Mushroom Fire Mage at a glance
Attack typeRanged
Health span640-5900
Recorded bodies25
Data variants73
Abilities3
Route presenceCampaign / Endless
Values differ by act, floor, difficulty, event, and Endless version. Use the exact row below instead of treating the family as one fixed stat line.
Mushroom Fire Mage abilities
| Type | Ability | Effect | Availability |
|---|---|---|---|
| Active | Fire Storm | Call down a fire storm for 4 seconds. Each second, deal 30 (+ 100% Magic ) damage and inflict 9 (+ 3 per 33 Magic ) Burn to all enemies inside the fire storm. | some variants |
| Active | Fire Storm | Call down a fire storm for 3 seconds. Each second, deal 10 (+ 50% Magic ) damage and inflict 3 (+ 3 per 33 Magic ) Burn to all enemies inside the fire storm. | some variants |
| Active | Fire Storm | Call down a fire storm for 3 seconds. Each second, deal 20 (+ 75% Magic ) damage and inflict 6 (+ 3 per 33 Magic ) Burn to all enemies inside the fire storm. | some variants |
Tier 1 variants
| Appears in | Max HP | Base Attack Damage | Defense | Attack | Magic | Crit |
|---|---|---|---|---|---|---|
| Act 1 | F3 x2 | 640 | 10 | 0 | 10 | 17 | 0 |
| Act 1 | F4 x2 | 780 | 10 | 0 | 15 | 25 | 0 |
| Act 1 | F6 | 1540 | 30 | 0 | 6 | 45 | 0 |
| Act 1 | F6 | 1730 | 30 | 0 | 8 | 49 | 0 |
| Act 1 | F6 | 1830 | 30 | 0 | 8 | 48 | 0 |
| Act 1 | F7 | 2130 | 30 | 0 | 12 | 55 | 0 |
| Act 1 | F7 | 2240 | 30 | 0 | 11 | 53 | 0 |
| Act 1 | F7 | 2340 | 30 | 0 | 15 | 61 | 0 |
| Act 1 | F7 x2 | 2350 | 30 | 0 | 14 | 59 | 0 |
| Act 1 | F8 | 2610 | 30 | 0 | 22 | 73 | 0 |
| Act 1 | F8 | 2760 | 30 | 0 | 18 | 65 | 0 |
| Act 1 | F8 | 2870 | 30 | 0 | 18 | 65 | 0 |
| Act 1 | F7 | 2960 | 30 | 0 | 15 | 60 | 0 |
| Act 1 | F8 | 3250 | 30 | 0 | 26 | 78 | 0 |
| Act 1 | F9 x2 | 3370 | 30 | 0 | 29 | 84 | 0 |
| Act 1 | F8 | 3380 | 30 | 0 | 23 | 73 | 0 |
| Act 1 | F9 | 3460 | 30 | 0 | 34 | 91 | 0 |
| Act 1 | F8 | 3740 | 30 | 0 | 21 | 71 | 0 |
| Act 1 | F9 | 4080 | 30 | 0 | 31 | 87 | 0 |
| Act 1 | F9 | 4330 | 30 | 0 | 28 | 82 | 0 |
| Act 1 | F9 | 4720 | 30 | 0 | 37 | 97 | 0 |
| Act 1 | F10 | 5420 | 30 | 0 | 35 | 94 | 0 |
| Act 1 | F10 x2 | 5840 | 30 | 0 | 42 | 106 | 0 |
| Act 1 | F10 | 5900 | 30 | 0 | 46 | 111 | 0 |
Tier 2 variants
| Appears in | Max HP | Base Attack Damage | Defense | Attack | Magic | Crit |
|---|---|---|---|---|---|---|
| Act 1 | F3 x2 | 780 | 10 | 0 | 10 | 17 | 0 |
| Act 1 | F4 x2 | 940 | 10 | 0 | 15 | 25 | 0 |
| Act 1 | F6 | 1960 | 30 | 0 | 6 | 45 | 0 |
| Act 1 | F6 | 2200 | 30 | 0 | 8 | 49 | 0 |
| Act 1 | F6 | 2280 | 30 | 0 | 8 | 48 | 0 |
| Act 1 | F7 | 2770 | 30 | 0 | 12 | 55 | 0 |
| Act 1 | F7 | 2820 | 30 | 0 | 11 | 53 | 0 |
| Act 1 | F7 | 3030 | 30 | 0 | 15 | 61 | 0 |
| Act 1 | F7 x2 | 3050 | 30 | 0 | 14 | 59 | 0 |
| Act 1 | F8 | 3370 | 30 | 0 | 22 | 73 | 0 |
| Act 1 | F8 | 3620 | 30 | 0 | 18 | 65 | 0 |
| Act 1 | F8 | 3670 | 30 | 0 | 17 | 64 | 0 |
| Act 1 | F7 | 3800 | 30 | 0 | 15 | 60 | 0 |
| Act 1 | F8 | 4310 | 30 | 0 | 26 | 78 | 0 |
| Act 1 | F8 | 4450 | 30 | 0 | 23 | 73 | 0 |
| Act 1 | F9 x2 | 4530 | 30 | 0 | 29 | 84 | 0 |
| Act 1 | F9 | 4590 | 30 | 0 | 34 | 91 | 0 |
| Act 1 | F8 | 4940 | 30 | 0 | 21 | 71 | 0 |
| Act 1 | F9 | 5450 | 30 | 0 | 31 | 87 | 0 |
| Act 1 | F9 | 5810 | 30 | 0 | 28 | 82 | 0 |
