Guildrun
Pollen, The Bloom, in GuildrunHero record
Gaia Project · Ranged

Guildrun Pollen - Hero Stats, Ranks and Build

The Bloom · Sustain field Mystic and status hub

Class MysticAbility Sanctuary of BloomAttack Ranged
Max HP
575
Damage
20
Defense
30
Range
4
Field role

How Pollen fits a formation

Pollen is a Mystic built around sustain field mystic and status hub. Pollen rewards clustered formations. Place the team so both allies and priority enemies remain inside the field.

Rank C data

Pollen base stats

Max HP575
Base Attack Damage20
Base Attack Speed0.42
Attack Range4
Crit15
Attack0
Magic0
Defense30
Attack Speed0
Max Mana135
Mana Regen8
Starting Mana35
Mana Lock (s)1
Move Speed1.5
Projectile Speed4

Derived comparison values

EHP661.25
EOFF9.66
Sec / cast16.88

EHP and EOFF are comparison composites; Sec / cast estimates a passive mana-fill interval. They help compare records but are not separate in-game stats.

C → B → A → S

Pollen ranks

Draft a duplicate of Pollen or use an eligible campfire event to rank up. Rank B chooses a fixed specialization; Rank A and S draft from the active class modifier pool.

Rank C

The base stat line starts with the active ability equipped.

Active Ability

Sanctuary of Bloom

Create a flower field for 5 seconds. Each second, inflict 1 (+ 1 per 8 Mana Regen ) Poison on enemies and apply 10 (+ 100% Magic ) Shields to Heroes inside the flower field. Each second after Stall ( 15 ), heal Heroes inside the flower field for 10 (+ 50% Magic ) .

Rank B

The first rank-up also chooses one of three fixed specializations. A path can add a class and change later offers.

The Bloomer

Passive Ability

After Stall ( 15 ), Double Sanctuary of Bloom's healing and Shielding . It lasts 1 second longer.

The Fae's Kiss

Passive Ability

After Stall ( 20 ), Sanctuary of Bloom inflicts 100 % more Poison . After Stall ( 40 ), increase the amount of Debuffs on all enemies by 33 (+33 per rank ) % . Backup.

The Earth's Child

+ Mage
Passive Ability

After Stall ( 20 ), Sanctuary of Bloom also inflicts 1 per 33 Magic Frost and 1 per 25 Magic Burn each second.

Rank A

Gain the stat package above, then choose from modifiers generated by Pollen's active class set.

Inspect 30 possible class modifiers

Rank S

Gain the stat package a final time and draft the last class modifier to complete the current Demo build.

Continue to the finished build checklist
Rank A / S offer pool

Possible class modifiers

Later ranks offer modifiers from the hero's active class pool. Multiclass heroes receive a split offer set, so both class groups should contain useful outcomes before committing.

Mystic modifiers · 14

  • Rolling ConduitMystics gain 1 Mana Regen for each reroll this game. Backup .
  • Shard WeaverEvery other cast, gain 2 Shards .
  • Sideline SupportBackup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per rank ) Shields .
  • Stall BatteryOn Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen . Backup .
  • Stall EnlightenmentAfter Stall ( 30 ), permanently gain 2 Mana Regen .
  • Shield MagnificationWhen this Hero applies Shields , apply 50 % more Shields .
  • Empowered MagicOn cast, give other Heroes 100% Mana Regen Attack and 100% Mana Regen Magic .
  • Shield FormationAt start of combat, give this Hero and adjacent Heroes 250 (+ 250% Magic , + 1000% Mana Regen ) Shields .
  • Sideline EmpowermentBackup Only: At start of combat, give Heroes 4 (+4 per rank ) Mana Regen , 50 (+25 per rank ) Attack , and 50 (+25 per rank ) Magic .
  • Protective MagicOn cast, give the lowest percent health Hero 100 (+ 500% Mana Regen ) Shields .
  • Arcane GrowthOn cast, permanently gain 1 Magic .
  • Debuff AmplificationOn cast, increase the amount of each Debuff on enemies in range by 50% Mana Regen .
  • Debuff ChannelingOn cast, gain 1 Mana Regen for each type of Debuff on all enemies.
  • Debuff ProtectionOn cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

Mystic / Tank modifiers · 1

  • Stall CertaintyStall abilities trigger 6 seconds faster. Backup .

Mage modifiers · 15

  • Mage ArmorAt start of combat, if this Hero is in the front row they gain 100% Magic Defense .
  • HermitAt start of combat, if this Hero is alone in the back 2 rows they gain + 33 % Magic and + 50 % Crit .
  • Stall CertaintyStall abilities trigger 6 seconds faster. Backup .
  • Enchanted AttacksOn auto attack, deal 100% Magic bonus damage .
  • Arcane DestructionOn cast, gain 100 Crit .
  • Burning CastsOn cast, inflict 50% Magic Burn on enemies in range .
  • Burning AbsorptionOn cast, gain 1 Magic per 6 Burn on enemies in range .
  • Stalled HeatAfter Stall ( 20 ), inflict 66% Magic Burn on all enemies.
  • Magical GrowthAt start of combat, Mages permanently gain 15 Magic . Backup .
  • Freezing CastsOn cast, inflict 25% Magic Frost on enemies in range .
  • Freezing AbsorptionOn cast, gain 1 Magic per 5 Frost on enemies in range .
  • Stalled ColdAfter Stall ( 20 ), inflict 35% Magic Frost on all enemies.
  • Stalled GrowthAfter Stall ( 30 ), permanently gain 40 Magic .
  • InstacastAfter Stall ( 15 , Stall 30 , and Stall 45 ), gain 100 Mana .
  • Fast CastGain 8 Mana Regen and 40 Starting Mana .
Editorial build guide

How to build around Pollen

  1. Preserve the first job.Make sure Pollen can already perform the role described above before adding a second engine.
  2. Choose a repeatable trigger.Match the specialization to an effect the current team can activate every fight.
  3. Protect the delivery condition.Range, mana, survival, and target access usually matter before another damage multiplier.
  4. Read the later pool.Choose an added class only when its Rank A/S modifier outcomes support the same plan.

Related equipment

Character record

Pollen lore

“Ohh.. can you smell that? This rift is alive.”

Guild profile

Guild Gaia Project - “Fight for tomorrow, not just today.” Grab a drink and raid some Rifts. Stall for more drinks, debuff on the morning after.

Background

Nobody at Gaia is entirely sure where she came from. She turned up at their second meeting and never left, because her strange ideas about rifts kept turning out to be right. Her senses run stronger than anyone's: colors carry meaning, music has flavor, and a rift sings to her in a structure only she can hear. Gaia treats her as something between a daughter and a researcher.

Motivation

She'll never fully leave Gaia, but she's drawn to a guild that takes on plenty of contracts. Just know she may wander off mid-contract.