burn dies, damage all enemies in a large area around them equal to 50 % of their Max HP .
Duelist's Flame BannerUniqueWhenever a Duelist auto attacks, they inflict 3 Burn on their target.
Duelist's Rhythm PrismEpicWhenever a Duelist auto attacks, they randomly inflict 2 Poison , 4 Frost , or 6 Burn on their target.
Fire Dragon's FlameAct BossAt start of combat, inflict 18 Burn on all Heroes. On combat victory, permanently increase the amount of Burn this inflicts by 4 .
Fire StarterCommonEach second for Rush ( 10 ), inflict 3 Burn on all enemies.
Glacial Decay EngineLegendaryFrost now deals damage to enemies when it ticks down (like Burn does).
Immolation AcceleratorEpicOn Rush trigger, inflict 20 Burn on all enemies.
Mage's Cataclysm EngineLegendaryHeroes gain 50 Magic . Whenever a Mage casts , they inflict Burn and Frost on all enemies in their range equal to 20 % of their Magic .
Mage's Elemental BannerUniqueWhenever a Mage casts , all enemies in their range take 4 damage per Frost and 2 damage per Burn they have.
Mage's Inferno BannerUniqueWhenever a Mage casts , they inflict Burn on their target equal to 100 % of the Mana spent.
Plague AscendancyEpicQuest: Inflict 25 Poison , 50 Frost , and 75 Burn on a single enemy. Reward: At start of Combat, inflict 25 Poison , 50 Frost , and 75 Burn on all enemies.
Plague BaubleUniqueAt start of combat, inflict 3 Poison , 6 Frost , and 9 Burn on all enemies.
Plague GeneratorCommonAt start of combat, inflict 5 Poison , 10 Frost , and 15 Burn on all enemies.
Plague Transmission EngineLegendaryAt start of combat and every 10 seconds, inflict 10 Poison , 20 Frost , and 30 Burn on all enemies.
Thermal InverterEpicWhenever a Hero inflicts Burn , also inflict 50 % of the Burn applied as Frost . Whenever a Hero inflicts Frost , also inflict 50 % of the Frost applied as Burn .
Vanguard's Flamefists BannerUniqueWhenever a Vanguard auto attacks, they inflict 3 Burn on their target.
Vanguard's Flameplate BannerUniqueWhenever a Vanguard is auto attacked, they inflict 3 Burn on the attacker.
Vanguard's MementoRareAt start of combat, inflict 45 Burn on all enemies per Vanguard in combat.
17 linked records

Heroes that create or scale Burn

HeroClassificationRelevant effect or role
AriaMageChannel an energy beam for 2.5 seconds. Each half second, deal 15 (+ 100% Magic ) damage, inflict 1 per 15 Magic Frost , and inflict 1 per 10 Magic Burn to all enemies inside the beam.
DragomirAssassinGain 1 (+ 10% Crit ) Omnivamp , then deal 250 (+ 200% Magic , + 1000% Omnivamp ) damage. On kill, gain 2 (+2 per rank ) Shards .
FionaMysticSpark a protective vault. Apply 250 (+ 250% Magic ) Shields to the 1 (+ 1 per 12 Mana Regen ) lowest current % Max HP Heroes.
FunkeMageBlast a fireball at all enemies in Funke's range , dealing 175 (+ 200% Magic ) damage and inflicting 15 (+ 66% Magic ) Burn .
IriniDuelistEach auto attack, gain 1 Attack Speed . After Stall ( 15 ), auto attacks deal 100% Attack Speed bonus damage .
KarsuDuelistLoose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+ 100% Attack , + 100% Magic ) damage and inflicts 4 (+ 1 per 15 Attack Speed ) Frost .
MingVanguardEach second, inflict 1 per 650 Max Health Burn on adjacent enemies. For Rush ( 5 ), double the Burn .
NiklasVanguardWhen Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100 % of its stats and gain Shards equal to 80 % its value . For Rush ( 14 ), auto attacks inflict 1 (+ 1 per 500 Max Health ) Burn per equipped item.
NyxDuelistFor Rush ( 5 ), gain 5 (+ 25% Attack Speed ) Attack Speed and 5 (+ 25% Attack ) Attack for each time this ability has triggered this combat. Every 12 auto attacks, refresh all of Nyx's Rush abilities.
PimentaTankCreate a poison cloud around Pimenta for 4 seconds. Each second, deal 5 (+ 50% Magic , + 50% Defense ) damage and inflict 2 (+ 1 per 25 Defense ) Poison to enemies in the poison cloud. Each second after Stall ( 15 ), gain 3 (+2 per rank ) HP/S per enemy in the poison cloud.
PollenMysticCreate a flower field for 5 seconds. Each second, inflict 1 (+ 1 per 8 Mana Regen ) Poison on enemies and apply 10 (+ 100% Magic ) Shields to Heroes inside the flower field. Each second after Stall ( 15 ), heal Heroes inside the flower field for 10 (+ 50% Magic ) .
RatnaMageConjure celestial magic to deal 190 + 150 | 250 | 450 | 750% Magic damage. On kill, permanently gain 10 (+10 per rank ) Magic . On Crit, Stun all enemies for .5 (+.5 per rank ) seconds.
ReynaWarriorUnleash a 3 -punch combo. Each punch counts as an auto attack that deals 100 (+ 100% Attack , + 50% Magic ) % damage (Max: 500 %) and gives Reyna lasting Shields equal to 33 % of the damage dealt.
RipVanguardFor Rush ( 10 ), gain 5% Max Health Attack . Whenever Rip or an enemy adjacent to him first drops below 50 % Max HP , refresh all of his Rush abilities and gain 2% Max Health Attack Speed .
RowanVanguard / TankAfter Stall ( 10 ), gain 2 (+ 1 per 100 Max Health , + 1 per 15 Defense ) HP/S .
SalMageSal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+ 50% Magic ) bonus damage and inflicting 1 (+1 per rank ) Frost . This ability stacks.
TillyWarrior / DuelistGain 25% Attack Attack Speed and 25% Attack Speed Attack . Every 25 auto attacks, gain 2 (+2 per rank ) Shards .
3 linked records

Enemies related to Burn

EnemyClassificationRelevant effect or role
Mushroom Fire MageRangedCall down a fire storm for 4 seconds. Each second, deal 30 (+ 100% Magic ) damage and inflict 9 (+ 3 per 33 Magic ) Burn to all enemies inside the fire storm.
DemonMeleeGain 10% Max Health Shields and inflict 33% Attack Burn on all enemies.
Fire DragonRangedDeal 200 (+ 200% Magic ) damage and inflict 15 (+ 60% Magic ) Burn to all enemies.
Decision guide

How to use Burn in a run

Burn rewards repeated application. One large stack falls away, while frequent smaller applications keep the pressure active.

  1. Check the trigger condition.Range, Crit, cast, target, Rush, Stall, and quest requirements decide whether the effect appears at all.
  2. Check the first application.Timing can matter more than the final stack count, especially against an opening threat.
  3. Separate trigger from amplifier.Confirm the team can create the effect before buying equipment that only improves it.