Guildrun
Lizard enemy group in Guildrun
Melee enemy family

Guildrun Lizard - Enemy Stats and Variants

Bodies 16Data variants 48HP range 600-8880
Enemy properties

Lizard at a glance

Attack typeMelee
Health span600-8880
Recorded bodies16
Data variants48
Abilities3
Route presenceCampaign

Values differ by act, floor, difficulty, event, and Endless version. Use the exact row below instead of treating the family as one fixed stat line.

Ability data

Lizard abilities

TypeAbilityEffectAvailability
ActiveBounceJump to the lowest-health enemy then deal 50 (+ 150% Attack ) damage to it.some variants
ActiveBounceJump to the lowest-health enemy then deal 175 (+ 150% Attack ) damage to it.some variants
PassiveLizard LeapAt start of combat, jump to the enemy backline, landing on the hex directly opposite the Lizard's starting position. If occupied, land on the nearest available hex.all variants
16 recorded rows

Tier 1 variants

Appears inMax HPBase Attack DamageDefenseAttackMagicCrit
Act 1 | F260020010020
Act 1 | F4 x2144020028029
Act 1 | F3 x2146020020026
Act 1 | F6 x2337050016033
Act 1 | F7 x2363050023037
Act 1 | F6 x438905008029
Act 1 | F7 x3459050037045
Act 1 | F8552050051052
Act 1 | F8 x3567050041047
Act 1 | F7592050044048
Act 1 | F9671050080067
Act 1 | F9 x2689050061057
Act 1 | F8 x2748050060057
Act 1 | F9 x2806050084069
Act 1 | F10810050087071
Act 1 | F10 x2888050089072
16 recorded rows

Tier 2 variants

Appears inMax HPBase Attack DamageDefenseAttackMagicCrit
Act 1 | F278020010020
Act 1 | F4 x2181020028029
Act 1 | F3 x2182020020026
Act 1 | F6 x2422050016033
Act 1 | F7 x2463050023037
Act 1 | F6 x449305008029
Act 1 | F7 x3598050037045
Act 1 | F8724050051052
Act 1 | F8 x3739050037044
Act 1 | F7760050044048
Act 1 | F9898050080067
Act 1 | F9 x2915050061057
Act 1 | F8 x2988050060057
Act 1 | F9 x21081050084069
Act 1 | F101093050087071
Act 1 | F10 x21207050089072
16 recorded rows

Tier 3 variants

Appears inMax HPBase Attack DamageDefenseAttackMagicCrit
Act 1 | F278020014022
Act 1 | F4 x2181020037035
Act 1 | F3 x2182020028030
Act 1 | F6 x2402050024038
Act 1 | F7 x2463050035043
Act 1 | F6 x4468050016033
Act 1 | F7 x3598050052052
Act 1 | F8724050068061
Act 1 | F8 x3739050056055
Act 1 | F7760050059056
Act 1 | F9898050098077
Act 1 | F9 x2915050078066
Act 1 | F8 x2988050078066
Act 1 | F9 x210810500103080
Act 1 | F1010930500108082
Act 1 | F10 x212070500109083
Stage appearances

Where Lizard appears

StageAct / floorTypeDifficulty
SlimeFirstTwoAct 1 · Floor 21
SlimeFirstTwoAct 1 · Floor 22
SlimeFirstTwoAct 1 · Floor 23
LizardAct1Act 1 · Floor 31
LizardAct1Act 1 · Floor 32
LizardAct1Act 1 · Floor 33
LizardAct1Act 1 · Floor 41
LizardAct1Act 1 · Floor 42
LizardAct1Act 1 · Floor 43
LizardAct2Act 1 · Floor 61
LizardGolemAct2Act 1 · Floor 61
LizardAct2Act 1 · Floor 62
LizardGolemAct2Act 1 · Floor 62
LizardAct2Act 1 · Floor 63
LizardGolemAct2Act 1 · Floor 63
LizardAct2Act 1 · Floor 71
LizardGolemAct2Act 1 · Floor 71
WeirdFriendsAct2Act 1 · Floor 71
Practical counterplay

How to prepare for Lizard

  1. Open the exact variant.Use act, floor, and difficulty to choose the relevant stat row instead of the family average.
  2. Identify the first valid target.Distance is evaluated before class priority for normal targeting.
  3. Protect the required cast window.Compare enemy range and abilities with the time your support or carry needs to act.
  4. Choose access before damage.A hero that can reach the threat often outperforms a higher-stat unit blocked by pathing.