Guildrun
Slime enemy group in Guildrun
Melee enemy family

Guildrun Slime - Enemy Stats and Variants

Bodies 18Data variants 52HP range 1140-12640
Enemy properties

Slime at a glance

Attack typeMelee
Health span1140-12640
Recorded bodies18
Data variants52
Abilities2
Route presenceCampaign / Endless

Values differ by act, floor, difficulty, event, and Endless version. Use the exact row below instead of treating the family as one fixed stat line.

Ability data

Slime abilities

TypeAbilityEffectAvailability
ActiveRejuvenating BlowRemove 33 % of all Debuffs , then deal 50 (+ 5% Max Health , + 100% Attack ) damage.all variants
PassiveRegenerationGain 1% Max Health HP/S .all variants
17 recorded rows

Tier 1 variants

Appears inMax HPBase Attack DamageDefenseAttackMagicCrit
Act 1 | F111401502000
Act 1 | F2 x211601501600
Act 1 | F3 x215901502600
Act 1 | F4 x224301504500
Act 1 | F324501503300
Act 1 | F4 x225701508100
Act 1 | F654505003700
Act 1 | F7 x267405004800
Act 1 | F7 x271005007000
Act 1 | F880205006800
Act 1 | F8 x285305008000
Act 1 | F9966050011100
Act 1 | F8107205008100
Act 1 | F9 x21151050011700
Act 1 | F91165050011700
Act 1 | F10 x31182050015700
Act 1 | F10 x21264050012500
17 recorded rows

Tier 2 variants

Appears inMax HPBase Attack DamageDefenseAttackMagicCrit
Act 1 | F113901502000
Act 1 | F2 x214301501600
Act 1 | F3 x219501502600
Act 1 | F4 x229801504500
Act 1 | F330101503300
Act 1 | F4 x231601508100
Act 1 | F667705003700
Act 1 | F7 x286505004800
Act 1 | F7 x290605007000
Act 1 | F8103905006800
Act 1 | F8 x2116905008000
Act 1 | F91277050011100
Act 1 | F8140205008100
Act 1 | F9 x21529050011700
Act 1 | F91543050011700
Act 1 | F10 x31594050015700
Act 1 | F10 x21702050012500
17 recorded rows

Tier 3 variants

Appears inMax HPBase Attack DamageDefenseAttackMagicCrit
Act 1 | F113901502000
Act 1 | F2 x214301502400
Act 1 | F3 x219501503600
Act 1 | F4 x229801506300
Act 1 | F330101504600
Act 1 | F4 x2316015010000
Act 1 | F664505004900
Act 1 | F7 x286505006800
Act 1 | F7 x290605009300
Act 1 | F8103905009200
Act 1 | F8 x21169050010300
Act 1 | F91277050014000
Act 1 | F81402050010800
Act 1 | F9 x21529050014900
Act 1 | F91543050014800
Act 1 | F10 x31594050019600
Act 1 | F10 x21702050015900
1 recorded rows

Endless variants

Appears inMax HPBase Attack DamageDefenseAttackMagicCrit
Endless | F0 x335000150125100040
Mode-specific growth

Endless scaling modifiers

StatTypeValue
AttackPercentagex1.6
Attack SpeedPercentagex1.5
CritPercentagex1.5
DefensePercentagex1.5
Max HPPercentagex2
Stage appearances

Where Slime appears

StageAct / floorTypeDifficulty
EndlessSlimeEndless · Endless map0
SlimeFirstTwoAct 1 · Floor 11
SlimeFirstTwoAct 1 · Floor 12
SlimeFirstTwoAct 1 · Floor 13
SlimeFirstTwoAct 1 · Floor 21
SlimeFirstTwoAct 1 · Floor 22
SlimeFirstTwoAct 1 · Floor 23
LizardAct1Act 1 · Floor 31
SpiderAct1Act 1 · Floor 31
LizardAct1Act 1 · Floor 32
SpiderAct1Act 1 · Floor 32
LizardAct1Act 1 · Floor 33
SpiderAct1Act 1 · Floor 33
LizardAct1Act 1 · Floor 41
SpiderAct1Act 1 · Floor 41
LizardAct1Act 1 · Floor 42
SpiderAct1Act 1 · Floor 42
LizardAct1Act 1 · Floor 43
Practical counterplay

How to prepare for Slime

  1. Open the exact variant.Use act, floor, and difficulty to choose the relevant stat row instead of the family average.
  2. Identify the first valid target.Distance is evaluated before class priority for normal targeting.
  3. Protect the required cast window.Compare enemy range and abilities with the time your support or carry needs to act.
  4. Choose access before damage.A hero that can reach the threat often outperforms a higher-stat unit blocked by pathing.