How Burn works
Tick interval1 second
Damage1 per stack
Decay-1 stack per tick
DefenseIgnored
ShieldsAbsorb damage
A stacking debuff that deals 1 damage per stack every second and loses one stack after each tick.
Items that use Burn
| Item | Classification | Relevant effect or role |
|---|---|---|
Flaming Gauntlets | Epic | +200 Max HP , +30 Defense , +20 Attack Speed On auto attack, inflict 4 Burn on the target. When auto attacked, inflict 4 Burn on the attacker. |
Searing Contract | Rare | +200 Max HP , +25 Magic Quest: Inflict 300 Burn . Reward: Whenever the holder inflicts Burn, inflict 33 % more. |
Searing Lance | Rare | +25 Attack , +20 Attack Speed On auto attack, inflict 1 Burn . |
Searing Ring | Unique | +100 Max HP , +12 Magic Quest: Inflict 75 Burn . Reward: Gain 10 Shards . |
Searing Tome | Unique | +25 Magic On cast, inflict 15 Burn on the nearest enemy. |
Searing Vest | Unique | +200 Max HP Whenever the holder is auto attacked, inflict 1 Burn on the attacker. |
Sword of Combustion | Epic | +40 Attack , +30 Attack Speed On auto attack, deal bonus damage equal to the Burn on the target. |
Sword of the Spark | Epic | +300 Max HP , +30 Attack Speed Quest: Inflict 600 Burn . Reward: Whenever the holder inflicts Burn, inflict 66 % more. |
Relics that use Burn
| Relic | Classification | Relevant effect or role |
|---|---|---|
Blight Resonance Prism | Epic | Whenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 50 % of that damage. |
Burn Accumulator | Unique | Quest: Inflict 150 Burn . Reward: Gain 15 Shards . |
Burn Amplifier | Rare | Whenever a Hero inflicts Burn , inflict 33 % more. |
Burn Ascendancy | Epic | Quest: Inflict 1200 Burn . Reward: The first time each enemy reaches 100 Burn , inflict 50 Burn on their nearest ally. |
Burn Bauble | Unique | At start of combat, inflict 15 Burn on all enemies. |
Burn Catalyst | Rare | For Rush ( 15 ), enemies receive 50 % more Burn damage. |
Burn Conduit | Rare | Quest: Inflict 600 Burn . Reward: Whenever a Hero inflicts Burn, they gain 1 Magic and 1 Attack per 6 Burn inflicted. |
Burn Migrator | Epic | Whenever an enemy dies, transfer their Burn to the nearest enemy. |
Burn Vessel | Common | Quest: Inflict 300 Burn . Reward: Heroes gain 200 Max HP and 25 Attack . |
Burning | Single-Battle Boost | At start of combat, inflict Burn on all Heroes equal to 3 % of their Max HP . |
Burning Spiral Engine | Legendary | Whenever an enemy with 100 or more Burn dies, damage all enemies in a large area around them equal to 50 % of their Max HP . |
Duelist's Flame Banner | Unique | Whenever a Duelist auto attacks, they inflict 3 Burn on their target. |
Duelist's Rhythm Prism | Epic | Whenever a Duelist auto attacks, they randomly inflict 2 Poison , 4 Frost , or 6 Burn on their target. |
Fire Dragon's Flame | Act Boss | At start of combat, inflict 18 Burn on all Heroes. On combat victory, permanently increase the amount of Burn this inflicts by 4 . |
Fire Starter | Common | Each second for Rush ( 10 ), inflict 3 Burn on all enemies. |
Glacial Decay Engine | Legendary | Frost now deals damage to enemies when it ticks down (like Burn does). |
Immolation Accelerator | Epic | On Rush trigger, inflict 20 Burn on all enemies. |
Mage's Cataclysm Engine | Legendary | Heroes gain 50 Magic . Whenever a Mage casts , they inflict Burn and Frost on all enemies in their range equal to 20 % of their Magic . |
Mage's Elemental Banner | Unique | Whenever a Mage casts , all enemies in their range take 4 damage per Frost and 2 damage per Burn they have. |
Mage's Inferno Banner | Unique | Whenever a Mage casts , they inflict Burn on their target equal to 100 % of the Mana spent. |
Plague Ascendancy | Epic | Quest: Inflict 25 Poison , 50 Frost , and 75 Burn on a single enemy. Reward: At start of Combat, inflict 25 Poison , 50 Frost , and 75 Burn on all enemies. |
Plague Bauble | Unique | At start of combat, inflict 3 Poison , 6 Frost , and 9 Burn on all enemies. |
Plague Generator | Common | At start of combat, inflict 5 Poison , 10 Frost , and 15 Burn on all enemies. |
Plague Transmission Engine | Legendary | At start of combat and every 10 seconds, inflict 10 Poison , 20 Frost , and 30 Burn on all enemies. |
Thermal Inverter | Epic | Whenever a Hero inflicts Burn , also inflict 50 % of the Burn applied as Frost . Whenever a Hero inflicts Frost , also inflict 50 % of the Frost applied as Burn . |
Vanguard's Flamefists Banner | Unique | Whenever a Vanguard auto attacks, they inflict 3 Burn on their target. |
