Guildrun
Combat mechanic index

Guildrun Status Effects - Rules, Items and Counters

Exact timing and stacking rules plus the equipment, heroes, and enemies that create or use each effect. Hero and enemy links open dossiers; items and relics jump into the filtered database tables.

12mechanics
EffectCategoryCore ruleItemsRelicsHeroesEnemies
PoisonDamage over timeA permanent-for-the-fight stacking debuff that deals 1 damage per stack every 2 seconds.823194
BurnDamage over timeA stacking debuff that deals 1 damage per stack every second and loses one stack after each tick.828173
FrostControl debuffEach stack reduces Attack Speed and Defense by 0.5, then one stack dissipates every 2 seconds.824182
StunHard controlThe affected enemy cannot act for a fixed duration. The default is 1.5 seconds, while named abilities may last longer.1343
Anti-HealHealing reductionReduces all healing received by the affected unit to half value.0000
StealthTargeting stateA Stealthed hero cannot be selected by normal enemy targeting, although already launched projectiles and certain random abilities can still hit.2470
TauntTarget overrideForces enemies to store the Taunting hero as their target until another effect replaces it or targeting is recalculated.00120
ShieldsTemporary durabilityTemporary hit points that absorb normal, true, and damage-over-time damage before HP.1133192
RushBattle clockA Rush (N) effect is active during the first N seconds of combat, then turns off unless a hero-specific effect refreshes it.1141190
StallBattle clockA Stall (N) effect turns on once at N seconds into combat and remains active for the rest of that fight.1341230
OmnivampSustain statHeals the damage dealer for a percentage of all post-Defense damage dealt by attacks and abilities.124171
BackupRoster ruleA Backup effect remains active while its hero is in reserve rather than fielded on the combat board.00250