How Taunt works
Target effectImmediate override
Separate timerNo
Started attackNot redirected
Forces enemies to store the Taunting hero as their target until another effect replaces it or targeting is recalculated.
Items that use Taunt
No direct items connections are listed in the current dataset.
Relics that use Taunt
No direct relics connections are listed in the current dataset.
Heroes that create or scale Taunt
| Hero | Classification | Relevant effect or role |
|---|---|---|
Dragomir | Assassin | Gain 1 (+ 10% Crit ) Omnivamp , then deal 250 (+ 200% Magic , + 1000% Omnivamp ) damage. On kill, gain 2 (+2 per rank ) Shards . |
Fiona | Mystic | Spark a protective vault. Apply 250 (+ 250% Magic ) Shields to the 1 (+ 1 per 12 Mana Regen ) lowest current % Max HP Heroes. |
Gustav | Mystic | Create a Blizzard for 5 seconds. Each second, inflict 1 (+ 1 per 8 Mana Regen ) Frost and deal 10 (+ 50% Magic ) damage to enemies inside the Blizzard. Shield Heroes inside it for 10 (+ 75% Magic ) . |
Kai | Warrior | Charge up a mighty attack, gaining 300 (+ 400% Attack , + 250% Magic ) Shields . After 2 seconds, deal 100 (+ 100% Attack ) damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies. |
Ming | Vanguard | Each second, inflict 1 per 650 Max Health Burn on adjacent enemies. For Rush ( 5 ), double the Burn . |
Niklas | Vanguard | When Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100 % of its stats and gain Shards equal to 80 % its value . For Rush ( 14 ), auto attacks inflict 1 (+ 1 per 500 Max Health ) Burn per equipped item. |
Pimenta | Tank | Create a poison cloud around Pimenta for 4 seconds. Each second, deal 5 (+ 50% Magic , + 50% Defense ) damage and inflict 2 (+ 1 per 25 Defense ) Poison to enemies in the poison cloud. Each second after Stall ( 15 ), gain 3 (+2 per rank ) HP/S per enemy in the poison cloud. |
Reyna | Warrior | Unleash a 3 -punch combo. Each punch counts as an auto attack that deals 100 (+ 100% Attack , + 50% Magic ) % damage (Max: 500 %) and gives Reyna lasting Shields equal to 33 % of the damage dealt. |
Rip | Vanguard | For Rush ( 10 ), gain 5% Max Health Attack . Whenever Rip or an enemy adjacent to him first drops below 50 % Max HP , refresh all of his Rush abilities and gain 2% Max Health Attack Speed . |
Rowan | Vanguard / Tank | After Stall ( 10 ), gain 2 (+ 1 per 100 Max Health , + 1 per 15 Defense ) HP/S . |
Skorn | Tank | When auto attacked after Stall ( 10 ), deal 2 (+ 100% Magic ) damage and inflict 1 per 50 Defense Poison on the attacker. |
Zuri | Tank / Assassin | On Crit, permanently gain 1 Defense and 1 Magic . Triggers 2 (+ 1 per 20 Crit , + 1 per 60 Defense ) times per combat. |
Enemies related to Taunt
No direct enemies connections are listed in the current dataset.
How to use Taunt in a run
Taunt protects the formation only when the Taunter can absorb the redirected pressure. It will not pull back an attack whose windup already began.
- Check the trigger condition.Range, Crit, cast, target, Rush, Stall, and quest requirements decide whether the effect appears at all.
- Check the first application.Timing can matter more than the final stack count, especially against an opening threat.
- Separate trigger from amplifier.Confirm the team can create the effect before buying equipment that only improves it.











