Guildrun
Snake enemy group in Guildrun
Melee enemy family

Guildrun Snake - Enemy Stats and Variants

Bodies 13Data variants 37HP range 2590-14490
Enemy properties

Snake at a glance

Attack typeMelee
Health span2590-14490
Recorded bodies13
Data variants37
Abilities3
Route presenceCampaign / Endless

Values differ by act, floor, difficulty, event, and Endless version. Use the exact row below instead of treating the family as one fixed stat line.

Ability data

Snake abilities

TypeAbilityEffectAvailability
ActiveNoxious VenomThe Snake spits venom at its target, creating a trail of venom for 4 seconds. Each second, the venom trail deals 20 (+ 100% Attack ) damage and inflicts 1 (+ 10% Crit ) Poison .some variants
ActiveNoxious VenomCeate a trail of venom for 4 seconds. Each second, deal 10 (+ 75% Attack ) damage and inflict 15% Crit Poison to all enemies in the trail of venom.some variants
PassiveVenomousAt start of combat, gain 10 Omnivamp . Every 3 auto attacks, inflict 1 (+ 1 per 50 Crit ) Poison .all variants
12 recorded rows

Tier 1 variants

Appears inMax HPBase Attack DamageDefenseAttackMagicCrit
Act 1 | F4 x325902008032
Act 1 | F3 x2272020013042
Act 1 | F6 x242605004042
Act 1 | F6 x252805009051
Act 1 | F7 x3671050012057
Act 1 | F8 x3718050012058
Act 1 | F7 x274305009052
Act 1 | F8 x3800050024082
Act 1 | F9 x21052050024082
Act 1 | F9 x210940500360105
Act 1 | F1012980500350103
Act 1 | F10 x414490500490131
12 recorded rows

Tier 2 variants

Appears inMax HPBase Attack DamageDefenseAttackMagicCrit
Act 1 | F4 x332002008032
Act 1 | F3 x2336020013042
Act 1 | F6 x255205004042
Act 1 | F6 x268405009051
Act 1 | F7 x3872050012057
Act 1 | F8 x3955050012058
Act 1 | F7 x297305009052
Act 1 | F8 x31064050024082
Act 1 | F9 x21424050024082
Act 1 | F9 x214880500360105
Act 1 | F1017910500350103
Act 1 | F10 x419710500490131
12 recorded rows

Tier 3 variants

Appears inMax HPBase Attack DamageDefenseAttackMagicCrit
Act 1 | F4 x3320020013041
Act 1 | F3 x2336020018052
Act 1 | F6 x252205007048
Act 1 | F6 x2646050013060
Act 1 | F7 x3872050019071
Act 1 | F8 x3955050018070
Act 1 | F7 x2973050014061
Act 1 | F8 x31064050032098
Act 1 | F9 x21424050031096
Act 1 | F9 x214880500450123
Act 1 | F1017910500440121
Act 1 | F10 x419710500600154
1 recorded rows

Endless variants

Appears inMax HPBase Attack DamageDefenseAttackMagicCrit
Endless | F0 x225000175100100060
Mode-specific growth

Endless scaling modifiers

StatTypeValue
AttackPercentagex1.75
Attack SpeedPercentagex1.5
CritPercentagex1.6
DefensePercentagex1.6
Max HPPercentagex1.75
Stage appearances

Where Snake appears

StageAct / floorTypeDifficulty
EndlessSnakeEndless · Endless map0
SnakeAct1Act 1 · Floor 31
SnakeAct1Act 1 · Floor 32
SnakeAct1Act 1 · Floor 33
SnakeAct1Act 1 · Floor 41
SnakeAct1Act 1 · Floor 42
SnakeAct1Act 1 · Floor 43
SnakeAct2Act 1 · Floor 61
PoisonFrontAct2Act 1 · Floor 61
SnakeAct2Act 1 · Floor 62
PoisonFrontAct2Act 1 · Floor 62
SnakeAct2Act 1 · Floor 63
PoisonFrontAct2Act 1 · Floor 63
SnakeAct2Act 1 · Floor 71
PoisonFrontAct2Act 1 · Floor 71
SnakeAct2Act 1 · Floor 72
PoisonFrontAct2Act 1 · Floor 72
SnakeAct2Act 1 · Floor 73
Practical counterplay

How to prepare for Snake

  1. Open the exact variant.Use act, floor, and difficulty to choose the relevant stat row instead of the family average.
  2. Identify the first valid target.Distance is evaluated before class priority for normal targeting.
  3. Protect the required cast window.Compare enemy range and abilities with the time your support or carry needs to act.
  4. Choose access before damage.A hero that can reach the threat often outperforms a higher-stat unit blocked by pathing.