Hydra at a glance
Attack typeMelee
Health span26,350–33,310
Recorded bodies—
Data variants3
Abilities2
Route presenceEvent fights
Values differ by act, floor, difficulty, event, and Endless version. Use the exact row below instead of treating the family as one fixed stat line.
Hydra abilities
| Type | Ability | Effect | Availability |
|---|---|---|---|
| Active | Venomous Bite | Deal 150% Attack damage and inflict 2 (+ 1 per 20 Attack ) Poison per remaining head. | all variants |
| Passive | Three Heads | When the Hydra goes below 66 % and 33 % Max HP it loses a head. The Hydra attacks an additional time for each head it has beyond the first. The bonus attacks deal 33 % damage. The Hydra gains 15 HP/S per head. | all variants |
Event Fight variants
| Appears in | Max HP | Base Attack Damage | Defense | Attack | Magic | Crit |
|---|---|---|---|---|---|---|
| Event fight | F6 | 26350 | 50 | 0 | 138 | 0 | 25 |
| Event fight | F6 | 33310 | 50 | 0 | 138 | 0 | 25 |
| Event fight | F6 | 33310 | 50 | 0 | 165 | 0 | 25 |
Where Hydra appears
| Stage | Act / floor | Type | Difficulty |
|---|---|---|---|
| Hydra | Act 1 · Floor 5 | 1 | |
| Hydra | Act 1 · Floor 5 | 2 | |
| Hydra | Act 1 · Floor 5 | 3 | |
| HydraFight | Act 99 · Floor 6 | 91 | |
| HydraFight | Act 99 · Floor 6 | 92 | |
| HydraFight | Act 99 · Floor 6 | 93 |
How to prepare for Hydra
- Open the exact variant.Use act, floor, and difficulty to choose the relevant stat row instead of the family average.
- Identify the first valid target.Distance is evaluated before class priority for normal targeting.
- Protect the required cast window.Compare enemy range and abilities with the time your support or carry needs to act.
- Choose access before damage.A hero that can reach the threat often outperforms a higher-stat unit blocked by pathing.
