Guildrun
Pimenta, The Rose Knight, in GuildrunHero record
Gaia Project · Melee

Guildrun Pimenta - Hero Stats, Ranks and Build

The Rose Knight · Front-line Poison Tank and formation anchor

Class TankAbility Pepper SprayAttack Melee
Max HP
950
Damage
33
Defense
58
Range
1
Field role

How Pimenta fits a formation

Pimenta is a Tank built around front-line poison tank and formation anchor. The unit behind Pimenta matters as much as her own items. Align the formation so her fixed positional bonus reaches the carry.

Rank C data

Pimenta base stats

Max HP950
Base Attack Damage33
Base Attack Speed0.42
Attack Range1
Crit15
Attack0
Magic0
Defense58
Attack Speed0
Max Mana90
Mana Regen4
Starting Mana35
Mana Lock (s)0.5
Move Speed1.5
Projectile Speed0

Derived comparison values

EHP1225.5
EOFF15.94
Sec / cast22.5

EHP and EOFF are comparison composites; Sec / cast estimates a passive mana-fill interval. They help compare records but are not separate in-game stats.

C → B → A → S

Pimenta ranks

Draft a duplicate of Pimenta or use an eligible campfire event to rank up. Rank B chooses a fixed specialization; Rank A and S draft from the active class modifier pool.

Rank C

The base stat line starts with the active ability equipped.

Active Ability

Pepper Spray

Create a poison cloud around Pimenta for 4 seconds. Each second, deal 5 (+ 50% Magic , + 50% Defense ) damage and inflict 2 (+ 1 per 25 Defense ) Poison to enemies in the poison cloud. Each second after Stall ( 15 ), gain 3 (+2 per rank ) HP/S per enemy in the poison cloud.

Rank B

The first rank-up also chooses one of three fixed specializations. A path can add a class and change later offers.

The Spicy

+ Duelist
Passive Ability

On auto attack, for each type of Debuff on the target inflict 2 (+1 per rank ) more of that Debuff and deal 10 (+ 75% Attack Speed ) bonus damage .

The Seasoned

+ Mage
Passive Ability

Pepper Spray expands in size and lasts 1 second longer. After Stall ( 15 ), Tanks and Mages gain 20 (+20 per rank ) Defense . Backup.

The Lover

Passive Ability

At start of combat, Heroes directly behind Pimenta permanently gain 15 Attack Speed . Sal gains 15 more.

Rank A

Gain the stat package above, then choose from modifiers generated by Pimenta's active class set.

Inspect 45 possible class modifiers

Rank S

Gain the stat package a final time and draft the last class modifier to complete the current Demo build.

Continue to the finished build checklist
Rank A / S offer pool

Possible class modifiers

Later ranks offer modifiers from the hero's active class pool. Multiclass heroes receive a split offer set, so both class groups should contain useful outcomes before committing.

Tank modifiers · 13

  • Second WindAfter Stall ( 35 ), heal 100 % Max HP , gain 100 Mana , and gain + 20 % Defense .
  • Stalled DefenseOn Stall trigger, gain 45 Defense .
  • ResoluteWhen auto attacked, gain 1 Defense .
  • Freezing PresenceTanks gain + 33 % Defense against damage from enemies with Frost . Backup .
  • SpikedWhen auto attacked, deal 50% Defense damage to adjacent enemies.
  • The Best Offense...Tanks gain 1 Attack and 1 Magic per 3 Defense they have. Backup .
  • Freezing AuraWhen auto attacked, inflict 1 (+ 1 per 100 Defense ) Frost on the attacker (Max: 6 ).
  • Freezing RestorationWhen auto attacked by an enemy with Frost , gain 2 HP/S .
  • Poisonous AuraWhen auto attacked, inflict 1 (+ 1 per 250 Defense ) Poison on the attacker (Max: 3 ).
  • Poisonous RestorationWhen auto attacked by an enemy with Poison , gain 2 HP/S .
  • Poisonous PresenceTanks gain + 33 % Defense against damage from enemies with Poison . Backup .
  • ProtectorThis Hero gains + 20 % Defense for each enemy targeting it.
  • Rear SupportAt start of combat, if this Hero is in the back row all Heroes gain + 75 % Defense .

Mystic / Tank modifiers · 1

  • Stall CertaintyStall abilities trigger 6 seconds faster. Backup .

