How Skorn fits a formation
Skorn is a Tank built around retaliation tank and status front line. Skorn needs to be targeted. Place him where enemy attacks land, then use Stall and shielding to turn pressure into output.
Skorn base stats
Derived comparison values
EHP and EOFF are comparison composites; Sec / cast estimates a passive mana-fill interval. They help compare records but are not separate in-game stats.
Skorn ranks
Draft a duplicate of Skorn or use an eligible campfire event to rank up. Rank B chooses a fixed specialization; Rank A and S draft from the active class modifier pool.
Rank C
The base stat line starts with the active ability equipped.

Retribution
When auto attacked after Stall ( 10 ), deal 2 (+ 100% Magic ) damage and inflict 1 per 50 Defense Poison on the attacker.
Rank B
The first rank-up also chooses one of three fixed specializations. A path can add a class and change later offers.

The Haughty
Taunt all enemies and gain 10 (+ 10% Defense , + 10% Magic ) Shields per Stall triggered this game. After 5 seconds, deal damage to all enemies targeting Skorn equal to 50 % of his remaining Shield .

The Winter's Bite
Whenever Skorn inflicts Poison, he inflicts an equal amount of Frost . Whenever Skorn inflicts Frost, he gains 0 (+10 per rank ) Shields .

The Bristleguard
At start of combat, for each Tank in combat inflict 5 (+10 per rank ) Poison on all enemies and give 5 (+10 per rank ) Defense to all Heroes. Backup.
Rank A
Gain the stat package above, then choose from modifiers generated by Skorn's active class set.
Rank S
Gain the stat package a final time and draft the last class modifier to complete the current Demo build.
Possible class modifiers
Later ranks offer modifiers from the hero's active class pool. Multiclass heroes receive a split offer set, so both class groups should contain useful outcomes before committing.
Tank modifiers · 13
- Second WindAfter Stall ( 35 ), heal 100 % Max HP , gain 100 Mana , and gain + 20 % Defense .
- Stalled DefenseOn Stall trigger, gain 45 Defense .
- ResoluteWhen auto attacked, gain 1 Defense .
- Freezing PresenceTanks gain + 33 % Defense against damage from enemies with Frost . Backup .
- SpikedWhen auto attacked, deal 50% Defense damage to adjacent enemies.
- The Best Offense...Tanks gain 1 Attack and 1 Magic per 3 Defense they have. Backup .
- Freezing AuraWhen auto attacked, inflict 1 (+ 1 per 100 Defense ) Frost on the attacker (Max: 6 ).
- Freezing RestorationWhen auto attacked by an enemy with Frost , gain 2 HP/S .
- Poisonous AuraWhen auto attacked, inflict 1 (+ 1 per 250 Defense ) Poison on the attacker (Max: 3 ).
- Poisonous RestorationWhen auto attacked by an enemy with Poison , gain 2 HP/S .
- Poisonous PresenceTanks gain + 33 % Defense against damage from enemies with Poison . Backup .
- ProtectorThis Hero gains + 20 % Defense for each enemy targeting it.
- Rear SupportAt start of combat, if this Hero is in the back row all Heroes gain + 75 % Defense .
Mystic / Tank modifiers · 1
- Stall CertaintyStall abilities trigger 6 seconds faster. Backup .
Tank / Vanguard modifiers · 1
- DistractionAfter Stall ( 10 , Stall 20 , Stall 30 , Stall 40 , and Stall 50 ): Taunt all enemies.
How to build around Skorn
- Preserve the first job.Make sure Skorn can already perform the role described above before adding a second engine.
- Choose a repeatable trigger.Match the specialization to an effect the current team can activate every fight.
- Protect the delivery condition.Range, mana, survival, and target access usually matter before another damage multiplier.
- Read the later pool.Choose an added class only when its Rank A/S modifier outcomes support the same plan.
Related equipment
Skorn lore
“Let them try. I'll take it gladly.”
Guild profile
Guild A Temple - “No gods. No masters.” Anarchy in the Rifts! Rushing and debuffing everything in their path.
Background
An eye for an eye - except Skorn takes two; Hit him and get hit back. He's built his whole fighting style around one insane conviction: nothing in any rift can take more pain than he can. So far, nothing has. Every scar is a fight where the monster blinked first.
Motivation
He gets bored in guilds that fight carefully. Promise him the front of every fight, and the ugliest opponents you can find, and he's in.
