Guildrun
Turtle enemy group in Guildrun
Melee enemy family

Guildrun Turtle - Enemy Stats and Variants

Bodies 9Data variants 9HP range 200-200
Enemy properties

Turtle at a glance

Attack typeMelee
Health span200-200
Recorded bodies
Data variants9
Abilities0
Route presenceCampaign / Event fights

Values differ by act, floor, difficulty, event, and Endless version. Use the exact row below instead of treating the family as one fixed stat line.

1 recorded rows

Tier 1 variants

Appears inMax HPBase Attack DamageDefenseAttackMagicCrit
Act 1 | F020050000
1 recorded rows

Tier 2 variants

Appears inMax HPBase Attack DamageDefenseAttackMagicCrit
Act 1 | F020050000
1 recorded rows

Tier 3 variants

Appears inMax HPBase Attack DamageDefenseAttackMagicCrit
Act 1 | F020050000
6 recorded rows

Event Fight variants

Appears inMax HPBase Attack DamageDefenseAttackMagicCrit
Event fight | F5225010000
Event fight | F5275010000
Event fight | F5275010000
Event fight | F9750010000
Event fight | F9900010000
Event fight | F9900010000
Stage appearances

Where Turtle appears

StageAct / floorTypeDifficulty
TurtleAct 1 · Floor 01
TurtleAct 1 · Floor 02
TurtleAct 1 · Floor 03
DealDamageFightAct 99 · Floor 591
DealDamageFightAct 99 · Floor 592
DealDamageFightAct 99 · Floor 593
DealDamageFightAct 99 · Floor 991
DealDamageFightAct 99 · Floor 992
DealDamageFightAct 99 · Floor 993
Practical counterplay

How to prepare for Turtle

  1. Open the exact variant.Use act, floor, and difficulty to choose the relevant stat row instead of the family average.
  2. Identify the first valid target.Distance is evaluated before class priority for normal targeting.
  3. Protect the required cast window.Compare enemy range and abilities with the time your support or carry needs to act.
  4. Choose access before damage.A hero that can reach the threat often outperforms a higher-stat unit blocked by pathing.