Guildrun
Niklas, The Dealer, in GuildrunHero record
Aegis Global · Melee

Guildrun Niklas - Hero Stats, Ranks and Build

The Dealer · Item-consuming Vanguard economy engine

Class VanguardAbility Red Hot DealsAttack Melee
Max HP
1150
Damage
40
Defense
44
Range
1
Field role

How Niklas fits a formation

Niklas is a Vanguard built around item-consuming vanguard economy engine. Item order is part of the build. Put only a deliberately expendable item in the left-most slot before combat.

Rank C data

Niklas base stats

Max HP1150
Base Attack Damage40
Base Attack Speed0.4
Attack Range1
Crit15
Attack0
Magic0
Defense44
Attack Speed0
Max Mana90
Mana Regen4
Starting Mana45
Mana Lock (s)0.5
Move Speed1.5
Projectile Speed0

Derived comparison values

EHP1403
EOFF18.4
Sec / cast22.5

EHP and EOFF are comparison composites; Sec / cast estimates a passive mana-fill interval. They help compare records but are not separate in-game stats.

C → B → A → S

Niklas ranks

Draft a duplicate of Niklas or use an eligible campfire event to rank up. Rank B chooses a fixed specialization; Rank A and S draft from the active class modifier pool.

Rank C

The base stat line starts with the active ability equipped.

Passive Ability

Red Hot Deals

When Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100 % of its stats and gain Shards equal to 80 % its value . For Rush ( 14 ), auto attacks inflict 1 (+ 1 per 500 Max Health ) Burn per equipped item.

Rank B

The first rank-up also chooses one of three fixed specializations. A path can add a class and change later offers.

The Dealer

Active Ability

Swing a mace to deal 175 (+ 25% Max Health , + 200% Attack , + 150% Magic ) damage and Stun for 3 seconds. This ability has a 25 % chance to create a random item .

The Executive

Passive Ability

Gain two item slots. For Rush ( 15 ), gain 33% Max Health Shields per equipped item.

The Hoarder

+ Tank
Passive Ability

Whenever a Vanguard or Tank is auto attacked , they deal 1 damage to the attacker per Shard generated this game. Backup.

Rank A

Gain the stat package above, then choose from modifiers generated by Niklas's active class set.

Inspect 30 possible class modifiers

Rank S

Gain the stat package a final time and draft the last class modifier to complete the current Demo build.

Continue to the finished build checklist
Rank A / S offer pool

Possible class modifiers

Later ranks offer modifiers from the hero's active class pool. Multiclass heroes receive a split offer set, so both class groups should contain useful outcomes before committing.

Vanguard modifiers · 13

  • Bulk FormationAt start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP .
  • Vindictive ShieldsThe first time each combat this Hero goes below 50 % Max HP , they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.
  • Calming PresenceVanguards gain 13 (+10 per rank ) HP/S . Backup .
  • Intimidating AuraEach second, deal 2% Max Health damage to adjacent enemies.
  • Rushed OffenseOn Rush trigger, gain 100 Max HP , 12 Attack , and 10 Attack Speed .
  • Rushed SizeFor Rush ( 12 ), gain + 100 % Max HP .
  • Burning AuraOn auto attack or when auto attacked, inflict 1 (+ 1 per 1000 Max Health ) Burn on the enemy (Max: 5 ).
  • Aggressive PresenceVanguards gain 40 (+40 per rank ) Attack . Backup .
  • Burning EyeAt start of combat, inflict 1 per 50 Max Health Burn on all enemies.
  • Burning RestorationOn auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S .
  • Violent PresenceWhenever a Vanguard auto attacks or is auto attacked , they gain 25 Shields . Backup .
  • Brutal VitalityGain 1000 Max HP and 20 Omnivamp .
  • Shield LineAt start of combat, give all Heroes in the front 2 rows 66% Max Health Shields .

Tank / Vanguard modifiers · 2

  • DistractionAfter Stall ( 10 , Stall 20 , Stall 30 , Stall 40 , and Stall 50 ): Taunt all enemies.
  • DistractionAfter Stall ( 10 , Stall 20 , Stall 30 , Stall 40 , and Stall 50 ): Taunt all enemies.

Assassin / Vanguard / Warrior modifiers · 1

  • Rush OverdriveRush abilities last 3 seconds longer. Backup .

Tank modifiers · 13

  • Second WindAfter Stall ( 35 ), heal 100 % Max HP , gain 100 Mana , and gain + 20 % Defense .
  • Stalled DefenseOn Stall trigger, gain 45 Defense .
  • ResoluteWhen auto attacked, gain 1 Defense .
  • Freezing PresenceTanks gain + 33 % Defense against damage from enemies with Frost . Backup .
  • SpikedWhen auto attacked, deal 50% Defense damage to adjacent enemies.
  • The Best Offense...Tanks gain 1 Attack and 1 Magic per 3 Defense they have. Backup .
  • Freezing AuraWhen auto attacked, inflict 1 (+ 1 per 100 Defense ) Frost on the attacker (Max: 6 ).
  • Freezing RestorationWhen auto attacked by an enemy with Frost , gain 2 HP/S .
  • Poisonous AuraWhen auto attacked, inflict 1 (+ 1 per 250 Defense ) Poison on the attacker (Max: 3 ).
  • Poisonous RestorationWhen auto attacked by an enemy with Poison , gain 2 HP/S .
  • Poisonous PresenceTanks gain + 33 % Defense against damage from enemies with Poison . Backup .
  • ProtectorThis Hero gains + 20 % Defense for each enemy targeting it.
  • Rear SupportAt start of combat, if this Hero is in the back row all Heroes gain + 75 % Defense .

Mystic / Tank modifiers · 1

  • Stall CertaintyStall abilities trigger 6 seconds faster. Backup .
Editorial build guide

How to build around Niklas

  1. Preserve the first job.Make sure Niklas can already perform the role described above before adding a second engine.
  2. Choose a repeatable trigger.Match the specialization to an effect the current team can activate every fight.
  3. Protect the delivery condition.Range, mana, survival, and target access usually matter before another damage multiplier.
  4. Read the later pool.Choose an added class only when its Rank A/S modifier outcomes support the same plan.

Related equipment

Character record

Niklas lore

“Looks like you know a deal when you see one.”

Guild profile

Guild Aegis Global - “Certainty in an uncertain world.” Profit is power. Money makes money and everything on the way will be debuffed.

Background

He's who Aegis sends when something has to move quietly: officially an acquisitions lead, unofficially their smuggler-in-chief. Self-made, and long decided that fairness is a luxury for people who can afford to lose. Nothing leaves a rift in his presence without a cut for him.

Motivation

Aegis pays well, but it watches everything and owns everything he touches. A new guild is an open market: fewer eyes, a bigger margin, first pick of whatever comes out of a rift before it's logged. He's switching if he believes you're the better deal.