How Stealth works
Normal targetingCannot select
Existing projectileCan still hit
Random SnipeCan still select
A Stealthed hero cannot be selected by normal enemy targeting, although already launched projectiles and certain random abilities can still hit.
Items that use Stealth
| Item | Classification | Relevant effect or role |
|---|---|---|
Onyx Gem | Rare | +30 Crit After Stall ( 20 ), gain Stealth for 4 seconds. |
Rogue's Cowl | Epic | +25 Attack , +25 Magic , +25 Crit For Rush ( 6 ), gain Stealth . |
Relics that use Stealth
| Relic | Classification | Relevant effect or role |
|---|---|---|
Assassin's Ambush Engine | Legendary | Heroes gain 30 Crit . Whenever an Assassin auto attacks while Stealthed , they inflict Poison on their target equal to 75 % of their Crit . At start of combat, Assassins in the back 2 rows gain Stealth for 5 seconds and target the most threatening enemy. |
Assassin's Emblem | Rare | If there is an Assassin in combat, Heroes gain Stealth for 3 seconds the first time they go below 66 % Max HP each combat. |
Assassin's Smokescreen Banner | Unique | Assassins gain Stealth for 3 seconds the first time they go below 33 % Max HP each combat. |
Assassin's Supremacy Filigree | Epic | For Rush ( 4 ), Assassins gain Stealth and 200 Crit . |
Heroes that create or scale Stealth
| Hero | Classification | Relevant effect or role |
|---|---|---|
Dragomir | Assassin | Gain 1 (+ 10% Crit ) Omnivamp , then deal 250 (+ 200% Magic , + 1000% Omnivamp ) damage. On kill, gain 2 (+2 per rank ) Shards . |
Hoyoung | Assassin | Fire an arrow at the farthest enemy. It deals 250 (+ 250% Attack , + 250% Magic ) damage and gains 100% Crit + 50% Rank additional Crit . |
Nyx | Duelist | For Rush ( 5 ), gain 5 (+ 25% Attack Speed ) Attack Speed and 5 (+ 25% Attack ) Attack for each time this ability has triggered this combat. Every 12 auto attacks, refresh all of Nyx's Rush abilities. |
Ratna | Mage | Conjure celestial magic to deal 190 + 150 | 250 | 450 | 750% Magic damage. On kill, permanently gain 10 (+10 per rank ) Magic . On Crit, Stun all enemies for .5 (+.5 per rank ) seconds. |
Rip | Vanguard | For Rush ( 10 ), gain 5% Max Health Attack . Whenever Rip or an enemy adjacent to him first drops below 50 % Max HP , refresh all of his Rush abilities and gain 2% Max Health Attack Speed . |
Yuuna | Assassin | Leap into the air and throw 1 (+ 1 per 50 Crit ) shurikens at the lowest-health enemy for 150 (+ 150% Attack , + 150% Magic ) damage each. Max Shurikens: 8 |
Zuri | Tank / Assassin | On Crit, permanently gain 1 Defense and 1 Magic . Triggers 2 (+ 1 per 20 Crit , + 1 per 60 Defense ) times per combat. |
Enemies related to Stealth
No direct enemies connections are listed in the current dataset.
How to use Stealth in a run
Stealth changes who receives pressure. Check which ally becomes the next valid target before treating it as pure defense.
- Check the trigger condition.Range, Crit, cast, target, Rush, Stall, and quest requirements decide whether the effect appears at all.
- Check the first application.Timing can matter more than the final stack count, especially against an opening threat.
- Separate trigger from amplifier.Confirm the team can create the effect before buying equipment that only improves it.