| Act 1 | F9 | 6320 | 30 | 0 | 37 | 97 | 0 |
| Act 1 | F10 | 7380 | 30 | 0 | 35 | 94 | 0 |
| Act 1 | F10 x2 | 7970 | 30 | 0 | 42 | 106 | 0 |
| Act 1 | F10 | 8020 | 30 | 0 | 46 | 111 | 0 |
Tier 3 variants
| Appears in | Max HP | Base Attack Damage | Defense | Attack | Magic | Crit |
|---|---|---|---|---|---|---|
| Act 1 | F3 x2 | 780 | 10 | 0 | 13 | 23 | 0 |
| Act 1 | F4 x2 | 940 | 10 | 0 | 19 | 31 | 0 |
| Act 1 | F6 | 1860 | 30 | 0 | 8 | 49 | 0 |
| Act 1 | F6 | 2090 | 30 | 0 | 12 | 55 | 0 |
| Act 1 | F6 | 2170 | 30 | 0 | 12 | 55 | 0 |
| Act 1 | F7 | 2770 | 30 | 0 | 16 | 62 | 0 |
| Act 1 | F7 | 2820 | 30 | 0 | 17 | 64 | 0 |
| Act 1 | F7 x2 | 2880 | 30 | 0 | 19 | 68 | 0 |
| Act 1 | F7 | 3030 | 30 | 0 | 21 | 70 | 0 |
| Act 1 | F8 | 3370 | 30 | 0 | 30 | 86 | 0 |
| Act 1 | F8 | 3620 | 30 | 0 | 25 | 76 | 0 |
| Act 1 | F8 | 3670 | 30 | 0 | 22 | 73 | 0 |
| Act 1 | F7 | 3800 | 30 | 0 | 21 | 70 | 0 |
| Act 1 | F8 | 4310 | 30 | 0 | 33 | 91 | 0 |
| Act 1 | F8 | 4450 | 30 | 0 | 29 | 84 | 0 |
| Act 1 | F9 x2 | 4530 | 30 | 0 | 37 | 98 | 0 |
| Act 1 | F9 | 4590 | 30 | 0 | 43 | 106 | 0 |
| Act 1 | F8 | 4940 | 30 | 0 | 29 | 83 | 0 |
| Act 1 | F9 | 5450 | 30 | 0 | 39 | 101 | 0 |
| Act 1 | F9 | 5810 | 30 | 0 | 35 | 94 | 0 |
| Act 1 | F9 | 6320 | 30 | 0 | 46 | 112 | 0 |
| Act 1 | F10 | 7380 | 30 | 0 | 44 | 108 | 0 |
| Act 1 | F10 x2 | 7970 | 30 | 0 | 53 | 123 | 0 |
| Act 1 | F10 | 8020 | 30 | 0 | 56 | 129 | 0 |
Endless variants
| Appears in | Max HP | Base Attack Damage | Defense | Attack | Magic | Crit |
|---|---|---|---|---|---|---|
| Endless | F0 | 8000 | 50 | 30 | 40 | 125 | 40 |
Endless scaling modifiers
| Stat | Type | Value |
|---|---|---|
| Attack | Percentage | x1.5 |
| Attack Speed | Percentage | x1.5 |
| Crit | Percentage | x1.5 |
| Defense | Percentage | x1.6 |
| Magic | Percentage | x1.65 |
| Max HP | Percentage | x1.5 |
Where Mushroom Fire Mage appears
| Stage | Act / floor | Type | Difficulty |
|---|---|---|---|
| EndlessMushroom | Endless · Endless map | 0 | |
| MushroomFireAct1 | Act 1 · Floor 3 | 1 | |
| MushroomFireAct1 | Act 1 · Floor 3 | 2 | |
| MushroomFireAct1 | Act 1 · Floor 3 | 3 | |
| MushroomFireAct1 | Act 1 · Floor 4 | 1 | |
| MushroomFireAct1 | Act 1 · Floor 4 | 2 | |
| MushroomFireAct1 | Act 1 · Floor 4 | 3 | |
| MushroomArmyAct2 | Act 1 · Floor 6 | 1 | |
| SnakeAct2 | Act 1 · Floor 6 | 1 | |
| SpiderAct2 | Act 1 · Floor 6 | 1 | |
| MushroomArmyAct2 | Act 1 · Floor 6 | 2 | |
| SnakeAct2 | Act 1 · Floor 6 | 2 | |
| SpiderAct2 | Act 1 · Floor 6 | 2 | |
| MushroomArmyAct2 | Act 1 · Floor 6 | 3 | |
| SnakeAct2 | Act 1 · Floor 6 | 3 | |
| SpiderAct2 | Act 1 · Floor 6 | 3 | |
| MushroomArmyAct2 | Act 1 · Floor 7 | 1 | |
| SnakeAct2 | Act 1 · Floor 7 | 1 |
How to prepare for Mushroom Fire Mage
- Open the exact variant.Use act, floor, and difficulty to choose the relevant stat row instead of the family average.
- Identify the first valid target.Distance is evaluated before class priority for normal targeting.
- Protect the required cast window.Compare enemy range and abilities with the time your support or carry needs to act.
- Choose access before damage.A hero that can reach the threat often outperforms a higher-stat unit blocked by pathing.
