Turtle at a glance
Attack typeMelee
Health span200-200
Recorded bodies—
Data variants9
Abilities0
Route presenceCampaign / Event fights
Values differ by act, floor, difficulty, event, and Endless version. Use the exact row below instead of treating the family as one fixed stat line.
Tier 1 variants
| Appears in | Max HP | Base Attack Damage | Defense | Attack | Magic | Crit |
|---|---|---|---|---|---|---|
| Act 1 | F0 | 200 | 5 | 0 | 0 | 0 | 0 |
Tier 2 variants
| Appears in | Max HP | Base Attack Damage | Defense | Attack | Magic | Crit |
|---|---|---|---|---|---|---|
| Act 1 | F0 | 200 | 5 | 0 | 0 | 0 | 0 |
Tier 3 variants
| Appears in | Max HP | Base Attack Damage | Defense | Attack | Magic | Crit |
|---|---|---|---|---|---|---|
| Act 1 | F0 | 200 | 5 | 0 | 0 | 0 | 0 |
Event Fight variants
| Appears in | Max HP | Base Attack Damage | Defense | Attack | Magic | Crit |
|---|---|---|---|---|---|---|
| Event fight | F5 | 2250 | 1 | 0 | 0 | 0 | 0 |
| Event fight | F5 | 2750 | 1 | 0 | 0 | 0 | 0 |
| Event fight | F5 | 2750 | 1 | 0 | 0 | 0 | 0 |
| Event fight | F9 | 7500 | 1 | 0 | 0 | 0 | 0 |
| Event fight | F9 | 9000 | 1 | 0 | 0 | 0 | 0 |
| Event fight | F9 | 9000 | 1 | 0 | 0 | 0 | 0 |
Where Turtle appears
| Stage | Act / floor | Type | Difficulty |
|---|---|---|---|
| Turtle | Act 1 · Floor 0 | 1 | |
| Turtle | Act 1 · Floor 0 | 2 | |
| Turtle | Act 1 · Floor 0 | 3 | |
| DealDamageFight | Act 99 · Floor 5 | 91 | |
| DealDamageFight | Act 99 · Floor 5 | 92 | |
| DealDamageFight | Act 99 · Floor 5 | 93 | |
| DealDamageFight | Act 99 · Floor 9 | 91 | |
| DealDamageFight | Act 99 · Floor 9 | 92 | |
| DealDamageFight | Act 99 · Floor 9 | 93 |
How to prepare for Turtle
- Open the exact variant.Use act, floor, and difficulty to choose the relevant stat row instead of the family average.
- Identify the first valid target.Distance is evaluated before class priority for normal targeting.
- Protect the required cast window.Compare enemy range and abilities with the time your support or carry needs to act.
- Choose access before damage.A hero that can reach the threat often outperforms a higher-stat unit blocked by pathing.
