Route node database
Guildrun Crossroads - Routes, Choices and Rewards
Fixed milestones and random route selectors with every recorded path type and destination in the current Demo snapshot.
13route nodes
| Crossroad | Description | Paths | Destinations |
|---|---|---|---|
| Starter Kit | 1 path | 1 | Event · Starter Kit |
| Random Event #1 | 1 path | 1 | Event · Random event |
| Random Event #2 | 1 path | 1 | Event · Random event |
| Random Event #3 | 1 path | 1 | Event · Random event |
| First Curated Random Event | 2 paths | 2 | Event · Random eventEvent · Random event |
| Fight Crossroads #1 | 2 paths | 2 | Event · Random eventEvent · Random event |
| Fight Crossroads #2 | 2 paths | 2 | Event · Random eventEvent · Random event |
| Fight Crossroads #3 | 2 paths | 2 | Event · Random eventEvent · Random event |
| First Campfire | 1 path | 1 | Event · The Campfire |
| Second Campfire | 1 path | 1 | Event · The Campfire |
| The Guild Banner | 1 path | 1 | Event · The Guild Banner |
| A Spork in the Road | 3 paths | 3 | Event · Mine ShardsEvent · Random eventEvent · Random event |
| Endless Mode | 3 paths | 3 | Event · Random eventEvent · Random eventEvent · Random event |
Choose the next pressure point, not the rarest label
Compare the destination with the active board. A campfire is most valuable when a key hero is ready to rank; a fight event is useful only when its formation and reward fit the current life and economy; an event choice should repair a named weakness before the next boss.