Guildrun
Hydra enemy group in Guildrun
Melee enemy family

Guildrun Hydra - Enemy Stats and Variants

Bodies 3Data variants 3HP range 26,350–33,310
Enemy properties

Hydra at a glance

Attack typeMelee
Health span26,350–33,310
Recorded bodies
Data variants3
Abilities2
Route presenceEvent fights

Values differ by act, floor, difficulty, event, and Endless version. Use the exact row below instead of treating the family as one fixed stat line.

Ability data

Hydra abilities

TypeAbilityEffectAvailability
ActiveVenomous BiteDeal 150% Attack damage and inflict 2 (+ 1 per 20 Attack ) Poison per remaining head.all variants
PassiveThree HeadsWhen the Hydra goes below 66 % and 33 % Max HP it loses a head. The Hydra attacks an additional time for each head it has beyond the first. The bonus attacks deal 33 % damage. The Hydra gains 15 HP/S per head.all variants
3 recorded rows

Event Fight variants

Appears inMax HPBase Attack DamageDefenseAttackMagicCrit
Event fight | F626350500138025
Event fight | F633310500138025
Event fight | F633310500165025
Stage appearances

Where Hydra appears

StageAct / floorTypeDifficulty
HydraAct 1 · Floor 51
HydraAct 1 · Floor 52
HydraAct 1 · Floor 53
HydraFightAct 99 · Floor 691
HydraFightAct 99 · Floor 692
HydraFightAct 99 · Floor 693
Practical counterplay

How to prepare for Hydra

  1. Open the exact variant.Use act, floor, and difficulty to choose the relevant stat row instead of the family average.
  2. Identify the first valid target.Distance is evaluated before class priority for normal targeting.
  3. Protect the required cast window.Compare enemy range and abilities with the time your support or carry needs to act.
  4. Choose access before damage.A hero that can reach the threat often outperforms a higher-stat unit blocked by pathing.