Demon at a glance
Attack typeMelee
Health span24,060–30,410
Recorded bodies—
Data variants3
Abilities2
Route presenceEvent fights
Values differ by act, floor, difficulty, event, and Endless version. Use the exact row below instead of treating the family as one fixed stat line.
Demon abilities
| Type | Ability | Effect | Availability |
|---|---|---|---|
| Active | Anger | Gain 10% Max Health Shields and inflict 33% Attack Burn on all enemies. | all variants |
| Passive | Fury | When the Demon reaches 50 % remaining Max HP , it gains 25 Attack Speed , 25% Max Health Shields , and inflicts 100% Attack Burn on all Heroes. | all variants |
Event Fight variants
| Appears in | Max HP | Base Attack Damage | Defense | Attack | Magic | Crit |
|---|---|---|---|---|---|---|
| Event fight | F6 | 24060 | 100 | 0 | 81 | 0 | 25 |
| Event fight | F6 | 30410 | 100 | 0 | 81 | 0 | 25 |
| Event fight | F6 | 30410 | 100 | 0 | 103 | 0 | 25 |
Where Demon appears
| Stage | Act / floor | Type | Difficulty |
|---|---|---|---|
| DemonElite | Act 1 · Floor 5 | 1 | |
| DemonElite | Act 1 · Floor 5 | 2 | |
| DemonElite | Act 1 · Floor 5 | 3 | |
| DemonFight | Act 99 · Floor 6 | 91 | |
| DemonFight | Act 99 · Floor 6 | 92 | |
| DemonFight | Act 99 · Floor 6 | 93 |
How to prepare for Demon
- Open the exact variant.Use act, floor, and difficulty to choose the relevant stat row instead of the family average.
- Identify the first valid target.Distance is evaluated before class priority for normal targeting.
- Protect the required cast window.Compare enemy range and abilities with the time your support or carry needs to act.
- Choose access before damage.A hero that can reach the threat often outperforms a higher-stat unit blocked by pathing.