Vanguard's Flameplate Banner | Unique | Whenever a Vanguard is auto attacked, they inflict 3 Burn on the attacker. |
Vanguard's Memento | Rare | At start of combat, inflict 45 Burn on all enemies per Vanguard in combat. |
Heroes that create or scale Burn
| Hero | Classification | Relevant effect or role |
|---|---|---|
Aria | Mage | Channel an energy beam for 2.5 seconds. Each half second, deal 15 (+ 100% Magic ) damage, inflict 1 per 15 Magic Frost , and inflict 1 per 10 Magic Burn to all enemies inside the beam. |
Dragomir | Assassin | Gain 1 (+ 10% Crit ) Omnivamp , then deal 250 (+ 200% Magic , + 1000% Omnivamp ) damage. On kill, gain 2 (+2 per rank ) Shards . |
Fiona | Mystic | Spark a protective vault. Apply 250 (+ 250% Magic ) Shields to the 1 (+ 1 per 12 Mana Regen ) lowest current % Max HP Heroes. |
Funke | Mage | Blast a fireball at all enemies in Funke's range , dealing 175 (+ 200% Magic ) damage and inflicting 15 (+ 66% Magic ) Burn . |
Irini | Duelist | Each auto attack, gain 1 Attack Speed . After Stall ( 15 ), auto attacks deal 100% Attack Speed bonus damage . |
Karsu | Duelist | Loose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+ 100% Attack , + 100% Magic ) damage and inflicts 4 (+ 1 per 15 Attack Speed ) Frost . |
Ming | Vanguard | Each second, inflict 1 per 650 Max Health Burn on adjacent enemies. For Rush ( 5 ), double the Burn . |
Niklas | Vanguard | When Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100 % of its stats and gain Shards equal to 80 % its value . For Rush ( 14 ), auto attacks inflict 1 (+ 1 per 500 Max Health ) Burn per equipped item. |
Nyx | Duelist | For Rush ( 5 ), gain 5 (+ 25% Attack Speed ) Attack Speed and 5 (+ 25% Attack ) Attack for each time this ability has triggered this combat. Every 12 auto attacks, refresh all of Nyx's Rush abilities. |
Pimenta | Tank | Create a poison cloud around Pimenta for 4 seconds. Each second, deal 5 (+ 50% Magic , + 50% Defense ) damage and inflict 2 (+ 1 per 25 Defense ) Poison to enemies in the poison cloud. Each second after Stall ( 15 ), gain 3 (+2 per rank ) HP/S per enemy in the poison cloud. |
Pollen | Mystic | Create a flower field for 5 seconds. Each second, inflict 1 (+ 1 per 8 Mana Regen ) Poison on enemies and apply 10 (+ 100% Magic ) Shields to Heroes inside the flower field. Each second after Stall ( 15 ), heal Heroes inside the flower field for 10 (+ 50% Magic ) . |
Ratna | Mage | Conjure celestial magic to deal 190 + 150 | 250 | 450 | 750% Magic damage. On kill, permanently gain 10 (+10 per rank ) Magic . On Crit, Stun all enemies for .5 (+.5 per rank ) seconds. |
Reyna | Warrior | Unleash a 3 -punch combo. Each punch counts as an auto attack that deals 100 (+ 100% Attack , + 50% Magic ) % damage (Max: 500 %) and gives Reyna lasting Shields equal to 33 % of the damage dealt. |
Rip | Vanguard | For Rush ( 10 ), gain 5% Max Health Attack . Whenever Rip or an enemy adjacent to him first drops below 50 % Max HP , refresh all of his Rush abilities and gain 2% Max Health Attack Speed . |
Rowan | Vanguard / Tank | After Stall ( 10 ), gain 2 (+ 1 per 100 Max Health , + 1 per 15 Defense ) HP/S . |
Sal | Mage | Sal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+ 50% Magic ) bonus damage and inflicting 1 (+1 per rank ) Frost . This ability stacks. |
Tilly | Warrior / Duelist | Gain 25% Attack Attack Speed and 25% Attack Speed Attack . Every 25 auto attacks, gain 2 (+2 per rank ) Shards . |
Enemies related to Burn
| Enemy | Classification | Relevant effect or role |
|---|---|---|
Mushroom Fire Mage | Ranged | Call down a fire storm for 4 seconds. Each second, deal 30 (+ 100% Magic ) damage and inflict 9 (+ 3 per 33 Magic ) Burn to all enemies inside the fire storm. |
Demon | Melee | Gain 10% Max Health Shields and inflict 33% Attack Burn on all enemies. |
Fire Dragon | Ranged | Deal 200 (+ 200% Magic ) damage and inflict 15 (+ 60% Magic ) Burn to all enemies. |
How to use Burn in a run
Burn rewards repeated application. One large stack falls away, while frequent smaller applications keep the pressure active.
- Check the trigger condition.Range, Crit, cast, target, Rush, Stall, and quest requirements decide whether the effect appears at all.
- Check the first application.Timing can matter more than the final stack count, especially against an opening threat.
- Separate trigger from amplifier.Confirm the team can create the effect before buying equipment that only improves it.























