Tank / Vanguard modifiers · 1

  • DistractionAfter Stall ( 10 , Stall 20 , Stall 30 , Stall 40 , and Stall 50 ): Taunt all enemies.

Duelist modifiers · 13

  • Burning AttacksOn auto attack, inflict 1 (+ 1 per 40 Attack Speed ) Burn (Max: 9 ).
  • Burning AccelerationWhenever a Duelist attacks an enemy with Burn , they gain 2 Attack Speed . Backup .
  • Poisonous AttacksOn auto attack, inflict 1 (+ 1 per 100 Attack Speed ) Poison (Max: 3 ).
  • Poisonous AccelerationWhenever a Duelist attacks an enemy with Poison , they gain 2 Attack Speed . Backup .
  • Freezing AttacksOn auto attack, inflict 1 (+ 1 per 80 Attack Speed ) Frost (Max: 6 ).
  • Freezing AccelerationWhenever a Duelist attacks an enemy with Frost , they gain 2 Attack Speed . Backup .
  • Debuff VelocityOn auto attack, gain 1 Crit and 1 Attack per Debuff on the target.
  • Rush DynamoDuelists gain 1 Attack Speed per Rush trigger this game. Backup .
  • Critical TimingFor Rush ( 5 ), gain + 50 % Crit . After Stall ( 20 ), gain + 50 % Crit .
  • Rolling SpeedDuelists gain 2 Attack Speed per reroll this game. Backup .
  • Golden EyeEvery 9 auto attacks, gain 1 Shard .
  • Scaling SpeedAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 20 Attack Speed .
  • Stall DynamoDuelists gain 1 Attack Speed per Stall trigger this game. Backup .

Assassin / Duelist / Warrior modifiers · 1

  • Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana .

Duelist / Warrior modifiers · 1

  • RangerGain 1 Range .

Mage modifiers · 15

  • Mage ArmorAt start of combat, if this Hero is in the front row they gain 100% Magic Defense .
  • HermitAt start of combat, if this Hero is alone in the back 2 rows they gain + 33 % Magic and + 50 % Crit .
  • Stall CertaintyStall abilities trigger 6 seconds faster. Backup .
  • Enchanted AttacksOn auto attack, deal 100% Magic bonus damage .
  • Arcane DestructionOn cast, gain 100 Crit .
  • Burning CastsOn cast, inflict 50% Magic Burn on enemies in range .
  • Burning AbsorptionOn cast, gain 1 Magic per 6 Burn on enemies in range .
  • Stalled HeatAfter Stall ( 20 ), inflict 66% Magic Burn on all enemies.
  • Magical GrowthAt start of combat, Mages permanently gain 15 Magic . Backup .
  • Freezing CastsOn cast, inflict 25% Magic Frost on enemies in range .
  • Freezing AbsorptionOn cast, gain 1 Magic per 5 Frost on enemies in range .
  • Stalled ColdAfter Stall ( 20 ), inflict 35% Magic Frost on all enemies.
  • Stalled GrowthAfter Stall ( 30 ), permanently gain 40 Magic .
  • InstacastAfter Stall ( 15 , Stall 30 , and Stall 45 ), gain 100 Mana .
  • Fast CastGain 8 Mana Regen and 40 Starting Mana .
Editorial build guide

How to build around Pimenta

  1. Preserve the first job.Make sure Pimenta can already perform the role described above before adding a second engine.
  2. Choose a repeatable trigger.Match the specialization to an effect the current team can activate every fight.
  3. Protect the delivery condition.Range, mana, survival, and target access usually matter before another damage multiplier.
  4. Read the later pool.Choose an added class only when its Rank A/S modifier outcomes support the same plan.

Related equipment

Character record

Pimenta lore

“If they want you, they'll have to go through me.”

Guild profile

Guild Gaia Project - “Fight for tomorrow, not just today.” Grab a drink and raid some Rifts. Stall for more drinks, debuff on the morning after.

Background

She's the guardian who plants herself in front of her people to protect them. The poison spreads from her, buying everyone the time they need. She met Sal on the Gaia forum, trading notes, and after six months of bickering they noticed they were writing love letters. Their shared goal, once the crisis ends: a cottage with a rose garden.

Motivation

She and Sal want one thing answered: does your guild have a real chance of ending this? Gaia takes fewer contracts than the big names, and at this rate the cottage stays a long way off. Gaia is family, so they'll never fully leave. But move the clock forward, and they're with you.