Stage targets and rewards
Effective values are encounter targets used to compare stage pressure. Individual enemy health and attack remain visible on the formation roster below.
Pressure targets
Shard payout
Mushroom First Two enemy formation
The upper lanes represent ranged pressure; the lower lanes are the frontline closest to your guild. Select an enemy portrait to inspect its abilities and level variants.
2 enemy types
600 HP | 12 AtkDmg | 0 Def
1050 HP | 20 AtkDmg | 0 Def
Environment and music
- Environment
- Default 3 Gates Morning
- Music
- forest_01 / main
What to inspect first
Start with the nearest melee unit, then identify the longest ranged threat. A low stage-level offense value does not erase dangerous ability text, crowd control, Crit, or delayed damage.
How to prepare for Mushroom First Two
- Mark the longest range.Identify which enemy contributes immediately and which ally it can reach.
- Choose the first allied target.Place the intended anchor closer than fragile heroes whenever possible.
- Choose a priority enemy.Open the enemy record and decide which ability or level variant breaks the plan.
- Budget from the reward.Estimate the next shop total before spending current Shards on a marginal reroll.
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