Guildrun
Hard control

Guildrun Stun - Rules, Items and Counters

The affected enemy cannot act for a fixed duration. The default is 1.5 seconds, while named abilities may last longer.

11linked records
Current Demo behavior

How Stun works

Default1.5 seconds
Longer duration winsYes
Short re-stunDoes not replace longer stun

The affected enemy cannot act for a fixed duration. The default is 1.5 seconds, while named abilities may last longer.

1 linked records

Items that use Stun

ItemClassificationRelevant effect or role
Amulet of StormsEpic+25 Magic , +4 Mana Regen , +25 Starting Mana On cast, remove 30 Frost from each enemy with 30 or more Frost to Stun those enemies for 2 seconds.
3 linked records

Relics that use Stun

RelicClassificationRelevant effect or role
Frost AscendancyEpicQuest: Inflict 800 Frost . Reward: The first time each enemy reaches 75 Frost , Stun them for 2 seconds.
Tank's Absolution EngineLegendaryHeroes gain 60 Defense . Every 8 times a Tank is auto attacked , Stun that attacking enemy for 1.5 seconds.
Trigger Synchrony ActivatorEpicEvery 3 Stall triggers, Stun all enemies for 2 seconds. Every 3 Rush triggers, Stun all enemies for 2 seconds.
4 linked records

Heroes that create or scale Stun

HeroClassificationRelevant effect or role
MingVanguardEach second, inflict 1 per 650 Max Health Burn on adjacent enemies. For Rush ( 5 ), double the Burn .
NiklasVanguardWhen Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100 % of its stats and gain Shards equal to 80 % its value . For Rush ( 14 ), auto attacks inflict 1 (+ 1 per 500 Max Health ) Burn per equipped item.
RatnaMageConjure celestial magic to deal 190 + 150 | 250 | 450 | 750% Magic damage. On kill, permanently gain 10 (+10 per rank ) Magic . On Crit, Stun all enemies for .5 (+.5 per rank ) seconds.
RowanVanguard / TankAfter Stall ( 10 ), gain 2 (+ 1 per 100 Max Health , + 1 per 15 Defense ) HP/S .
3 linked records

Enemies related to Stun

EnemyClassificationRelevant effect or role
SpiderRangedInflict 25% Crit Poison on the farthest enemy and Stun them for 2 Seconds. Spiders start with 50 % Mana .
Mushroom TankMeleeDeal 100 (+ 150% Attack ) damage and Stun all adjacent enemies for 2 seconds.
Forest GolemMeleeDeal 150 (+ 150% Magic ) damage and Stun all adjacent enemies for 2.5 seconds.
Decision guide

How to use Stun in a run

Stun is most valuable when it interrupts an opening threat or buys enough time for a first cast, not merely when it adds raw duration.

  1. Check the trigger condition.Range, Crit, cast, target, Rush, Stall, and quest requirements decide whether the effect appears at all.
  2. Check the first application.Timing can matter more than the final stack count, especially against an opening threat.
  3. Separate trigger from amplifier.Confirm the team can create the effect before buying equipment that only improves it.