How Niklas fits a formation
Niklas is a Vanguard built around item-consuming vanguard economy engine. Item order is part of the build. Put only a deliberately expendable item in the left-most slot before combat.
Niklas base stats
Derived comparison values
EHP and EOFF are comparison composites; Sec / cast estimates a passive mana-fill interval. They help compare records but are not separate in-game stats.
Niklas ranks
Draft a duplicate of Niklas or use an eligible campfire event to rank up. Rank B chooses a fixed specialization; Rank A and S draft from the active class modifier pool.
Rank C
The base stat line starts with the active ability equipped.

Red Hot Deals
When Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100 % of its stats and gain Shards equal to 80 % its value . For Rush ( 14 ), auto attacks inflict 1 (+ 1 per 500 Max Health ) Burn per equipped item.
Rank B
The first rank-up also chooses one of three fixed specializations. A path can add a class and change later offers.

The Dealer
Swing a mace to deal 175 (+ 25% Max Health , + 200% Attack , + 150% Magic ) damage and Stun for 3 seconds. This ability has a 25 % chance to create a random item .

The Executive
Gain two item slots. For Rush ( 15 ), gain 33% Max Health Shields per equipped item.

The Hoarder
+ TankWhenever a Vanguard or Tank is auto attacked , they deal 1 damage to the attacker per Shard generated this game. Backup.
Rank A
Gain the stat package above, then choose from modifiers generated by Niklas's active class set.
Rank S
Gain the stat package a final time and draft the last class modifier to complete the current Demo build.
Possible class modifiers
Later ranks offer modifiers from the hero's active class pool. Multiclass heroes receive a split offer set, so both class groups should contain useful outcomes before committing.
Vanguard modifiers · 13
- Bulk FormationAt start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP .
- Vindictive ShieldsThe first time each combat this Hero goes below 50 % Max HP , they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.
- Calming PresenceVanguards gain 13 (+10 per rank ) HP/S . Backup .
- Intimidating AuraEach second, deal 2% Max Health damage to adjacent enemies.
- Rushed OffenseOn Rush trigger, gain 100 Max HP , 12 Attack , and 10 Attack Speed .
- Rushed SizeFor Rush ( 12 ), gain + 100 % Max HP .
- Burning AuraOn auto attack or when auto attacked, inflict 1 (+ 1 per 1000 Max Health ) Burn on the enemy (Max: 5 ).
- Aggressive PresenceVanguards gain 40 (+40 per rank ) Attack . Backup .
- Burning EyeAt start of combat, inflict 1 per 50 Max Health Burn on all enemies.
- Burning RestorationOn auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S .
- Violent PresenceWhenever a Vanguard auto attacks or is auto attacked , they gain 25 Shields . Backup .
- Brutal VitalityGain 1000 Max HP and 20 Omnivamp .
- Shield LineAt start of combat, give all Heroes in the front 2 rows 66% Max Health Shields .
Tank / Vanguard modifiers · 2
- DistractionAfter Stall ( 10 , Stall 20 , Stall 30 , Stall 40 , and Stall 50 ): Taunt all enemies.
- DistractionAfter Stall ( 10 , Stall 20 , Stall 30 , Stall 40 , and Stall 50 ): Taunt all enemies.
Assassin / Vanguard / Warrior modifiers · 1
- Rush OverdriveRush abilities last 3 seconds longer. Backup .
Tank modifiers · 13
- Second WindAfter Stall ( 35 ), heal 100 % Max HP , gain 100 Mana , and gain + 20 % Defense .
- Stalled DefenseOn Stall trigger, gain 45 Defense .
- ResoluteWhen auto attacked, gain 1 Defense .
- Freezing PresenceTanks gain + 33 % Defense against damage from enemies with Frost . Backup .
- SpikedWhen auto attacked, deal 50% Defense damage to adjacent enemies.
- The Best Offense...Tanks gain 1 Attack and 1 Magic per 3 Defense they have. Backup .
- Freezing AuraWhen auto attacked, inflict 1 (+ 1 per 100 Defense ) Frost on the attacker (Max: 6 ).
- Freezing RestorationWhen auto attacked by an enemy with Frost , gain 2 HP/S .
- Poisonous AuraWhen auto attacked, inflict 1 (+ 1 per 250 Defense ) Poison on the attacker (Max: 3 ).
- Poisonous RestorationWhen auto attacked by an enemy with Poison , gain 2 HP/S .
- Poisonous PresenceTanks gain + 33 % Defense against damage from enemies with Poison . Backup .
- ProtectorThis Hero gains + 20 % Defense for each enemy targeting it.
- Rear SupportAt start of combat, if this Hero is in the back row all Heroes gain + 75 % Defense .
Mystic / Tank modifiers · 1
- Stall CertaintyStall abilities trigger 6 seconds faster. Backup .
How to build around Niklas
- Preserve the first job.Make sure Niklas can already perform the role described above before adding a second engine.
- Choose a repeatable trigger.Match the specialization to an effect the current team can activate every fight.
- Protect the delivery condition.Range, mana, survival, and target access usually matter before another damage multiplier.
- Read the later pool.Choose an added class only when its Rank A/S modifier outcomes support the same plan.
Related equipment
Niklas lore
“Looks like you know a deal when you see one.”
Guild profile
Guild Aegis Global - “Certainty in an uncertain world.” Profit is power. Money makes money and everything on the way will be debuffed.
Background
He's who Aegis sends when something has to move quietly: officially an acquisitions lead, unofficially their smuggler-in-chief. Self-made, and long decided that fairness is a luxury for people who can afford to lose. Nothing leaves a rift in his presence without a cut for him.
Motivation
Aegis pays well, but it watches everything and owns everything he touches. A new guild is an open market: fewer eyes, a bigger margin, first pick of whatever comes out of a rift before it's logged. He's switching if he believes you're the better deal.
