How Backup works
Works from reserveYes
Board slot requiredNo
Hero ownership requiredYes
A Backup effect remains active while its hero is in reserve rather than fielded on the combat board.
Items that use Backup
No direct items connections are listed in the current dataset.
Relics that use Backup
No direct relics connections are listed in the current dataset.
Heroes that create or scale Backup
| Hero | Classification | Relevant effect or role |
|---|---|---|
Aria | Mage | Channel an energy beam for 2.5 seconds. Each half second, deal 15 (+ 100% Magic ) damage, inflict 1 per 15 Magic Frost , and inflict 1 per 10 Magic Burn to all enemies inside the beam. |
Dragomir | Assassin | Gain 1 (+ 10% Crit ) Omnivamp , then deal 250 (+ 200% Magic , + 1000% Omnivamp ) damage. On kill, gain 2 (+2 per rank ) Shards . |
Fiona | Mystic | Spark a protective vault. Apply 250 (+ 250% Magic ) Shields to the 1 (+ 1 per 12 Mana Regen ) lowest current % Max HP Heroes. |
Funke | Mage | Blast a fireball at all enemies in Funke's range , dealing 175 (+ 200% Magic ) damage and inflicting 15 (+ 66% Magic ) Burn . |
Grace | Mystic | Bless the lowest % Max HP Hero, applying 125 + 125 | 250 | 500 | 750% Magic Shields for 5 (+ 25% Mana Regen ) seconds and healing them for half that amount. After Stall ( 20 ), this ability can target and resurrect dead Heroes. |
Gustav | Mystic | Create a Blizzard for 5 seconds. Each second, inflict 1 (+ 1 per 8 Mana Regen ) Frost and deal 10 (+ 50% Magic ) damage to enemies inside the Blizzard. Shield Heroes inside it for 10 (+ 75% Magic ) . |
Hoyoung | Assassin | Fire an arrow at the farthest enemy. It deals 250 (+ 250% Attack , + 250% Magic ) damage and gains 100% Crit + 50% Rank additional Crit . |
Irini | Duelist | Each auto attack, gain 1 Attack Speed . After Stall ( 15 ), auto attacks deal 100% Attack Speed bonus damage . |
Kai | Warrior | Charge up a mighty attack, gaining 300 (+ 400% Attack , + 250% Magic ) Shields . After 2 seconds, deal 100 (+ 100% Attack ) damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies. |
Karsu | Duelist | Loose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+ 100% Attack , + 100% Magic ) damage and inflicts 4 (+ 1 per 15 Attack Speed ) Frost . |
Logan | Warrior | Swing a crushing axe to deal 150 + 100 | 200 | 400 | 600% Attack + 200% Magic damage. Logan gains power by dealing damage with this ability. |
Ming | Vanguard | Each second, inflict 1 per 650 Max Health Burn on adjacent enemies. For Rush ( 5 ), double the Burn . |
Niklas | Vanguard | When Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100 % of its stats and gain Shards equal to 80 % its value . For Rush ( 14 ), auto attacks inflict 1 (+ 1 per 500 Max Health ) Burn per equipped item. |
Nyx | Duelist | For Rush ( 5 ), gain 5 (+ 25% Attack Speed ) Attack Speed and 5 (+ 25% Attack ) Attack for each time this ability has triggered this combat. Every 12 auto attacks, refresh all of Nyx's Rush abilities. |
Pimenta | Tank | Create a poison cloud around Pimenta for 4 seconds. Each second, deal 5 (+ 50% Magic , + 50% Defense ) damage and inflict 2 (+ 1 per 25 Defense ) Poison to enemies in the poison cloud. Each second after Stall ( 15 ), gain 3 (+2 per rank ) HP/S per enemy in the poison cloud. |
Pollen | Mystic | Create a flower field for 5 seconds. Each second, inflict 1 (+ 1 per 8 Mana Regen ) Poison on enemies and apply 10 (+ 100% Magic ) Shields to Heroes inside the flower field. Each second after Stall ( 15 ), heal Heroes inside the flower field for 10 (+ 50% Magic ) . |
Ratna | Mage | Conjure celestial magic to deal 190 + 150 | 250 | 450 | 750% Magic damage. On kill, permanently gain 10 (+10 per rank ) Magic . On Crit, Stun all enemies for .5 (+.5 per rank ) seconds. |
Reyna | Warrior | Unleash a 3 -punch combo. Each punch counts as an auto attack that deals 100 (+ 100% Attack , + 50% Magic ) % damage (Max: 500 %) and gives Reyna lasting Shields equal to 33 % of the damage dealt. |
Rip | Vanguard | For Rush ( 10 ), gain 5% Max Health Attack . Whenever Rip or an enemy adjacent to him first drops below 50 % Max HP , refresh all of his Rush abilities and gain 2% Max Health Attack Speed . |
Rowan | Vanguard / Tank | After Stall ( 10 ), gain 2 (+ 1 per 100 Max Health , + 1 per 15 Defense ) HP/S . |
Sal | Mage | Sal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+ 50% Magic ) bonus damage and inflicting 1 (+1 per rank ) Frost . This ability stacks. |
Skorn | Tank | When auto attacked after Stall ( 10 ), deal 2 (+ 100% Magic ) damage and inflict 1 per 50 Defense Poison on the attacker. |
Tilly | Warrior / Duelist | Gain 25% Attack Attack Speed and 25% Attack Speed Attack . Every 25 auto attacks, gain 2 (+2 per rank ) Shards . |
Yuuna | Assassin | Leap into the air and throw 1 (+ 1 per 50 Crit ) shurikens at the lowest-health enemy for 150 (+ 150% Attack , + 150% Magic ) damage each. Max Shurikens: 8 |
Zuri | Tank / Assassin | On Crit, permanently gain 1 Defense and 1 Magic . Triggers 2 (+ 1 per 20 Crit , + 1 per 60 Defense ) times per combat. |
Enemies related to Backup
No direct enemies connections are listed in the current dataset.
How to use Backup in a run
Backup effects make the sixth roster slot valuable. Compare that passive contribution against fielding the hero directly.
- Check the trigger condition.Range, Crit, cast, target, Rush, Stall, and quest requirements decide whether the effect appears at all.
- Check the first application.Timing can matter more than the final stack count, especially against an opening threat.
- Separate trigger from amplifier.Confirm the team can create the effect before buying equipment that only improves it.
























